Alpha Update #1
First off, I’d like to thank everyone who’s been involved in the alpha so far; your feedback and suggestions have been invaluable. We’ve had some really great conversations on our... Read more
Alpha is a go!
This is it, the update you’ve all been waiting for… the backer beta is officially here! You will receive your keys shortly.
And here’s a video revealing the new character... Read more
We’re very pleased to show you our freshly finished Charm System.
Those of you eager to start playing will be happy to know that the systems we... Read more
Level Up System
Hope everyone’s having a great summer!
Our video today will focus on the level up system and the new after-images system.
Here’s a breakdown of what we’ve done... Read more
Sci Fi, Treasure, gold, and more!
First off, I wanted to apologize for missing last month’s update. I was sick for a whole week and had to focus on development to catch up again.... Read more
Projectiles and More!
Two big pieces of news this time around: the projectile system is operational, and the additional mechanics, transformations and grant ability, are in!
The following video demonstrates some... Read more
New Trailer and Steam Page
I hope your 2018 is off to a great start! We’ve got some big news for you today: We are happy to announce the launch of ourSteam... Read more
Inspect Panels, New Camera, and Pre-Alpha
Happy holidays, everyone!
The pre-alpha is just a few days from completion.We’re working on the temporary menus required for testing. Here’s a video highlighting a few of the additions... Read more
This is the big one: the world debut of Popup Dungeon gameplay is here!The game is almost media complete, lots of fun, and fairly stable. So without further ado,... Read more
Media in Progress
Hello everyone! Just a quick update for you today to keep you aware of our progress.
Massive AI improvements: The worst-case scenarios for AI calculations have been... Read more
Victory and Enemies
We've made a lot of progress since the last update. Here are some highlights:
Encounters can now have different shapes, distances, and orientations.
This allows us to have... Read more
The Combat UI is Ready
The following video is a look at the first draft of our combat UI. Apart from a menu tab, speed control tab, and a few minor tweaks, this is more... Read more
Combat UI - First Look
Here comes a big one; it’s the first of the combat UI updates, which, of course, comes with a first look at combat!
In this video, we’ll take a look... Read more
Initial Playability Achieved!
Pardon the interruption, but it’s time for an inter-update! This isn’t the full-playability update just yet. That will come after the UI work is finished, but we just wanted to... Read more
Combat Text and Log
Hello again, everybody! Here’s your status report on our latest progress towards complete playability.
Note: Most of these gifs are sped up to keep their file size down.
As mentioned... Read more
Exploration Phase Complete
Howdy, everyone! I hope your holiday season is off to a happy start.
Just a quick update today; the next will come with a short video.
The big news is... Read more
The AI is ready!
Howdy everyone! Here's the very latest from the development front:
- Work on the AI has been completed.
- Up next, the combat loop itself.
- Then, we will be connecting the model ... Read more
Progress Report - A.I. Begins
Today’s short update is all about progress. Where are we in development and where are we headed?
- The balance, underlying data, and rudimentary UI for Enemy, Character, and... Read more
Combat Grid, New Cards, and More
This month’s update is all about UI. It’s filled to the brim with all sorts of game play information, so drink lustfully from the cup of knowledge!
First,... Read more
Japanese Tile Set Debut
Howdy and konnichiwa!
We’re happy to share our Japanese tile set’s debut video with you! Please give it a watch:
As you may remember from the previous... Read more
The Game Loop Begins
This month’s update is going to be brief, but meaningful. The most exciting news is that we’ve begun work on the main game loop!What does that mean? It means... Read more
Marching on to Playability
Happy Spring everybody!
This month’s update is not just about new art! Here’s a quick rundown for those of you with busy schedules, followed by more detail on every bullet... Read more
Steampunk and Enemy Creation
This month’s update is a big one! We’ve got a new video to share with you featuring the first draft of our Steampunk tile set. And we’re happy to announce... Read more
Just a quick update this month with a vat-full of teaser images for our Steampunk tile set. Expect a full HD video next month! But if you really can't hold... Read more
My God, it's full of stars! - Popup Dungeon's Starship Tile Set
As promised, here is a first look at the new and much improved starship tile set:
As you can see from the video, there are several new and interesting... Read more
Haunted House II - The Re-Hauntening
This month’s update is all about the much-improved Haunted House tile set.As promised in last month’s video, which demonstrated the new dungeon system, you’ll be able to go from... Read more
New Dungeon System - First Look
We’re happy to be able to finally bring you the first look at the new dungeon system. Here’s a video for you to enjoy.
In case... Read more
Coding and Development Timeline
As some of you may’ve heard, the dungeon system rework is done! We’re cleaning up the project and beginning to import the hundreds of new assets we’ve created.
Because... Read more
News about news... and Pirates!
I hope the summer is treating you kindly. We've been sheltered away from the 3-digit heat here in Dallas, working hard on the tile set revamp, and are... Read more
Tile Set Revamp, Equipment Creation, and Particle Party!
Behold, More Particle Effects!
The video above is a glimpse into more of Popup's over 200 unique particle effects. It also features the debut of a new battle theme... Read more
Customizable Effect Components, Opinion Poll, and Japan?!
In a never-ending quest to make the ability creation process as easy and flexible as possible, we're happy to present component bursts! There are already over 40... Read more
Particle Effects Poll - Winners!
We're pleased to unveil the top 3 effects from our recent poll. The winners are:
Here are the numbers:
Congrats to the... Read more
Effects and Combat Music
Today’s update is all about effects!
From fire and ice to missiles and UFOs, Popup Dungeon has to have it all. The video below includes nearly 60 of the effects... Read more
Let there be stuff!
Hello everyone! I hope 2015 is off to a great start for you. We've been busy as usual and have taken big steps towards reaching a playable state. We'll cover... Read more
Season’s Greetings and Holiday Cheer to all!
We’ve got a lot to cover in this update, so let’s get right into it.
Create Your Own… Everything
As you know, it... Read more
Nomination for Best Kickstarter 2014 and New Competitive Modes for Dungeons and Deuces
I hope that everyone who celebrates Turkey Day had a great one and those who don’t still had a dandy Thursday. Progress on the Steampunk Tile Set has... Read more
We have our Winners!
The tile set poll is now closed, and without further ado, here are the results:
We are happy to announce that the next tile set we'll work on... Read more
The Music of Popup Dungeon
Our composer, Gabriel Lefkowitz, has been hard at work creating the music for Popup Dungeon, and we're really excited to share the first of many epic tracks with you: our... Read more
A Free New Game for Our Supporters: Dungeons and Deuces!
As you may’ve already heard, the team here at Triple.B.Titles is extremely grateful to all of you for giving us the opportunity to pursue our passions. Ultimately, we hope to... Read more
We Boldly Went There!
We’re very happy to reveal our newest tile set: a classic Sci Fi Space Ship, inspired by Star Trek: The Original Series and other old favorites. You might even... Read more
From Picture to 3D Cutout in under a Second
Whether it be a weapon, an enemy, or character, our goal for Popup Dungeon is to make creation as fast and easy as possible.
To this end, our programmer, Paul,... Read more
As promised, here is a list of all of the ability animations created so far:
Call in a Strike
Mind Palace (3D Interface Control)
- ... Read more
Development Log - 3
Hello again, everyone!
I hope the summer is going well for you. Things are going great here at Triple.B.Titles studios/house! We've gotten plenty of work done and hopped over several... Read more
SGC Update and Forums!
Before we get into our usual update format, I wanted to let you know that our forums are up! The Gamepedia folks were kind enough to set us... Read more
Triple.B at SGC!
This is just a quick update to let everyone know that the whole Triple.B.Titles crew will be at the SGC, a gaming convention here in Dallas, TX, July 11nth -... Read more
Development Log - 2
New Websites Are Up!
The official Popup Dungeon website is up. You can help us beta test it a bit and work out the glitches. There phone, tablet, and desktop... Read more
Development Log - 1
Hello everyone, and welcome to our first development update!
I hope some of you have been enjoying Ring Runner! If you backed at $20 or higher and haven't received your... Read more
Wow, Wow, Wii U!
PayPal backer-total as of now: $1509
Grand total: $102,455
Thank you, everyone. Thank you, thank you, thank you!We never expected to reach $100,000, but thanks to your... Read more
48 Hours Left -- Super FAQ Roundup!
We've got just a little under 48 hours left, and we're reaching for some stretch goals. Another big thank you to everyone for your support! I'd like to take... Read more
Stream Time - 300pm CST
Our stream time with the guys from Heart Forth, Alicia is set for later today (Thursday 5/15) at about 3:00pm Central standard time.
The channel again is: www.twitch.tv/echlyn
We'll be... Read more
Just a quick update to give everyone a heads up about a live stream on Twitch that we're planning to attend tomorrow. It's hosted by the Heart Forth, Alicia team,... Read more
Popup Dungeon has reached its $80,000 funding goal with 4 days remaining.
Thank each and every one of you for your generosity, belief, and support. Just a little... Read more
Super Kickstarter Coop!
As our campaign nears its conclusion, we'd like to reach out one more time in the spirit of cooperation to other great projects going on now here on Kickstarter!
Heart... Read more
More than just dungeons!
To mark our Kickstarter campaign's final week, we're proud to unveil some early images and footage of our new tile set: The Haunted House! Here's a video featuring another song... Read more
Ask Us Anything! Now live on Reddit's r/IAmA Board
Our Reddit "Ask Us Anything" is live, and we're standing by for your questions.
Here is the link!
Courtney, Paul, Chimi the launch cat, and I (Enrique) will be... Read more
Ask Us Anything! Tomorrow, Friday, at 3pm CST
Just a quick update today to let you know that we'll be hosting an "ask us anything" on Reddit's r/iama board tomorrow at 3pm Central. Courtney, Paul, myself... Read more
Official Popup Dungeon Wiki
We're happy to announce Popup Dungeon's new official wiki on Gamepedia.
We've partnered up with Curse and Gamepedia to bring you the best wiki we can. But as with any... Read more
As suggested by you our backers, we're happy to announce that Popup Dungeon will make it easy to challenge your friends to see who can make it further into The... Read more
Popup Dungeon Cosplay - A World First!
We're happy, and honestly a little astounded, that one of our backers, Aaron Brenneman, has created Popup Dungeon's first cosplay.This is certainly a landmark moment in the history of... Read more
Calling All Artists!
Have your art featured in Popup Dungeon!
So as you might know, Popup Dungeon allows you to import your own pictures for abilities you create.
But we don't want to... Read more
Meet The Wizard
"I want to help you; I want to kill you. Is that so strange?" -- The Wizard
We're proud to introduce the dungeon master himself, the man with the unseen... Read more
Introducing our new cameo character, The Cleaner, from Monaco. One of the greatest things about Monaco is how much fun it is to play in local coop. After playing... Read more
Want to help Popup Dungeon reach its goal but don't have any more money? We know the feeling! ;p But now you can help for free!
We've started a Thunderclap... Read more
We at Triple.B.Titles have been longtime fans of Sean, AKA Day9. From his hilarious "story time" episodes to his insightful Starcraft dailies -- and his not so insightful Hearthstone dailies... Read more
This update is all about rewards!
First off, just as a friendly reminder, all backers $20 and up will be receiving not one, but TWO copies of Ring Runner.
As... Read more
Meet the Triple.B.Titles Team - You!
This update is all about the most important member of the Triple.B.Titles family: you. Who me? Yes, you!
And no, this isn't just a "thanks for playing"... Read more
Meet the Triple.B.Titles Team - Enrique our Developer
In today's episode of Meet Triple.B.Titles, we hear from me, the artist, developer, writer, sound guy, designer dude, Enrique.
I talk about the origin of Popup Dungeon,... Read more
Meet the Triple.B.Titles Team - Courtney our Artist
Today's episode of Meet Triple.B.Titles features a homespun interview with our beautiful, yet bashful artist, Courtney Dryere. ;)
Before the launch of our Kickstarter campaign, Courtney maintained a full-time... Read more
Meet the Triple.B.Titles Team - Paul our Programmer
Today we invite you into our home/studio for the first in our three part series: Meet Triple.B.Titles. In this episode, our programmer, Paul, discusses some of the lessons he... Read more
Drip... drip... who's crying in our dungeon?
We're very happy to announce Isaac, from Binding of Isaac, as our new playable cameo character.
It's hard to be a roguelike fan and notlike Binding of Isaac. One... Read more
And in this corner...
Announcing Popup Dungeon's second official cameo character, Juan Aguacate, the famous luchador from Guacamelee!
Lace up your boots, put on your mask, and get ready to throw an elbow!... Read more
Meet your Composer!
The Music of Popup Dungeon
Today’s update features a short interview of our very talented, up-and-coming composer, Gabriel Lefkowitz.Listen to him discuss the challenges presented by Popup Dungeon and... Read more
Portals of Fate
Portals of Fateare optional, high-risk, high-reward, passages that can make or break a run. You never know what lies beyond the portal. It could be a horde of treasure,... Read more
We're proud to announce our first official cameo character, Rook, from Banner Saga.
We at Triple.B.Titles love the classic storybook art style of Banner Saga. For us it evokes... Read more
Greenlit in 11 Days!
Popup Dungeon has been officially Greenlit!
Thanks so much to everyone who voted for us. It took our previous game, Ring Runner, 399 days to make it through Greenlight;... Read more
Dungeon Master is in! And Wii U is a new stretch goal.
Due to backer demand, we've shifted our development priorities to include Dungeon Master mode as a standard feature if we reach our $80,000 goal.
Dungeon Master Mode
Dungeon Master Mode... Read more
Popup Dungeon got Trolled!
Everyone... we've been trolled.
More fearsome than any mountain troll, stinkier than any cave troll, more dreaded (get it?) than those inexplicably Rastafarian World of Warcraft trolls, it's The Internet... Read more
Quick announcement for backers at the $20 level and up!
You will all be receiving two new rewards:
- An extra copy of Ring Runner for a friend (yes,... Read more
That's not an axe...
Just a quick update today to show off our new weapon...
If you haven't seen it yet, you can check his game out here: http://www.towerofguns.com
And another game we think... Read more
A Box for your Favorites
Some of you may've noticed, but we quietly unveiled our character selection concept yesterday. Well, today we're making it LOUD AND OFFICIAL!
In addition to the dozens of... Read more
Today we're talking Action Points (AP)
Action Points, or AP, are very similar to energy or mana in other games. They are determined by your Speed stat over a level... Read more
Keeping It Spicy
This morning’s quick update will be followed later today by a special backers-only update with some special goodies for you!
Here’s a question we’ve gotten a few times:
If everything... Read more
What lurks in the dark?
The procedural nature of Roguelike games yield lots of possibilities, but pure randomness can lead to blandness.
If in one run, some rats spawn next to a pot and in... Read more
Announcing Popup Dungeon's first of many collaborative works and cameo appearances...
We were very lucky to be able to include something from the creator of X-Com, Julian Gollop's, new game,Chaos:... Read more
Let's Get Physical!
Physical Versions of Your Favorite Popup Heroes
Today's update is all about showing how easy it can be to print out and assemble your very own Popup Dungeon character to... Read more
Popup Dungeon is on Greenlight!
Just a quick update today to let everyone know that Popup Dungeon is now on Steam Greenlight.
If you get a chance, we'd certainly appreciate it if you'd... Read more
Ability Creation Made Fast and Fun
Our goal in Popup Dungeon is to make ability creation as fast and fun as possible. This video shows you how you can create almost any skill you can... Read more
New Reward Level $28 - Life of the Party
First off, thanks to everyone for your support so far! Our project is off to a great start and it's all thanks to you.
As suggested by our backer, Doug:... Read more