This project's funding goal was not reached on April 27, 2013.
About this project
I am James Mulvale, a composer and audio engineer from the UK. I have credits with the BBC, Universal, Gems TV and more recently video games Quest for Infamy, Cluck Y'egger and SpaceVenture prototypes and cameos!
Take a few minutes to listen to some of my previous work below:
This is your opportunity to become part of a unique experimental album of orchestral, organic and natural sounds captured in breathtaking 3D sound.
Unlike most records which focus on LEFT and RIGHT channels in the mix, I am going to be recording in full 3D which means instruments will be placed in FRONT and BEHIND the listener as well as ABOVE and BELOW your head.
This collection of music will be in 3 sections.
1) Orchestral Music, with full 3D panning and effects
2) ASMR sounds/music - Binaural soundscapes that could trigger ASMR in some people
3) Holophonic music - 3D sounds which have been turned into music/percussion (eg using the sound of chomping carrots as a rhythm)
Check out my full video of my track ASMR Tingles (wear headphones)
If you haven't already watched the video at the top then there is an example of 3D music there. The main difference in the experience is that when you close your eyes (with headphones on) you are completely immersed in the sounds.
For some tracks, I am specially selecting sounds with known ASMR triggers (Autonomous Sensory Meridian Response) or sounds that could cause Frisson (A sudden strong feeling of excitement or fear.) for certain parts of the record. This will make the listener (hopefully) believe he or she is in a parallel dimension.
Jenny from Infamous Quests has also agreed to produce some amazing hi-res artwork for the album which will be fully downloadable at certain tiers.
So if you love great music but want to hear something a little different on your MP3 player then support this project and let's make some beautiful music!
Risks and challenges
My only challenges would be getting the 3D right for most listeners, as the software, microphone setups and production rely on the shape of people's heads or a Head Related Transfer Function (HRTF) believe it or not, we get our own 3D auditory sense of the world because of how sound waves interact with our head and hair (not just our ears)Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (31 days)