This project's funding goal was not reached on August 29, 2011.
About this project
We are artists. All of us. You, me, and everyone else has a little ball of expressive energy waiting to be given wings. The creative process brings ideas into reality, and it makes a great card game. Let me introduce you to Ocho.
Ocho The Game can be learned in five minutes, but the challenge lasts forever. It has been tested for six years until it has become a tightly balanced contest that will provide a lifetime of card gaming fun. Ocho can be played by any number of players, and it demands side splitting strategy when played as a cooperative game for teams of two. Everyone in your life will enjoy it. We created a game that we love to play with each other. Now we want to share it with you.
We are Rian and Nina Fike. We are artists and teachers in Miami. Our game is ready. The inaugural Ocho World Championships are planned for next summer, and we need the funds for the first printing. We need you to help us build the Ocho community by playing with friends, family, and anyone else who enjoys a good card game. Proceeds will benefit the Greynolds Park Elementary PTA to continue the tradition of excellence at our school.
We have a wonderful circle of sketch card artist friends who have graciously agreed to create original art so you can have the chance to design your own card in a future edition. This project is a chance to bolster their efforts and boost their careers. If we reach our goal before the deadline we will be able to add more artists to the reward list. We are launching Ocho on Kickstarter because we have always envisioned our game as a community-based artist-created opportunity to connect people all over the world into one big card party.
How do you play Ocho The Game? I'm glad you asked. Draw six cards and always keep your hand at six by discarding when you draw a card to start your turn. Collect pairs in order: Ones, then Twos... until you get the pair of Eights to win, unless your opponent destroys your pair with a Pow! Any pair can be destroyed during the game, which sets you back and puts the pair in the pile.
Action cards can See another player's hand, or Get a card from their hand, or combo with both. You can Dig a card from the pile, or say Not to any other power card. If you "go off" and play your whole hand in one action, you draw an extra card. There is another special card that we are not revealing until we reach our goal, but those are the basics. The game is great for both casual and competitive crowds. It is challenging, fun, and intense. Ocho the Game plays like Poker or Gin Rummy with a few Magic cards added for depth and strategy.
Here is how Kickstarter works. You are pre-ordering the game so we can raise the funds to print it. Along the right side of this page are different money levels you can pledge. You can become an Ocho Founding Member with special privileges for only one dollar, or you can go all the way and have the World Championship trophy named after you. Whatever amount you pledge, you will get the package you picked if we reach our goal. Simply click one of those green buttons on the right side to show your support for our project. If this is your first time donating on Kickstarter it only takes a minute to register. All payments are safe and secure through Amazon. You can pledge whatever exact amount you want, we will contact you as soon as the project is over to get your shirt choices and sizes. Send us a Kickstarter message if you have any questions, or send email to firstname.lastname@example.org.
You will not be charged unless we reach our goal. If we make our goal, you will be charged when the clock strikes zero on the fundraising window at midnight Sunday August 28th.
The money will allow us to print the first edition of Ocho cards and shirts, pay for postage to ship them all over the globe, establish the World Championships, and support our friends in the sketch card artist community, and benefit the Greynolds Park Elementary PTA. The game is ready to print. Now we need your help to get it out to the world. If by some miracle we exceed our goal, we will update with special unlocked bonus rewards and additonal amazing talent. Right now we are starting with 12 Ocho Guest Artists. Let me introduce you to them, and showcase their exceptional work.
Those are our esteemed Ocho Guest Artists with samples of their previous efforts. They toil away on original art sketch cards for the collecting community to enjoy, and they deserve more exposure and more work. This is where you come in. Please sponsor our project, maybe even pledge enough to have one of these mad geniuses put your face on a card. Send a link to this page to anyone who might be able to help. Watch the video, click the FAQ for firsthand reports from Ocho playtesters, and visit our website for extended details. We will be updating the project throughout the process, and we hope you will join us.
Thanks for your support,
Rian and Nina Fike
BREAKING UPDATE: Thanks to the generous support of Oasis Media Productions, we have started creating a movie that will chronicle the evolution of Ocho The Game. We want to include you. All Kickstarter backers will be invited to send video of their experiences playing the game for possible inclusion in promotional ads and a documentary film for a potential feature on PBS. We will also be hosting community videos on ochogame.com and the Ocho The Game YouTube Channel.
When we haven't been hitting the pavement to drum up grass roots support for our Kickstarter project, we have been playing Ocho The Game for fun. It always relieves our stress and makes us laugh our brains back in tune. After playing last night into the wee hours, I wanted to share some of the most entertaining strategy points in the game.
The basic mechanic is simple, so everyone you know can sit down and play in five minutes. The depth of decision making is delicious. You start collecting the three lowest pairs, discarding higher numbers that will not be needed until later. You hang on to as many action cards as you can, but soon you must choose which cards are most important. When you discard a good card because you need another more, it becomes available for all other players if they can Dig it out of the pile. You will have tough decisions to make, and your opponent will be grinning as you pick the right or wrong card.
When you play a Get card, you take one card at random from an opponent's hand. Sometimes you guess correctly and snag the card you need, sometimes you grab a dud. You give that player one card in return to keep both hands at the required size of 6, and you are allowed to give them their dud back if you want. You can also play a See card in combination with a Get card. This will allow you to draw two more cards to get you closer to your next pair, and you will See which card you want to Get.
Unless someone plays a Not. Any action card can be negated by a Not. Any player can stop your action cards with a Not. It is so much fun to play Nots, especially since you are often in position to Not someone else's Not!
I wish you were here in Miami on this wonderful Saturday morning to play a few games with us. You wouldn't be able to stop. Each game lasts from 15 to 45 minutes. Team games are hilarious and challenging, since the action cards can be postitive for teammates and negative for opponents. A good set of eye signals goes a long way in team play for Ocho The Game.
Thank you, everyone, for your support. We really want to get our game printed so we can share it with the world. It is so much fun to slap down a Pow! It is a special thrill to draw the exact card you needed to "go off" and play your whole hand in one turn. It is hilarious trying to bluff someone into the wrong card when they are trying to Get what they need. You will really enjoy playing Ocho, please help us spread the word so we can reach our goal.
Our playtesting pod in Tucson offered this opinion:
"Although our group is a college-aged poker playing crowd, Ocho could easily be aimed toward a younger audience as well. This game is great for teaching kids how to prioritize card choices, and simple enough for anyone to pick up and learn. This was one of the better games that we have demo'ed, and all our friends loved it."
Neal "Dredlox" Razi, Southeast Regional Heroclix Champion from Tampa, said this:
"Ocho is actually awesome. It reminds me of my theory of "the ultimate game", since it is learned in a minute but cannot be mastered. The game play is fast, and I really was laughing the first game I played. It was a refreshing gaming experience, coming from a Collectible Card Game mentality. Each player has the ability to "go off" and make strong plays but the game is balanced enough to allow major shifts in advantage. I played it with David "The Founder" Akers and he liked it so much that he took the deck home to play with his wife. If I were to summarize: Ocho The Game is amazingly fun for everyone. You and your friends will have the game out of the box and in play in minutes. You will find yourself completely engrossed and loving every second of it."
Erica "MindOnAir" Walker, an avid trading card game player in Ireland, added this:
"By far this is the most fun I've had playing cards in a long time. Thank you for introducing me to Ocho. I've been playing it with my extended family, and it really is perfect for everyone."
Yes, there is one more key element that makes Ocho The Game even more interesting. We will not reveal the final card until we reach our goal. Then, if we make it, we will all celebrate its release together.
Ocho The Game is incredible with teams of two, like Euchre or Spades or Hearts. There is a huge wink factor, and subtle signals are key. It is a blast, you will see.
We want to send massive thanks and much love to Kate Bradley and Larry Schlekewy for their guidance on the logo, and to Rob Dayton for the streamlining. We could not have pulled this off without you.
We have compiled a gallery with links here, click on the name to visit their individual sites:
We hope you enjoy their work as much as we do, these cool cats create magnificent stuff.
As soon as our funding goal is reached, we will send the game to be professionally printed. We hope to be able to ship all the rewards in October, and they definitely will be in your hands before the holidays if we meet our goal.
Edmundo Landaverde Jandres in El Salvador did the original eggfly drawings, and the Get card. You can see more of his work here:
Nina Fike drew the other action characters. Nina and Rian Fike did the colors and the design.
Those are the Ocho Eggflies. They are symbols of the creative process. The egg is the idea and the wings are the way the idea becomes real in the community.
See them dance:
We will expand the Ocho Eggfly Mythos during the project. Stay tuned for updates.
That is up to you. We will be surveying all our backers to choose the best venue for the entire community. GenCon in Indianapolis in August 2012 would be ideal, but we are very open to suggestions.
- (30 days)