This project's funding goal was not reached on October 18, 2013.
This project's funding goal was not reached on October 18, 2013.
At the heart of the project is the Maker Movement and the high school FIRST Robotics Competition. The documentary will not only showcase the pioneering people and organizations that are exploring this new frontier of learning, creativity, economic development and manufacturing, but it will also illustrate the communities and school systems that are falling behind and doing nothing in regards to STEAM education
The goal of the documentary is to spur more awareness and public policy support for programming accessible to STEAM (Science/Tech/Engineering/Art/Math) education. We will be seeking wide-spread distribution for the film after it is completed.
To become one of our backers, just click on the big green button to the right of our video. Kickstarter will ask you for your pledge, which reward you want, and how you want to sign up. Signing up is easy; you can even do it through Facebook.
Funds will ONLY withdraw from your account if we reach our goal of 83k. When we reach our goal, funds will then be processed. If we fail to reach 83k, no money will leave your account.
We are aiming high when it comes to our interview wishlist! Chances are we will be able to interview several of the people listed below, and we will be able to obtain footage for others if needed. "The interview wishlist" is a wishlist of high profile individuals who are major supporters of STEAM education and the Maker Movement.
Will I AM
Additional companies and organizations TBD
More and more Americans are becoming Makers, a growing community of young people and adults who are designing and building things on their own time. For example, 120,000 people participated in the May 2012 Maker Faire in San Mateo, California. Maker Spaces have the ability to improve science, technology, engineering, the arts and math (STEAM) education.
"I want us all to think about new and creative ways to engage young people in science and engineering, whether it's science festivals, robotics competitions, fairs that encourage young people to create and build and invent—to be makers of things, not just consumers of things."- President Obama
US Secretary of Education on the 2013 Maker Camps
"The Maker Movement, an evolution of millions of people who are taking big risks to start their own small businesses dedicated to creating and selling self-made products. In a world of mass-produced products, modern technology has made it easier than ever for a single individual to create and distribute items that are customizable and unique without having middlemen like manufacturers. This growing shift will continue to affect the economy and will likely have big implications on large retailers."- Huffington Post
“New technology has democratized the means of production, making it possible for anyone to be a builder or “maker.” - WIRED editor-in-chief Chris Anderson
“Embracing the lessons of the Maker Movement holds the keys to reanimating the best, but oft-forgotten learner-centered teaching practices.“ - SMART Blog on Education
"The Varsity Sport for the Mind," FRC combines the excitement of sport with the rigors of science and technology. Under strict rules, limited resources, and time limits, teams of 25 students or more are challenged to raise funds, design a team "brand," hone teamwork skills, and build and program robots to perform prescribed tasks against a field of competitors. It’s as close to "real-world engineering" as a student can get. Volunteer professional mentors lend their time and talents to guide each team.
Students get to:
"Think Build Believe" will follow several students and high school teams as they overcome challenges and grow over the course of participating in the FIRST Robotics Competition. The FRC, founded by Dean Kaman, has been an influential program introducing high school students to science, technology, engineering and math.
“Honestly, I feel that had I not found programming interesting during my first year on team 180 S.P.A.M., I would have never discovered that I not only enjoy coding, but that I also enjoy working with computers as well.“ - Team 180 S.P.A.M.
“One of our team members has been inspired to the point where although he still participates in football, he now sees engineering as his passion and the career path he wants to pursue through secondary education. This is a direct result of FIRST.“ - Team 1369
“He told me, "Mr. B, my life has changed completely because of FRC. I have a drive to become an engineer.“ - Team 3410
Producer and Director
Nicholas Monaco is the CEO and Founder of JumpArt Media. He has worked on several PSA's, short films, music videos and full feature films. After being exposed to both the FIRST Robotics Competition and the Maker Movement over the past year, he was inspired to create a full feature documentary on the subject.
Simon is a London-based film editor. He has extensive editing credits from corporates and promos to feature-length drama and documentary. His latest documentary “Four Horsemen” is an international festival success. His technical skills include an extensive list of software (including AVID, FCP, Smoke) and familiarity with diverse shooting formats (35mm, s16mm, Red, Arri Raw, HDCAM, XDCAM, 5D H264 ).
Vincent de Vries studied photography at the Royal Academy of Arts in the Netherlands. Based in Miami, Vincent has assignments worldwide for hospitality, food and lifestyle clients. After a leave of absence, he is putting his visual style into film making again.
Art Direction, Graphic Design and Production
Isaac is the quintessential utility man. He can do it all. His previous experiences include advertising work for the Miccosukee Tribe of Indians where he was the lead graphic designer. These days you’ll find Isaac taking photos and designing top-notch graphics.
Production: Present - June 2014
Post Production: June- August 2014
Film Festival Circuit: 2014-2015
Additional funding that exceeds 83K will be allocated for film festival submissions, promotional materials, extra travel expenses and online marketing.
Current SEC laws prevent Kickstarter from offering equity or financial returns. As Kickstarter explains in Kickstarter Basics: “Project creators keep 100% ownership of their work. Kickstarter cannot be used to offer financial returns or equity, or solicit loans. Some projects that are funded on Kickstarter may go on to make money, but backers are supporting projects to help them come to life, not financially profit.” This being said, we plan to take a percentage of any proceeds and pay it forward to support STEAM education and community growth.
With any documentary, there will be a number of obstacles and challenges that we will face. A few examples are equipment failures, not enough storage devices to place all the terabytes of footage, the need for a specific piece of equipment for a given shoot, an unexpected turn in the documentary with added travel expense, etc.
Our Kickstarter budget of $83,000 reflects these possible risks, and assures every investor that this project has been scoped with anticipated obstacles in mind.
Our team will make efficient and maximum use of each and every dollar we raise on Kickstarter to create a documentary that we are proud of, and that the STEAM, Maker and FIRST communities can use to help raise awareness of and funding for these important skill- and community-building programs .Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (32 days)