Current state of progress
We'll start off the update with a summary of things.
We're still moving forwards with development. Plans that were in place for a quick turnaround on the last... Read more
Ending up in trouble.
Hoped to get this update out sooner, but cursed that I am, my laptop fan burnt out at the start of the week.
Current status following on from the previous... Read more
Update #2 for Beta Backers
Unfortunatly, I'm having to put one last delay on the Beta.
With this, the new Beta release date is going to be the 22nd of October.
Why a second delay? ... Read more
Update for Beta Eligible Backers
First off a quick request.
Please could everyone eligible for Beta access double check that the email associated with their Kickstarter account is the email that Beta access should be... Read more
Release Dates, New Trailer and More!
Our Beta for Tangiers will launch on September 9th, 2015!
We will be coming to Retail on November 26th, 2015!
On the Beta, we will be... Read more
Update #30 - Back on Top of Things.
Time for a long due update. While we have been working hard on the game throughout the time since then, we've been notably pretty absent since the last update following... Read more
Beta Pre-Release Checks & Discussion of a (Potential) Change.
Apologies for the late update and radio silence. The past month has been a pretty rough ride of multiple serious illness in the family, people passing away and the associated... Read more
Little bit further to go...
Spoke too soon on the last update when I aimed for an end of year beta - few days after posting, I ended up in bed with fever for the... Read more
Still en-route to Beta...
Note - images in this post have been brightened in an external image editor. In-game, the pallete is geared towards detail within the lower end of the spectrum... not idea... Read more
En Route to Beta
Hello again! Time for an update on our progress towards the Beta.
Sadly a house move got in the way of getting this out in time for the 17th -... Read more
Current state of things
Right, text heavy update (again), but let's go over what we've been doing and what we've done.
The project went through some fairly difficult time around the time of the... Read more
Passed the feature complete milestone! In deep with the world building.
Time for another progress update!
At long last we hit the feature complete milestone at the end of January.
The period of code & asset library building is now behind... Read more
Self explanatory heading there: I've put up a temporary PayPal page for people who couldn't pledge via Kickstarter for any reason.
It's a bit clunky, and I couldn't put add-ons... Read more
And we've made it through.
Wow. We've made it through the campaign.
The two of us entered into Kickstarter with the determination that we would do everything possible to reach the finish-line... though knowing throughout... Read more
Update #17 - The final hours
23 hours left on the clock for Tangiers.
We're in the twilight of our campaign, and it's been a fantastic journey getting here. Not the easiest, but we're now well... Read more
I said I'd do a Reddit AMA, so now I'm sat here to answer any question that comes my way.
It's just gone up, so ask me anything!
(Redit... Read more
We hit the goal!
Thank you everyone, thank you so much!
We did it! We hit our goal around 1pm yesterday! Brilliant, brilliant news... we can now actually set to finishing Tangiers. Finally, the... Read more
Update #14 - Final 5%, Reddit AMA, Nine Worlds
Only £1,600 left to raise! Incredibly, incredibly close. We had a lot of movement overnight from our existing backers increasing their pledges - a big, big thank you to everyone... Read more
Update #13 - Cut-up
Hello to all our supporters!
Everything's looking good in the world of Tangiers - we're onto the last £2,500, the final 8% of our target! Extremely close to our goal...... Read more
Update #12 - Start of the final week: Add-ons and Stretch
We've had a much needed boost the past 24 hours, so I'd like to welcome our new supporters aboard! A big thank you to those of our backers... Read more
Update #11 - Abnormal Inhabitants, frustrations and a call to help!
Hello! Thank you to everyone who has continued to support us, to spread the word about... and thank you to everyone who has put their faith in us and come... Read more
Update #10 - A pair of FAQs
So we've entered into the second half of Tangiers in a solid position - with two thirds of our target already reached. While it's never a certainty with Kickstarter, Tangiers'... Read more
Update #9 - Announcement and Beta access
Hello again, one and all.
We're coming up to the halfway point and we're two thirds of the way through - I can't quite express how excited I am by... Read more
Update #8 - Landscapes (part 2)
First off - WOW. We took almost £7,000 in a twenty-four hour period. Welcome on board to all our new supporters, and thank you for joining us and bringing Tangiers... Read more
Update #7 - Words and More Discount Tiers.
Hello once again, back with our almost-daily update.
Firstly, we've come into the second week of the project. Always a risk with Kickstarter that projects will lag at this point,... Read more
Update #6 - Localization News and Footage
Hello backers, supporters, potential backers, the curious and anyone in between!
Before starting, something that's been bothered me this morning: I came across news that a comparatively high-profile, successful Kickstarter... Read more
Update #5 - Thinking out loud about level design.
Hello again to our backers!
A big thank you to everyone whose come on board since the last update, and another thank you to Kickstarter for putting us up as... Read more
Update #4 - Tangiers Development, Part 2
Difficult day yesterday for Tangiers. Kickstarter decided to prevent a number of American backers from pledging, and as a result our momentum's been hit quite heavily. It's been fixed now,... Read more
Update #3 - Tangiers' development, Part 1.
Going back a good while ago to around the start of the last decade, I used to play at games development. Nothing ground-breaking or particularly competent, the sort of badly-rendered... Read more
Hello again to all our backers, our potential backers and the curious.
We've survived the second day of our campaign! Slightly bumpy, but we picked up coverage and momentum towards... Read more
Update #1 - Welcome to Tangiers
Hello! Thank you for joining us on the first day of the Tangiers Kickstarter.
Firstly, our thanks to everybody who has backed us, shared us, covered or contributed to us.... Read more