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The Shadow over Dunsmore Point is a Mythos inspired adventure landscape  for the 5th ed D&D rpg. It is for 4-6 1st level PCs.
The Shadow over Dunsmore Point is a Mythos inspired adventure landscape for the 5th ed D&D rpg. It is for 4-6 1st level PCs.
470 backers pledged £3,629 to help bring this project to life.

About

£3,629

470

The Shadow over Dunsmore Point is an adventure landscape (mini campaign) for use with 5th edition Dungeons and Dragons. 

It pays homage to early 1st edition modules such as Sinister Secret of the Saltmarsh and Against the Cult of the Reptile God. It also draws inspiration from 1980s  adventures as featured in Tortured Souls, Imagine and White Dwarf Magazine, as well as the Call of Cthulhu novella and other Lovecraftian tales

With a title
With a title

This Kickstarter is to raise funds to pay for editing and to add as much art / cartography, from the most excellent Jonny Gray, as possible.

The Road is blocked; it is guarded by those who are dead
The Road is blocked; it is guarded by those who are dead

There are at least 20 quests / plots / mysteries to resolve. There is plenty for the PC's to do, and for the GM to use. 

This publication will contain: 

  •  A rural village to investigate, and save? 
  •  20 wilderness encounters to overcome. 
  •  10 site based adventure areas, containing about a 100 dungeon 'rooms'. These include the light house-tower, a ruined keep, several sea caves, an abandoned mine, and the decayed body of a titanic guardian.
  • 'Dungeon' maps will either be based on the excellent set available from Dyson Logos, or newly created.
  • A random encounter table for the various terrains.
  • A table of rumour, worry and gossip.
  • A map for Hexploration outlining the ranges of the many foul, and fair, creatures that roam the land. 
  • 3 artefacts man was never meant to find.
  • Optional guidelines for insanity and madness. I like the term 'Corruption' so may use that to describe the slow fall and decay of the mind, body and soul.
  • Optional guideline for a hard mode where regaining spent hit dice is difficult and psychic damage carries extra effect
  •  Total 50 page count PDF in two column format. Size 11 font. Approximately 30,000 words. 
  • Access to an at cost Print On Demand.
The Court of the Sea Elf Welcomes you.
The Court of the Sea Elf Welcomes you.
Draft Map of the Region
Draft Map of the Region

The Setting

Dunsmore Point is situated on a remote bit of headland. If you have seen the recent BBC Poldark series it has that sort of feel. Sparse woodland bordered by windy heaths and gentle rolling hills. A wild and untamed sea. Lots of fishing, tin mines, and insular suspicious folk.

Are the secrets in the Ruins of Firikirk best left secret!
Are the secrets in the Ruins of Firikirk best left secret!

 What has gone before.

150 years ago. The castle of Dunsmore, in ancient tongue ‘Great Fort’, was built on a spit of land to help defend against orc reavers from the beyond the wild sea. A lighthouse was also built. For a decade it stood a proud symbol of defiance. Over time the threat passed, and the castle was slowly abandoned and partially disassembled, so its stone could be used for building a village to support a newly established tin mine.

66 years ago. The tin mine was nearly spent and the castle a mere foundation, when a double tragedy struck the land. An earthquake shook the whole realm, during the night of a terrible storm. What remained of the castle crumbled, and the proud light house too suffered great damage. Several miners died as tunnels collapsed. Most of the village survived intact.

Unbeknownst to all but a few an even greater tragedy occurred, one that only now begins to unfold. At the time of the 'twin torments', as they came to be known, a sailing ship was passing nearby. Onboard was a delegation of the King of Truveld, including his youngest daughter. She was due to wed to the Grand Laird of Hibersin to form a great alliance. Also onboard was the Peace Minister of Truveld, secretly a dark sorcerer. He carried with him 3 artefacts which had recently begun to tell their secrets to him. He was plotting to use them to curse the marriage and bring down the lands of Hibersin. As these terrible things are want to do this forbidden magic betrayed the sorcerer, to his doom.

The vessel was passing over a deep trench of the sea, wherein slept an ancient and alien entity. It sensed the presence of the 3 artefacts and hungered for them. It caused the storm to occur hoping to take possession of the relics and use them for its own strange ambition. As fate would have it, for all things, no matter how powerful are subject to its whim, the great quake struck. The ship was tossed and buffeted but did not yet sink, until the tsunami that followed dragged it down and into some sea caves beneath the cliffs of the village of Dunsmore. The great entity grasped out with its flailing tentacled limbs, only to have portions ripped away by the shifting quake, and these parts were scattered in the region. Wounded the elder creature slipped back into its watery retreat to sleep, and dream and heal. Despite searches and divinations, the ship could not be found.

The nearby town of Firikirk was utterly ruined by the twin torments. This played much into the psyche of the villagers of Dunsmore and they slowly turned their faith towards the reverence of the ‘Earth & Storm’. This worship proved its worth for several individuals gained limited divine powers from it, little knowing the source of their miracles. For both artefacts and remnants of the Deep Entity heard their prayers.

7 years ago. A new tin mine was opened, hunting lodges were opened in the forest and the fortunes of the village started to ascend. Trade caravans began to visit. The town council decided to begin to rebuild the fort but as they dug they encountered some malevolent humanoids in its dungeons. They called for aid and an adventuring group arrived, explored the ruins, and did battle with the accursed creatures, and slew many. The surviving three heroes uncovered a long-forgotten treasury in the vaults of the castle. A pallor of greed came upon all who gazed upon it, resident and hero alike, and that very night the villagers acted to slay the adventurers and keep the treasure for themselves. They nearly succeeded. Two they slew, but one of the dungeoneers, flung herself off the cliffs to try to escape to the sea. Though they searched the villagers never found her. But neither did they think she escaped for only scant enquiry came about the group, and the villagers were believed when they said they assumed ‘the group had all perished’.

Now. The neophyte PCs are escorting a trade caravan from the north, with the intent to pick up purified tin and copper. A minor earthquake hinders their journey and sets off a cascade of possibilities.

£800 Stretch Goal Reached
£800 Stretch Goal Reached
£1000 stretch goal style
£1000 stretch goal style
£1000 Stretch Goal Reached
£1000 Stretch Goal Reached
Original Map for The Caverns
Original Map for The Caverns
£1350 Funded. Thank You
£1350 Funded. Thank You
More Art Commissions
More Art Commissions
£1800 Reached
£1800 Reached
1900 Stretch Goal. VTT support
1900 Stretch Goal. VTT support
£2000 Stretch Goal Reached
£2000 Stretch Goal Reached
£2450 Stretch Goal Reached
£2450 Stretch Goal Reached
3100 reached
3100 reached
£3400 Stretch Goal
£3400 Stretch Goal

Risks and challenges

Risks and challenges
This is my 4th Kickstarter project. The others were delivered on time.

https://www.kickstarter.com/projects/1839381666/the-mysterious-happenings-at-furlong-down-5th-ed-a

https://www.kickstarter.com/projects/1839381666/the-cruellest-mistress-of-all-an-adventure-for-d20.

https://www.kickstarter.com/projects/1839381666/the-last-prayer-of-the-dying-a-dandd-5e-adventure.

Much of the content is complete. The whole project will undergo a fortnightly play test during the funding period, and beyond. It will be amended as required by pledge contributions and then thoroughly edited. I have set a modest delivery date, so it should be in your inboxes in good time.

I can see no other risks.

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  1. Select this reward

    Pledge £1 or more About $1.40

    The Cautious

    My thanks. Your name in the acknowledgements
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    Pledge £7 or more About $10

    The Curious

    A PDF of the adventure. All stretch goals. My thanks. Your name in the acknowledgements 7 GBP is about 9.80 USD or 8 Euro

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    Pledge £10 or more About $14

    The Courageous

    A group of adventurers aided the village 7 years ago. It did not go well. You get to describe one of these former heroes.
    A PDF of the adventure. All stretch goals. My thanks. Your name in the acknowledgements 10 GBP is about 14.00 USD or 11 Euro

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    The Culinary

    Aside from its often odd inhabitants, Dunsmore Point is famous for its pies and pastries. You get to name and describe the recipe for one of these 'delicacies'. A PDF of the adventure. All stretch goals. My thanks. Your name in the acknowledgements 10 GBP is about 14 USD or 11 Euro

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    The Cultists

    Many members of the village have taken to the worship of the Earth and Storm, having survived the twin torment these events brought. They are plagued by nightmare and visions. You get to name and describe one of these misguided folk. Tell of their day-job in the village, and their most secret desire. A PDF of the adventure. All stretch goals. My thanks. Your name in the acknowledgements 10 GBP is about 14 USD or 11 Euro

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    The Cups

    The Cups
    As well as serving excellent pies and pasties, the Tavern serves fine drinks to wash them down. You can describe the taste, smell, creation etc of one of these fine drinks.
    A PDF of the adventure. All stretch goals. My thanks. Your name in the acknowledgements 10 GBP is about 14.00 USD or 11 Euro

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    Pledge £12 or more About $17

    The Caverns

    There are a series of watery abodes in the area and this is the chance to get creative and come up with your own ‘dungeon’ room in effect. Describe the area, any monster, hazard, treasure etc. Nothing more difficult than a Challenge 4, and treasure to match.
    A PDF of the adventure. All stretch goals. My thanks. Your name in the acknowledgements 12 GBP is about 16.00 USD or 12 Euro

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    Pledge £17 or more About $24

    The Challengers

    Create the 1st level PC you will use in this adventure. I will have an art piece created to show this brash young party of adventurers. It will be the back cover of the POD edition.
    A PDF of the adventure. All stretch goals. My thanks. Your name in the acknowledgements 17 GBP is about 23.00 USD or 19 Euro

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    The Crew

    You call yourself Freebooters, others think you Smugglers or Pirates. Along the coast the sleek schooner, Moon Seeker, plies it illicit activities. You get to describe one of the crew; they will all feature in art content. A PDF of the adventure. All stretch goals. My thanks. Your name in the acknowledgements 17 GBP is about 23.00 USD or 19 Euro

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    The Creepy

    You can design one of the twisted malevolent creatures that dwell in the deep and have heard the calling of the relics. It shouldn’t be higher than Challenge 4. Describe it, its main powers, and its history. Hopefully we can add it to one of the Silhouette images we are creating.
    A PDF of the adventure. All stretch goals. My thanks. Your name in the acknowledgements 20 GBP is about 28.00 USD or 23 Euro

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    The Cursed

    There are three ancient relics in the adventure; you get to describe the appearance of one of these nightmare objects, and Jonny will create a piece of art based on the details you give. All stretch goals. My thanks. Your name in the acknowledgements 25 GBP is about 35 USD or 28 Euro

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Funding period

- (30 days)