Alkimya - Alchemy Action-Adventure Game
Alkimya - Alchemy Action-Adventure Game
Manipulate the elements to create your own potions and explore this rich fantasy world of Alchemy! PC/Mac/Console
Manipulate the elements to create your own potions and explore this rich fantasy world of Alchemy! PC/Mac/Console Read more
Meet Alkimya! Enter a fresh fantasy world. A wonderous place of science, adventure and mystery. A home for homunculi, chimeras and master alchemists. Explore forgotten places like a homunculus factory in a volcano and a submerged temple in a swamp. Advance through them using all your alchemical knowledge!
Alkimya is an action-adventure game based entirely on alchemy, that lets you create your own potions and use them as bombs, tonics and sword oils. Besides fighting against fearsome enemies and huge bosses, you will have to solve puzzles and transform your environment to become a true master alchemist!
- Make your own potions: Combine Air and Fire to create Lightning. Change flasks to transform an explosion into a barrier. YOU are the alchemist! YOU are in charge of the recipes!
- Interactive Environments: Through alchemy, raise the water level of a lake, cross a river by creating ice platforms, use the wind to move objects, lightning to start an engine. Through alchemy, you control your surroundings!
- Elemental Puzzles: Use your wits to solve challenging puzzles using only potions. Finding the right elements and the proper flask is key to your success!
- Real time tactical combat: Choose your potions wisely to face different enemies. Discover the way to defeat them and their elemental resistance/weakness. You can slow the time while aiming too! Use the battlefield in your favor!
- Local co-op mode: Call on a companion to play the main story with you as Pan, the cute flying homunculus, to help you in combat, solve puzzles and collect resources.
Alchemy systems are usually very boring and frustrating in most RPGs we’ve played. You gather tons of resources, follow strict recipes, and the potions don't usually do a lot. The truth is that alchemy is always an optional system. It can make your journey easier, but it doesn't feel very rewarding for having spent so many hours learning the system.
We think that alchemy gameplay can be so much more interesting than that. It can be spontaneous, fun and dynamic. No recipes. Discovery and mixture are the words that spring to mind when we think about it. In our heads, we have an exciting image of an alchemist deftly choosing ingredients from his bag to make a potion while facing off against a dangerous enemy! Almost like a very creative inventor searching for a way out of a terrible situation.
Here are some points of reference we've assembled to complement this exciting image:
- Magicka: very quick and dynamic spell creation
- The Legend of Zelda: use of items to fight, solve puzzles and explore new places
- Fullmetal Alchemist: very fun alchemical universe
- CD Projekt Red: listen to your players and reward them
Alkimya takes place in an abandoned land that once was the cradle of Alchemy, but has now been devastated by an old war. Test subjects from decades of experiments have escaped and made the region their lair.
Seth is a young man who wakes up in an abandoned field, confused and with no memories, but some basic alchemy knowledge. He starts his journey to survive and recover his identity.
Pan is a mysterious homunculus. She finds Seth passed out, and feeling a special connection, decides to guide him through his journey.
Together, they will explore the land of Isur, abandoned home of brilliant alchemists, facing mortal danger in an adventure that will test their friendship and their self-knowledge.
Alkimya is an Action-Adventure game with multiple regions. You will explore places like an abandoned city, an alchemy laboratory hidden in the woods, and a destroyed homunculus factory inside a volcano. Each region has many challenges, hidden secrets and a unique dungeon with an exciting boss battle waiting just for you!
Alchemists need ingredients to create potions and they can be found anywhere: dropped by animals, plants, rocks and destructible objects. There are many different types with a multitude of uses, and some are a lot harder to find than others.
Primary elements are the most special ingredients, giving elemental properties to a potion. They are usually found in living beings. Each element produces a potion's unique special effect, such as killing chance, burn, critical damage, etc.
With the proper ingredients in hand, potions can be created following 3 easy steps:
At any moment, a second player can join the game as Pan, a flying homunculus. She is a unique character and her abilities are very different from those of the main character, Seth. Pan is able to absorb bomb elements and use that power to do elemental attacks. Her handy wings allow her to reach new places. Pan is Seth's sidekick during his adventure, helping him gather ingredients and solve puzzles.
It can sometimes be difficult to gather 2 people together to play a co-op story mode. At the same time, it's so fun and rewarding to play with a friend or mate. With that in mind, we have created a local co-op mode that anyone can join/leave at any time. We miss the days when player 2 only had to press Start to join a game. So this is how Pan works: if player 2 presses Start, he/she will control her. If player 2 needs to leave, Pan will be controlled by an AI. This way, you can have fun with your whoever you want with no stress!
The music is being composed by the amazing and talented Yuri Éderon. The music is sounding fantastic, and it sprung from a lot of influences: Final Fantasy, Mega Man, Zelda, Mario, and classic RPGs like Chrono Trigger. It's all great stuff. Check it out!
So why Kickstarter?
Alkimya's cost is way higher than $20,000. But we decided to follow the indie way. There are other paths we could have taken, but the game's essence wouldn't have remained the same.
We are doing everything we can for the game with our own team: gameplay, 3D art, animation. We decided to invest all our personal time and money, but unfortunately, it wasn't enough. We eventually reached our limit with the game still requiring some specialized work.
We need to hire people for specific areas to accomplish our goal of delivering a unique experience! Alkimya still requires sound effects, more music, voice acting, animated cutscenes and localization. We are asking for a small, but crucial, amount of funding to improve the game. This is why we need your help!
And the stretch goals?
All of the money received will be used to improve the game and create more content. We can achieve that by increasing our team size and hiring third-party services.
There are fees, taxes and the costs of physical rewards, but the rest of the money will be used to further develop the game. We made this diagram to show how much of the total funding each area will need, but it is only an estimate, and it's based on our initial goal ($20,000).
Alkimya will only come to life with your help, and we really want to reward you for that! Besides the classic rewards (game, T-shirt, name in credits), you should be part of the project, developing the game along with us. If you feel there is something missing or you have an idea for a reward, please let us know!
There are 2 packs: Apprentice and Alchemist. The Apprentice pack has all basic goods: Steam Key, Beta Access, Name in Credits, News, Certificate, Wallpapers and any surprise that comes up along the way. The Alchemist pack has everything from The Apprentice plus Alpha Access, Soundtrack and Art Book.
If you want the PS4 or Xbox One copy, just add $5 to the pledge. For group pledges, such as Alchemists Guild (add $20) or Alchemists for Life (add $10). When you get a Console version, you will also get the Steam key too.
We chose stretch goals that would allow us to develop extra content, allowing us to deliver a richer, and more dense game experience. Much of this content was part of our initial vision, but it was unfortunately cut due to our initial budget. These cuts allowed us to find the essence of Alkimya, however it would make us very happy to put these elements of our original vision back into the final version.
The stretch goals also allow us to invest in localization. For now, the game will be released in English and Brazilian Portuguese. When we hit a localization stretch goal, we will have a poll of what language you want for the game: Spanish, German, French, Italian, Russian, Japanese, Chinese, Polish.
For Seth and Pan extra skins, we have the following themes: Alchemy War, Desert Survival, Dark Arts, Time Travel and Royalty. We are open for suggestions too. We'll open a poll for all backers to choose the new skin. The same will happen for the new elements: Life, Dark Matter, Aether (Space) and Summoning.
Besides all that, we wanted to give a surprise to two of our team members: Felipe and Polly. They have been dating for three years, and now Polly wants to marry him. We challenged Felipe to marry her if the game reaches $50k on Kickstarter. They won't receive any money for the wedding. It's just a challenge! Help us make this marriage happen!
We have been developing Alkimya since May 2014 (a little more than 2 years) and from the very start of this project, we had a team goal to stay close to players and listen to what they had to say. After less than a month of development, we took the project to a local event to have players test the gameplay and get their feedback. From that day on, we have been present at every event possible and have been talking to players every chance we’ve got. We wanted to know what they expected from us and what they thought about Alkimya.
To be honest, it hasn’t been an easy journey. Many people have entered and left the project. We've learned so much along the way that a lot of things had to be changed. Not all of them were easy changes, but there is one thing that remained untouched this whole time: the support we've gotten from the community. We want to thank you all for joining us on this journey. You give us strength to keep developing games and Alkimya has improved immeasurably because of you. Thank you very much! We love the project and hope to deliver not only a great game, but a truly unforgettable experience.
So this is the time we really need your support. If you like Alkimya, tell your friends, share on your social networks! We really want to bring this game to life and you are the one that can make this happen!
Bad Minions is a small indie games studio from Brazil. It’s four years old now. In the first couple years, we developed mobile games, which allowed us to gain experience and level up. At some point, we decided to pursue our dreams and make bigger and better 3D games for PC and Consoles. Today, there are 4 people working directly on the development of Alkimya, and most of us worked in other game companies before. We have a lot of help from other devs too. The game dev community has been amazing to us and we couldn’t be happier!
Our studio is also part of an indie house, which is the home of two other indie teams. We can say that it's an amazing group where everyone involved shares their experience and knowledge, helping each other to grow. It’s also an environment where you can breathe game development at any time of the day.
Please, tell your friends about Alkimya if you like what you've seen! Share it on your social networks! Tell the press and your favorite YouTubers! We really need all of your support. You are the one that can make Alkimya a reality!
Risks and challenges
Let's do this as a QA!
Q. "I had terrible experiences with previous games I have backed. They simply didn't deliver what they promised: rewards, game quality, or even the game. Will it be the same with Alkimya?"
A. We too have become distrustful of game campaigns, but we always finish what we start. Even with tons of obstacles in our way. We have had many reasons we could have quit before now and we are still here. Alkimya will be released! We've invested 2 years of our lives into this game, and we can't quit now. If the campaign succeeds, it will help us to get closer to that goal, easing the burden. You will receive the game as promised, rest assured.
Q. "And the rewards?"
A. All the rewards were planned before the campaign. We know who will produce them and how they will be properly distributed so that you will receive them as promised. Right now, we are planning to deliver them a few weeks before game launch, but we can't guarantee that, because we'll be deeply involved in the game's launch. So there is always a possibility that physical rewards will arrive a few weeks later. All digital rewards will be delivered on game's launch (except for beta access, of course).
Q. "Great! And game's quality?"
A. We started the game 2 years ago. From the day we started, quality has only improved daily. Today our graphics are prettier than ever. Gameplay is feels better too. Also, we are only showing real in-game footage. No tricks. What you are seeing is what you'll get. It's very likely to get even better!
Q. If the Kickstarter campaign fails, the game will be released?
A. Absolutely. Unfortunately, we'll have to cut some of the cool stuff we are planning, and probably we'll have to put Alkimya in Early Access. But the game will be released. There is no turning back at this point.
Q. "9/10 games on Kickstarter are delayed. I know it will happen to you!"
A. It's very hard to plan the development with pinpoint accuracy. Something will always happen when you are not expecting it. Sometimes you go to a conference or an event, and while you are there game development completely stops. This is especially true for small teams like ours. There are a lot of small things that can delay the project. Individual delays you think will be nothing, but when they add up as a whole, it can turn into months. We want to finish the main game of Alkimya by January 2017. After that, we can polish it and add some cool stuff like easter eggs. We believe we can do this with time to spare, but there is always a possibility.
Q. "How about the risks involving Stretch Goals?"
A. Our intention is to deliver the stretch goals on the game's release date. It's possible that they may suffer some delay, but for now we are projecting that they will be ready for release at the same time.
- (31 days)