... this feeling, though ... it is like a parasite, crawling through the bowels. Like something that travels through the bloodstream. It crawls and expands in the veins, causing unimaginable pain and sometimes seems to stop her heart for a few beats...
Rising Storm is not just another generic story about a haunted house – we go deeper! It is not only about primal fears or the research of our own inner, psychological depths. Rising Storm is also about the mechanisms of repression and coping with trauma. We like to challenge our players but also want to leave room for their own interpretation.
Lisa is a young woman in her early twenties. Her parents died in a car accident when she was still a child – an event which she can't remember. Having barely survived the accident she passed through several foster families. Yet there is this gaping hole in her memory, filled only with some diffuse schemes that are not sufficient enough to resemble the nagging puzzle.
When she grew older the dreams of the house by the sea started...
She could see fire, burnt facades, the waves of the ocean, a lighthouse, a distant village...
...and she feels that something sinister lies dormant under the house, deep underground. Sometimes she catches impressions of how the ground heaved and sank again; almost as if the land under the house would be breathing. Tortured by these recurring nightmares she seeks the help of a psychiatrist...
Pineview Drive - Rising Storm is a pure atmospherical horror game in a first person view. You are playing Lisa, a young woman, who travels to the old mansion in Pineview Drive near the coast to find out about her past. This game is split into 30 days/nights and each night is getting darker and darker. To find out about Lisa's past and how it is connected to the old building you need to investigate the old mansion and it's surroundings. Search for hints and solve several puzzles while you dive deeper into the story. There will be no way to protect yourself from evil – you can only try to avoid it. But beware! Rising Storm is able to track your reactions and you will lose health if you get scared! This innovative system has been first used in Pineview Drive.
Pineview Drive is an old mansion located near a small fishing village. The setting is the same as in the original Pineview Drive game but this time you can explore other locations near the – now derelict and abandonment – building, too. Discover the old lighthouse, Pineview Forest and step down into the basement for the first time!
Antagonist and ghosts
As in Pineview Drive you will again meet Linda, one of the evil ghosts that are bound to the old mansion.
Other antagonists from Pineview Drive that will appear again:
In horror games like this, the sound is one of the most important parts to create tension and fear to the player. To offer the best possible result, we will again work with the same musician that created the soundtrack to Pineview Drive, Obscuritas and Passing Pineview Forest and we will bring it to a new level! 100% fear and goose bumps guaranteed!
Example music atmosphere
- Dynamic weather-system
- Dynamic day/night-system
- First person horror experience
- Original storyline with many unexpected twists
- Huge game world with many locations to explore
- A scary atmosphere created by light and sound
- Lots of variable events and shocking effects. Playing the whole game more than once is a must!
- Challenge the darkness and adversities of nature!
- The game will recognize if you get scared
- 4th wall breaking effects
The vision behind
Do you like to be in control? Do you feel safe when you can assess your environment? When you think you have the overview? Then this will be a hard trip! Since thousands of years man tries to take control. About everything and everyone, things, creatures or their own life circumstances. Apparently man seems to find peace of mind when he weighs the events of his surrounding in rational order and he assumes to understand the rules of the world. However, even if everything seems to be in balance: The subconscious works at every second, with every breath with all its strength against it. Only too well it knows that at any moment the supposed control can topple and the world may fall apart. When we are awake our mind is creating rules, putting our impressions in drawers. The subconscious, however, never sleeps. It's lurking in the dark just waiting for an opportunity to rip our carefully sorted drawers out of their cabinets and spreading their contents all over the floor.
Frankly, it's like that every night when we sleep. Weird, impressions of confused images, as if a crazy artist placed his works on a large pile and threw acid at it to blend all together to a grotesque mash.
But what happens if the subconscious comes to the foreground? What happens if our over the years conditioned, long-established mind suddenly can not protect us from the grim influences of this cruel world? Will our senses then be more susceptible to sinister phenomena. Will we smell, hear, see and even touch things that are beyond imagination and can break our souls? Whatever it is that our reason wants us to protect from, we want to pull it to light!
Pineview Drive: Rising Storm is the continuation of Pineview Drive 1, which brings the player back to the eerie house. However, this time it is not just about exploring the now half-ruined building – the surroundings have their own dark secrets, too. Why does the torch of the lighthouse still burn, although it has long been abandoned? What is the mysterious ringing of the weathered tocsin all about? And what terrible truths from the bottom of the sea will the coming storm bring to the surface? Our first game has only barely scratched the surface. Now it is time to dig deeper with Rising Storm. And we will not stop, we will dig deeper and deeper until our hands start to bleed.
And then we dig further.
For all rewards in which backers will get part of the game and/or the development, we will need to get in contact with you via E-mail and/or Skype. You will have to fill in a form, that includes your full name, your address and an approval to use your content in our game.
You also have to confirm that you are the right owner of those images and that it is really you shown on these photos. For some of the rewards, we will inform you what types of images we need to make them useable for the respective case. Of cause you have to be of legal age. Otherwise, we need written permission of your parents or legal guardian.
VIS-Games was founded in 2003 near Cologne in Germany. We have developed more than 100 games for severals platforms including PC, MacOS, iOS, Nintendo Gameboy Advance, Nintendo DS, Nintendo Wii, XBox One and PlayStation 4. The founder and CEOs of VIS-Games are Andre Bürger and Alexander Schumacher. We both started programming on C64 and Amiga and have more than 25 years experience in game development. We are still an independent company with a small team (less than 15 collaborators).
Get in touch with us
VIS-Games on facebook:
Pineview Drive on facebook:
VIS-Games on YouTube:
After the success of Pineview Drive 1 we really want to continue the story and dive much deeper into the dark secrets of the old mansion. We want to add more details, more locations, better characters and animations and a much more tense storytelling. To realize all of that we need more development time and budget.
Risks and challenges
- In our oppinion the biggest challenge for a horror game is to create a dark and intoxicating atmosphere. We think that we've already shown that we're capable of creating tension in our former games Pineview Drive, Passing Pineview Forest and Obscuritas.
- Smaller time delays may always occur if parts of the development take
longer as expected. This might delay the official release date
a little bit, but we will of cause do our best to avoid this.
- A system crash might cause data loss. For this reason we are
always working with several internal and external backups. Even in the
worst case this will only cause a small time delay.
- We don't expect too much problems unless the team gets haunted by evil ghosts or the devs will be suddenly abducted to hell ;) Seriously, all of our team members have been working on published games before and we have the experience and the right tools to get the job done.Learn about accountability on Kickstarter
- (32 days)