New Blog
We've started a blog about continuing development of Contact Vector, check it out here:
Thanks to everyone who supported us on our kickstarter, we'll keep at it.
An RTS, Command fleets and fight to save worlds from an unrelenting enemy, the destruction or survival of humanity lies in your hands.
We've started a blog about continuing development of Contact Vector, check it out here:
Thanks to everyone who supported us on our kickstarter, we'll keep at it.
This is a quick update to thank everyone who supported our project and to let people know that Contact Vector is still continuing. Despite the Kickstarter not meeting goals this kickstarter has been a useful learning experience and we'll be taking the lessons we learnt here and applying them to our future plans.
We'll be creating a blog and mailing this for people who wish to follow the project's progress soon and we have plans for more demos and stuff for journalists and bloggers to write about.
I recently added some basic networking to our project and I've been playing my co-designer.. But you'll get to hear more about that when the blog's up...
We have created some forum signatures for you, if you would like to help spread the word about contact vector feel free to use and edit them as much as you like.
Download here:
www.contactvector.com/CorePages/ContentImages/Signitures.rar
We added a Mac version of the demo to our downloads page:
http://www.contactvector.com/CorePages/demo.htm
And some people may be aware of this already, but we are trying to get noticed on Steam. And although that might not be where we end up getting Contact Vector distributed any exposure is good exposure for us at the moment, so if you're inclined take a look and rate us up.
We also have a Facebook community to discuss features on: https://www.facebook.com/ContactVector
Just a quick update, we have uploaded a video to help explain all the interface features for you.
You can also see an interview we did for Death By Beta that discusses a range of things about the game.
http://www.deathbybeta.com/articles/contact-vector-qa/