The initial design took Austin a few days. Typically, when he comes up with a design, it is sudden, usually taking a few days or even a few hours. Usually, such as in this case, the design is ready for playtesting very quickly, but the development process takes much more time. Because of our family's heavy involvement in many activities and overall busy schedule, it took about a year of on and off testing and refining to get the game from the initial design to the prototype. Artwork took a few months, seeing as we never had done anything with box design before, and it took some time waiting for prototypes to be printed. The longer process was dealing with manufacturers, sending prototype copies for reviews, and trying to learn how the industry worked. After the initial campaign, we were able to work on additional artwork to make the game nicer in appearance, with the assistance of public surveys that helped with card designs.