Freshwater Fly: A Strategic Fly Fishing Game
Select actions rondel-style with a reel that spins in this puzzley quest to score the best combos. A dice-drafting game for 1-4 players
This project will only be funded if it reaches its goal by Fri, April 26 2019 1:01 AM UTC +00:00.
Contents shown on this page are for visual representation only. Objects may vary slightly in form and appearance from the final produced game.
1-Player Adventure Mode is now unlocked! Every copy of the game will now include the alternate game board for solo players (on the back of the standard board), plus the Adventure Map and Adventure Mode pages in the rulebook (starting on page 18). For more details about this single-player adventure experience, read this update.
There is an art to playing Freshwater Fly as there is to fly fishing. It may seem straightforward at first, but you will find nuance (and victory) in the details.
Every round of Freshwater Fly consists of seven or nine turns, depending on player count. Your turn includes at least one Dice Action and a number of Bonus Actions, which skilled players will maximize for the most efficient maneuvers. Can you find a way to use the right flies to catch the most lucrative fish combos, while keeping pace in total fish count? The game ends when a single player catches a seventh fish and achievement points are awarded.
Here are some Freshwater Fly fishing basics:
Dice Action: Cast - It's all about hooking the right fish with the right fly at the right time. Select a die to cast to the best landing spot in the river, usually upstream from your target fish. Earn one Strike card immediately when your fly matches one Hatch token in the same column as your cast, but earn two Strike cards per match when you drift downstream. When the jumping fish is revealed from the Strike card deck, you hook a fish, but will it be the one you aimed for?
Dice Action: Reel - Reel swiftly, but also reel carefully. Select a die to advance your reel to powerful actions spaces. Every circuit of the reel will bring your fish one step closer, but the technique you use is equally important to the speed you spin. Applying drag, for instance, will tame the strongest beasts, while gaining the right Momentum tile can set-you-up perfectly for your next turn. Will you be able to strike the right balance between progress and purpose?
Dice Action: Finesse +2 - Sometimes you need to re-adjust to gain a better casting angle, or calibrate to the behavior of your fish. Boost your Finesse to experience better results from your other actions.
Bonus Actions: Don't underestimate the following bonus actions, which can maximize your performance and give you the lead:
1. Finesse Actions: Used freely on your turn to gain extra Strike cards, modify dice values, move Hatch tokens, change your Fly or apply Drag. Keep your Finesse charged for best results!
2. Momentum Actions: Gained when your reel lands on the Momentum tile space. Take a tile and use it right away or wait until the opportune moment. These are among the most powerful actions in the game and should not be ignored!
3. Skill Actions: Gain special abilities when you catch fish near Rocks in the river. These personal abilities stay with you throughout the game and can help you out of a tight spot.
Round End: When all the dice are gone, the player with the lowest pip-count is the new first-player and gains a bonus turn next round! Roll all the dice, move the current and get back to fishing!
These were just the basics. For a more complete look at the rules, download a draft of the rulebook below or watch the instructional video at the top of this section.
Hear the full review of Freshwater Fly at the Brawling Brothers Podcast (~1:41:43)
Hear the full review of Freshwater Fly on the Draft Mechanic podcast episode 98!
For One Board Family's full written review go here!
Brian Suhre Interview with BJ Rozas on Board Game Gumbo Live:
Contents shown above are for visual representation only. Objects may vary slightly in form and appearance from the final produced game.
See the chart below for shipping costs for your region. We have applied a $9 discount to the actual shipping costs for all pledges to help reduce your total shipping amount.
Shipping is added when you pledge. We will NOT charge extra for shipping after the campaign. Your shipping costs shown above apply the same to all pledge levels.
Rewards shipping to the US, EU, Australia and Canada will either be shipped from within those regions or with duty and taxes paid in advance.
Note for backers outside of the US, EU, Canada and Australia:
The chart in the graphic above is only an estimate of the final cost for us to ship to you. If you live outside the US, EU, Canada or Australia, you may be liable for duty and taxes based on the actual declared shipping cost. For example, if you live in Brazil, you will pay $39 in shipping when you pledge, but the actual shipping cost (to us) will be closer to $48 and your country may assess duty and taxes according to the higher declared value. We will not reimburse duty and taxes you may have to pay to receive your reward.
1. Money-Back Guarantee: If after receiving your reward you feel it doesn't live up to your expectations you can return it within one month for a refund of your pledge level.
2. We will not be using a third-party pledge manager to to collect late pledges or upgrades after the campaign, so pledge the whole amount you wish to pledge before the end of the campaign to ensure you get the reward you want.
3. The Freshwater Fly Deluxe Upgrade Pack will not be packaged for retail and may not be readily available to purchase outside of this Kickstarter campaign.
4. This first Kickstarter Edition printing of Freshwater Fly will include the Alternate Strike Card Pack, which we do not plan to include in future printings.
5. Stretch goals we unlock during the campaign will add bonus components and upgrades to Freshwater Fly that we would not otherwise be able to produce. Your pledge helps us make the final product even better.
As with any major project, the boundaries between various roles may blur slightly as the project advances and decisions are made, but primarily, the credits for Freshwater Fly are attributable as follows:
Game Design: Brian Suhre
Producer: Dennis Hoyle of Bellwether Games
Illustration & Graphic Design: Darryl T. Jones
Playtesting (in no particular order): Brian Herman, Jimmy Hensel, David Dranetz, Shawn Smith, Allen Grimes, Robert Mumme, Sara Hoyle, Yasser Elassal, David Walton, Jayson Thompson, Royce Banuelos, Mark Wisdom, Jason Aemisegger, Paul R. Peterson, Britt Eubanks, Sean Flynn, Dave Vogler, Chirstopher Kruse, Rob Duman, Jonathan Brumitt, Jake Heil, Kip Ligget, Ron Wall, Jonathan Sullivan, Anthony Tuzzo, Laurie Picchioldi, Adam Slape, Zach W. Lorton, Brian Stanfield, Darryl T. Jones, Atomic Squash, Metro East Gamers, John A. Logan College Strategy Games Club, The 12th Gamer, and more...
Kickstarter Video Music: Green Willow Studios
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