This project's funding goal was not reached on December 19, 2012.
This project's funding goal was not reached on December 19, 2012.
We are doing crowdfunding here on Kickstarter and on our own website for those who are not eligible to contribute to kickstarter.
Live in-game events, making it vastly different from most other multiplayer games. Varying types of events can run over several days or at specific times with varying difficulties.
Open Skill System
Multi Character Control • Choice of play styles – RPG, first-person shooter, third-person shooter.
Game types – PvE, PvP, Legendary PvP, and Mega PvE
Different Mission Types – Marine Infantry, Mech Pilot, Space Pilot, and Gathering
Players can choose the type of game to make when they sign in, or join an open game
A multiplayer structure that allows up to a maximum of 24 players per game
A social network that is accessible before the character selection screen
Game Concept: The game is an open world multiplayer RPG that will use a skill gain advancement system instead of the 'traditional' experience level gain system. The multiplayer structure will be similar to the battle.net server structure with up to a maximum of 24 players per game. Once basic training has been completed, the player will be able to engage in themed missions based upon type of gameplay selected (marine, mech pilot, space pilot) fought across various environments (military/industrial installations, open battlefields, open space & asteroid fields)
Multiplayer: Players will be able to join open games or create custom games of their own. Several open world/space and auction/trade games will perpetually run without the need for players to create them. The auction system will be accessible across all open games.
Player characters as your Companions.
With multi-character control (MCC), players are able to command up to four characters simultaneously. No longer limited to playing one character at a time, players can instantly switch between their favorite character classes or control them all at once.
In the year 2517, with an ever-increasing need for raw materials, several of the largest corporations began space programs. These explorations for resources led to the discovery of three compatible star systems. Three major corporations emerged centered around these, most influential, and closest to Earth, was R.O.M.E (Robotic Off-world Mineral Extractors, Inc.).
In 2581, The “Ripe Plague” spread throughout the colonies. The corporations have used a propaganda campaign to blame unknown terrorists for the virus and the destruction of all human life. In an effort to cleanse the colonies of this virus and make space safe from the genocidal terrorists now inhabiting the colonies, military robots activated by the corporations are to kill all the terrorist invaders inhabiting the colonies. The plague, however, left behind a legacy. Those people whose pituitary glands where inactive survived. These people, the children, discover that they have been marked for extermination.
Thus began the “Space Dwarves” war.
Terrence has spent the last two years writing the game themes, rules and quests. The Space Dwarves team has spent more than a year on making this game. We are a dedicated, mature team that includes members who worked on projects such as many of the top tier games, as well as other Indie game projects.
The Space Dwarves team comprises of eight industry professionals. The Space Dwarves team includes industry experienced professionals, and premium industry contacts such as Gary Goldman and Don Bluth. The Space Dwarves combination of professionalism, enthusiasm, and team spirit make for an incredibly dynamic group that results in our working together feeling like a genuinely uplifting experience. But this should not really come as any surprise, as individual members have worked on projects ranging from Star Wars The Old Republic Online, G-Force, Batman Begins, Predator: Concrete Jungle and even from as far back as Magic & Mayhem.
The Application Programming Interface (API)
The team has developed its own in-house API editor within the Unity™ development software. At the time of writing, we are currently in the process of finishing the API and uploading our assets, and so the engine itself has more features than we are currently able to demonstrate at this precise moment in time.
The editor lets us set up our vitals, skills, actions, AI, shop items and more without writing a line of code.
The majority of prefabs are generated from the editor, so there's no need to launch a major operation sifting through game object parents in order to customize things. There's no need to attach them somewhere as they are mostly all loaded automatically.
Once completed, this editor will allow us to concentrate on entering game data and develop game levels without the need for programmers for every task. This API will also allow us to add or change the game specifics without coding.
The API is so versatile that we can even use the same art assets to make different genres of games such as multiplayer RTS as well as the multiplayer game we are working on now.
The what?... no, we're not kidding, there will also be a Space Dwarves animated series! The Space Dwarves will use high quality CG art assets (most of which have already been acquired) to independently produce animated short films based upon the Space Dwarves theme and characters. The Space Dwarves animated series will be produced in association with Don Bluth Films.
The story of the animated series will follow the adventures of Captain Rip and his crew of 'Space Dwarves' as they quest throughout the colonies and try to organize the surviving children into a fighting force to face the impending attack from earth. We watch as the children of the colonies look towards Rip and his crew of misfits to lead them into surviving and forming a whole new independent colonial nation.
Hi, my name is Terrence Thompson. I am the creator of the Space Dwarves universe. I have waited this long to ask for outside funding because I want you to consider my proposal after seeing more than only promises and a fistful of concept art. We, as a team, believe in this project so much that we have done what no other kickstarter.com project has done before (to the best of our knowledge). We have obtained our own milestone funding through an independent escrow company.
Milestone Funding with Key Man Insurance.
One of the most unique things about the Space Dwarves team is not just in bringing a great game to life, but also the mechanism we've created to facilitate its funding.
Rather than just ask you to “trust us” with your money, your investment is protected in two ways: First is an escrow agent. For those of you unfamiliar with the term, an escrow agent is an independent, bonded, company that receives your money; then as they verify that the Space Dwarves team is reaching its goals, the money is released in pre-specified amounts to fund the next set of objectives. This gives us the incentive to finish the game, and gets you a game delivered on time. Second, we have taken the step of procuring “Key Man” insurance. This insurance means that should the game's producers be unable to complete the project (usually for some physical reason e.g. tragic accident), the amount spent up to that point on the project can be refunded to you.
Both of these steps protect your investment in a way that has not been available on KickStarter™ before.It is our hope that this will set a precedent for companies seeking KickStarter™ funding to provide their contributors with equal safeguards.
Space Dwarves has more than a year of work put into it already, and we are determined to finish this project.
The most important part is to turn many of the talented collaborators who have worked for us more than a year into full time employees.
Pledge $5,000 or more
LIEUTENANT COMMANDER --- Become a Space Dwarf! You will have a permanent NPC named after you and get Erica’s prototype in-game Mech that will never be released outside our investor pledgees.
** Erica’s prototype in-game Mech the Shukky class light Mech will be the only Mech in game with an extra no-slot-use upgrade of a battlefield-only short distance jet pack.
Pledge $7,500 or more
COMMANDER --- All the $5K rewards, plus Erica’s prototype in-game Fighter spaceship/Mech transformer, that will never be released in game to anyone below this level of contribution.
*** Erica’s prototype in game Fighter spaceship/Mech transformer will be a lighter, faster Mech/Fighter model that will have an extra upgrade slot.
Pledge $10,000 (5 Backers ONLY)
SPACE DWARF --- All previously stated pledgee rewards - plus, be one of the crew. Not only have a permanent NPC named after you, but you also get yourself as a teen written into the animated series as one of the crew on board the ship “Frankenstein”, captained by Captain Impact.
Even if you can not contribute you can still help get the word out.
I have taken every precaution I can to assure you that your contribution goes toward finishing the game as it is outlined here, or that you get that contribution back. But, in life, nothing can be fully guaranteed. We, on the Space Dwarves team, will do everything we can to build the finest game our talents and technical skills can give you. After all we hope to make this into a sustainable franchise with future opportunities in a number of different entertainment areas.
The risks and challenges are many as this project goes forward. We would like you to come along with us, as, together we create a game that demonstrates that it is better to be a player, helping to create, rather than a passive spectator stuck with a product created by a corporation.
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (30 days)