About this project
- Over 300 Unique Abilities - no abilities are redundant or made obsolete by better versions; many abilities are inspired by modern fantasy games
- 65 Fully Customizable Ships - five archetypes, with many hybrids to choose from
- 20-Plus-Hour Story-Driven Campaign - universe based on a full-length Sci Fi novel
- At least 4 Online Multiplayer Modes - Wave Survival, Base Battle, Deathmatch, and Gladiator Mode
- Super-Smooth Game Play - With flexible graphic options, the game runs at 60 frames per second
- Procedural AI - billions of possible enemies
- Procedural Backgrounds - all of the backgrounds you see are procedurally generated, billions of possibilities.
- Classic Arcade Inspired Mini-games - earn Sage abilities by conquering challenges in The Subrostrum
- Local Coop - "Duo" ships allow a friend to act as a copilot, usable in multiplayer modes, second half of campaign, and some challenges
- Original Soundtrack - over 14 tracks of music and hundreds of sound effects
- Hundreds of Hours of Game Play - with 300+ abilities and 65 customizable hulls, the options are endless; use them in PVE or PVP
Who would have thought that the power of Creation was locked away by something as simple as magnification? The force of Will that runs through all of us is an endless source of energy. The Sages have learned to focus this energy on The Subrostrum, the quantum space beneath atoms. In this place, thoughts are louder than the laws of physics.
Sages can control the flow of time, snuff out stars, and rearrange the planets like playing with marbles. But the Consortium of the Inner Rings has decreed that a man who can destroy a planet with a thought will never be bound by its laws. So in the interest of Universal Order, the Sages are hunted to the outer rings by a version of their own known as The Extinguishers.
You play the role of a very unique Sage, who’s just woken up from (un)elective brain surgery. During the course of the 20-plus-hour campaign, you’ll travel the universe, meet a cast of colorful characters, explore unexpected locations, and discover your purpose.
Ring Runner will feature at least 65 fully customizable hulls. Each hull is a template that presents its own unique set of nodes. The game’s 300+ abilities are bound to pieces of equipment that can be equipped into the appropriate nodes. This leads to billions of possible configurations, so you can play the way you want.
There are two major kinds of abilities: passives and actives. You can load up your ship with tons of actives, giving you the flexibility to respond to nearly any situation, or you can equip more passives and launch with a highly optimized handful of abilities. Either approach is designed to be viable.
All of these abilities are unique and can radically affect the way you play the game. You’ll have well over a hundred of them by the end of the story-driven campaign, but you’ll have over a hundred left to unlock. These abilities are designed to never become obsolete. In other words there, is no rocket and rocket +1; each ability presents a new game play option.
The first half of the campaign is designed to introduce you to Ring Runner’s rich game play and universe. It keeps you engaged with a variety of mission types ranging from cruiser battles and turret defense to racing and covert ops. Many of the missions in the second half of the campaign can be challenged through local two-player coop by selecting a Duo in the hangar. Player-two assumes control of a free-rotating turret, while player one pilots and guns as with single-man ships.
Sage skills are earned through missions in The Subrostrum. These missions are similar to mini-games and offer game play inspired by classic games such as asteroids, missile command, and brickout. Master Sages may re-challenge these missions on higher difficulty settings to achieve more powerful versions of these skills.
Wave Mode can be challenged alone or through online coop. You and up to three friends must survive waves of increasing difficulty.
Spire Battles can be challenged alone or through 4-on-4 online competitive or cooperative multiplayer. The goal is to destroy the opposing enemy base before they destroy yours.
Deathmatch is a fast-paced, straight-forward option for online competitive play. Teams of 3 square off for a chosen amount of rounds. The round ends when all of the ships on one team have been destroyed, stressing survival and offense equally.
The AI is modular, able to pilot any of the game’s combinations of skills. If a player drops at some point during the game, the computer will immediately assume control of their ship, minimizing interruption to online gameplay.
Although the demo will only take you through the Grappler and Fighter introductory arches, you’ll be able to play with all five archetypes. The Rank 5 ships, not included in the demo, will provide you with all sorts of hybrid options, combining the strengths of multiple archetypes.
We’ve created some videos that demonstrate the five different archetypes of ships in Ring Runner: Arsenal, Caster, Grappler, Fighter, and Rogue. Take the time to watch some and tell us which you’re most excited to play on our forums.
As stated in the video, this passion project has been funded by part-time jobs and student loans; even software licensing and legal fees have been paid in this manner. We’ve been at this for five years, and we recently graduated from the University of Texas at Dallas, turning our loans into bills!
We need your help to purchase a few remaining licenses with enough burger-money left over to keep us fed as we race to the finish.
The book and soundtrack are all but finalized, and the game is in a very advanced state, so we can guarantee that you’ll receive high quality products for your backing.
Risks and challenges
Because the project is so advanced, there is very little risk on the part of the backers. The game will be completed and delivered as soon as we are able, but the question of how it will be distributed -- or published in the case of the book -- still remains.Learn about accountability on Kickstarter
While we are targeting Steam for distribution, we intend to provide fully DRM-Free versions through other venues. The game itself does not require a constant internet connection to play.
Our focus is to release a quality version on Windows platforms, but if the game is successful, we have every intent to make it available to Mac and Linux users. Currently, you can play the game on a Mac if you bootcamp Windows.
As far as playing this game on mobile devices (with iOS or Android), we'll do what we can. The control scheme should translate fairly well to touch screens, but it will require a device with considerable graphical power to run.
While the end game modes encourages coop and versus online play, it is never required. The game can be enjoyed entirely single-player.
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