In 1914, Carl Sandburg immortalized the very essence of what made Chicago so powerful with perhaps, his most famous poem. In it, he describes a city torn by light and dark, privilege and destitution, wealth and poverty, hardwork and bullheadedness, under the smoke, dust all over it's mouth. A city laughing with white teeth.
From the mid-19th century until the mid-20th century Chicago dominated American Industry. The great men and women that built this city gave us the household names we know and love today. Schwinn Bicycles, American Flyer, Quaker Oats, Cracker Jack, Oscar Mayer, Florsheim Shoes and many others came from this tall, bold, slugger set vivid against the little soft cities.
At Parallel we believe in "open access" for our games. We want our customers to be able to afford, play and enjoy our games no matter where they live or what walk of life they come from. To help us accomplish this goal we've released a low resolution Print-and-Play and Rulebook. Please download it and play it! Share it with your friends! Post it on Facebook, Twitter, and your favorite forums. This print & play is licensed under creative commons BY-NC-ND 4.0 and will now and forever be free to print, distribute and share. https://creativecommons.org/licenses/by-nc-nd/4.0/
City of the Big Shoulders is being printed in China by Panda Game Manufacturing. Our good friend Joe Wiggins and fellow 18xx gamer is our account manager and has worked with us over the last 2 years in preparing our game and our company for mass production. We couldn't have asked for a better partner and we are confident in Panda's ability to manufacture our game at the highest quality available on the market today.
We love our Friendly Local Game Stores! If you own a brick and mortar store we want to hear from you. To verify as a friendly local game store please fill out our google form here:
Please email email@example.com if you have any questions. Our retailer program includes:
- Free shipping to the US, UK, and EU, and discounted shipping costs elsewhere.
- 40% off MSRP for orders of any size
- 60% off MSRP for orders of 4 units or more.
- Must be a brick and mortar store.
- No online retailers or bulk discount programs (i.e. Massdrop) )
- You must agree to our MAP pricing policy. You cannot advertise a price less than $79 nor more than $90.
We've partnered with OTX to handle our freight forwarding to get our games from China into our Fulfillment centers worldwide. Our fulfillment is being managed by the good folks over at Quartermaster Logistics (QML). Once the copies arrive into our various shipping ports around the world, QML will handle warehousing, packaging and shipping them to your doorstep.
Panda, OTX, and QML are all experienced and established companies with an amazing track record of delivering on-time and at high quality. We lucked out being able to partner with them all, and we are confident in their abilities to help bring our game to your gaming table with as minimal friction as possible.
No matter where you are located, we will ship to you.
We understand that shipping each individual copy separately is very expensive. While we've done everything we can to balance out and subsidize shipping costs across the board, we know sometimes that is not enough. To help further reduce costs we recommend that you group your pledges with your friends and use the group buy options on the right. We offer a 2-game pledge level with the same shipping costs as purchasing a single game; and a 5-game pledge level with reduced shipping costs per unit.
We've partnered with Quined Games to handle retail distribution within the UK and EU. Quined has a long standing track record of publishing fantastic games and they've agreed to put their name and reputation behind our game and our company. We couldn't have asked for a better partner to help us get our games into the European market outside of Kickstarter.
We believe in and follow, one tried and true model. "Do the right thing, for the right reasons." We are in this to make great games. We will never release a game on Kickstarter that hasn't gone completely through the design and development process. We will never publish a poorly designed, underdeveloped, or hastily built game.
We promise to communicate with our backers and customers during every step of the publishing process. That includes throughout the entire campaign, post campaign, through the shipping process, through the fulfillment process, after the game goes into retail, during conventions, when you lose a part and need a new one, when you post a rules question on BGG, and every single time you email or tweet us. We will be there, every step of the way.
We have a 100% "No Questions Asked" return and refund policy for campaign backers. We will offer only the highest levels of customer service and responsiveness that we can give, and will always do the right thing for our customers.
So please, back our game on Kickstarter today! We need your support and I promise you, you are going to love playing City of the Big Shoulders as much as we loved making it.
Risks and challenges
City of the Big Shoulders is a game which tells the story and history of Chicago during its Golden Age from the years of 1875 through 1925. To assist in the telling of Chicago’s entrepreneurial spirit, we have featured historic companies that were either born in, or strongly tied to Chicago during this time period. All product and company names are trademarks™ or registered® trademarks of their respective holders. Use of them does not imply any affiliation with or endorsement by them. Some historical artworks featured within this game are sourced from the Public Domain and/or are permissible for use under the Fair Use Doctrine as it is defined in 17 U.S.C §107 and are included for historical and educational purposes.
For questions, comments or concerns involving intellectual property or other legal matters please contact firstname.lastname@example.org
Although this is our very first Kickstarter Campaign we have tried our best to prepare for everything that we could think of.
We've been working on this project for the past 3 years. As gamers and Kickstarter backers ourselves we have seen how projects can get delayed or fail entirely. We think it's a shame when otherwise great projects fail or flounder due to poor planning, or because a game was under developed or poorly designed from the start. That is why for the first two years we focused primarily on creating a great game. It has gone through nearly 30 major revisions (and many more minor ones), hundreds of playtests and thousands of hours of love and refinement so that we can give you a fantastic gaming experience.
We have been blessed to be members of one of the world's largest group of tabletop gamers: The Columbus Area Boardgaming Society (CABS). You may know our gaming group as the folks that run the Board Room at Origins Game Fair. Being long-standing members of CABS has given us access to a community of passionate gamers, playtesters, podcasters, and accomplished game designers.
For the last 14 months -- while we polished out the final aspect and details of the game in preparation of a launch -- we've been focusing on the business aspects of building a successful game publishing company. This is not a one-and-done thing for us. We want to build a company that lasts, and we have a lot of other games in process that we hope to deliver to you. That's why we've spent considerable time developing a solid business plan and building lasting relationships with our printer, shippers, fulfillment companies, reviewers, other publishers and everyday gamers like you.
Second, It is our belief that building something successfully requires a whole lot of expertise that frankly, we do not yet possess on our own. That's why we've surrounded ourselves and this project with experts. Joe Wiggins at Panda to help us with printing and manufacturing. Justin Bergeron at OTX Freight Forwarding for his advice and expertise in overseas shipping. Seth Grier at Quartermaster Logistics for his advice and expertise in domestic fulfillment and warehousing. Arno Quispel at Quined giving us guidance and support when it comes to the EU and UK markets. Raymond's personal mentor and former co-designer Dirk Knemeyer at Artana. Our good friends John Coveyou at Genius Games, Nils Herzmann at Cyril's Brettspiele, Clay Ross at Capstone Games. And although we don't know them personally yet: Jamey Stegmaier, James Mattis, and James Hudson who have guided our path, given us sage advice, and made this whole thing possible whether they realize it or not.
Of course, there are other things we probably haven't taken into account and with us being new we're going to mess up. But hopefully with the great community of support we've built around us, and with the detailed planning and care we've put into this project we'll mess up a little less.
At the end of the day, what we want to do is to provide an amazing experience for our customers and deliver on our promise to bring you great games. We will do everything we can to earn, and keep that trust you've placed in us.Learn about accountability on Kickstarter