This project will only be funded if it reaches its goal by Mon, March 18 2019 1:47 PM UTC +00:00.
"A great deal of inspired output has been put into this game, and it really allows for bizarre and wondrous tales to be told.” -Tom Vasel of The Dice Tower
Competitively played before audiences as part of the Ministry of Secret Jokes comedy show!
Included in the exhibitions "Magical Realism" at the Abington Art Center and "Before | Now" at 1628 Ltd.
Omniana is a party game for imaginative people. It will turn your dining room table into an oddball bloodbath of hilarious death-fights. As the open-ended battles unfold you collectively create fantastic scenes that will spark debate long after the game has ended.
There are two decks of cards, one of characters and another of situations.
Players take turns sending one of their characters into a situation to battle against another player's character.
To fight, players simply argue about why they think their character would win in a battle to the death.
The remaining players act as a panel of judges to decide the winner, who then collects a droplet of blood token from the defeated player.
Those are the basics anyway, click here to read the complete rules.
What makes this game so much fun is how passionately you and your friends become invested in the unique characters as you guide them through absurd lines of logic.
Here are a few scenarios (of the possible hundreds of thousands):
Try a free print & play preview at PNP Arcade.
The game includes 220 different cards (divided between 140 characters and 80 situations), 21 droplet of blood tokens (made of wood), a set of rules, and a box.
For over 10 years Omniana has been played on stage as part of the Ministry of Secret Jokes comedy show in Philadelphia. Comedians go head-to-head in live Omniana battles to be judged by the audience.
In 2006, the game creator, Aaron Delamatre self-published 100 copies of Omniana, all of which sold out. In that pre-Kickstarter age, the best he could fund was black and white printing, a corrugated box, and shirt buttons for tokens. This new version is completely re-envisioned, and is now colorful and refined. Almost every card has been revised, with all new characters and situations added to the mix. The rules have been updated with improvements from the additional years of play-testing. And most exciting of all, the packaging has been redesigned from the ground up with beautiful full-color art by Matt Coors.
For a minimum of $8 you can get in on the action with a print & play version of Omniana, for just $24 (+shipping) you can get the basic game mailed to your door.
At $150 (+shipping) you will get an original pencil drawing of an Omniana character of your choice, as drawn by Aaron Delamatre, the creator of Omniana. Drawings are approximately 8"x10" and come in a beautifully hand-made wooden frame.
For $500 (+shipping) you will be the proud owner of the only remaining available copy of the 2006 version of Omniana, signed and hand-numbered from an edition of 100. The game was printed in artsy black and white and contains a unique set of shirt buttons for scoring tokens (not necessarily the ones pictured above). The box is constructed of a classy white corrugated cardboard with full-color sticker labels. This is a rawer version of the game and contains many characters and situations that didn't make it to the revised 2019 version. The true thrill of this reward is that it will be mailed immediately upon completion of a successful campaign!
Created and written by Aaron Delamatre
After graduating from the Art Academy of Cincinnati in 2002, Aaron ran a small theater company, The Art & Drama Club, for which he wrote and directed plays that used puppets and actors to tell fantastical stories. He has written and illustrated comics for print and online, including Dungeon Face, which crowd-sourced an improvised story by having readers vote on the protagonist's decisions. He has also had numerous exhibitions of drawings, paintings, and sculptures. By day, Aaron works as the preparator for the Carl Solway Gallery in Cincinnati, Ohio.
Package design by Matt Coors
Matt holds art degrees from both the University of Cincinnati (2002) and the University of California, San Diego (2009). During and after college, he was instrumental in founding two small, experimental art galleries: Publico and Double Break. In addition to creating and exhibiting artwork in a variety of different mediums, Matt is currently an adjunct professor and the Exhibitions Coordinator at the Art Academy of Cincinnati.
From Aaron Delamatre: I am not a large game company, I am one guy, with a friend, and a day job. To be able to produce this game with high-quality packaging I absolutely need your help to fund the printing. With 220 cards in the game I must print at least 500 copies to bring the individual game price down to a reasonable number. Over a decade in the making, this game is weird and fun in a way that wouldn't be possible if it were made by a commercial company.
Risks and challenges
The game itself is finished and I have already printed a prototype. Although some small changes may still be made to the package design, the big question left to decide is how many copies to print. I have kept the rewards extremely simple and opted against stretch goals to avoid any complications with fulfillment.
According to the PrintNinja timeline, production and shipping of the games to the U.S. could take up to 14 weeks. In addition to that I am adding 4 weeks after the campaign ends to finalize details, 2 weeks for packing and shipping to the backers, and 2 weeks for unexpected delays. This should safely get everybody their copies of Omniana by the beginning of September. In the case of an extremely large number of backers, there could be delays, but I will keep you informed all along the way with progress and updates until you have the game at your door.Learn about accountability on Kickstarter
- All gone!