Folklore is a collection of beasts, legends, and other things that go "bump" in the night for Fifth Edition roleplaying games. The 50 creatures of Folklore are inspired by real-world urban fables and classic tales of terror, with pepperings of completely original monsters that are sure to terrify. What sets Folklore apart from a traditional monster supplement is that the monsters of Folklore will come hyper-detailed with their own sets of lore and legends, as well as ideas and prompts for encounters, scenario hooks, and other original ideas for each spooky species! This tome of beasts aims to fully flesh out each monster into a tangibly terrible entity -- so real you swear it could be right behind you…
Folklore is a unique creature codex based off of tales about the monsters in world. Our goal is to bring the most unnerving, bizarre, and interesting creatures into your 5th edition games. We are also creating some original beasts conjured from the darkest places of our minds, inspired and fuelled by the spirit of folklore. We don't plan on simply dropping a book of random stats for obscure monsters from around the world on your lap; we're dissecting them and making them useful for your own diabolical purposes.
Creatures like the Wendigo that wreak with eldritch horror and the scale and aspects of said beast to be under-represented; the horrifying Nuckelavee, a creature whose existence is made of plague and rot from the cold salty depths of the sea; the light-hearted Seto Taishō, a piece of dishware hellbent on harassing kitchen staff to bow down to its supremacy...
Folklore will include 50 completely original monsters, optimized for use in Fifth Edition. Drawing from real-world folk tales, lore will be converted faithfully into 5E game mechanics. The Remover (a creature based off of the Manananggal of legends in the Philippines) can be seen below from a single-page mock-up excerpt.
The Wendigo is often depicted as just a mindless, bloodthirsty frost ghoul, but in reality that's what it turns us into. Its form is immense and it dwells within the coldest darkest areas, preying on those unfortunate enough to come across it. It targets the weakest in a group and slowly breaks their body and mind until they're a shell of themselves — the perfect place to store its evil. We've tried to reflect that in its abilities and range of skills. The Wendigo, being one of the more challenging creatures, has the ability to change the forest around the players and make them truly fear their surroundings, making the woods extremely inhospitable for any living thing. It has the ability to pass from this realm to the ethereal with no effort, as well as the ability to create spooky frost ghouls out of its prey.
The Nukelavee’s presence on the coast spells doom for the people who live there. Its rotting breath plagues crops and destroys life, spreading the horrid mortasheen disease — its very existence is vengeance from the sea. This monster represents the lost hope of the gods of the sea — and is at it's most dangerous there.
The Seto Taishō a self-built automaton made from discarded fine crockery and tossed-away wine bottles, and it comes back with the personality of a great indomitable warlord that clumsily harasses kitchen staff. It pulls tricks — from magically making the food taste horrid or creating its own terrible take on the dish, to chasing people with blunted knives and chopstick spears. Because the dreaded Seto Taishō can rebuild itself endlessly, submission is the only option.
By backing this book, you are opening a vault to the deepest cuts of monsters, including:
- The Shilleye
- Seto Taishō
- Lou Carcolh
- The Grey Man
- The Remover
- The Rake
- Shrieking Sand
- Oblivion Wing
- Void Spider
- The Matagot
- Dobhar Chú
And many, many more...
In addition to the standard PDF, there will be a limited run of Earlybird copies for the first week of the campaign! In our original Folklore campaign, we had wanted to offer a hardcover book, but the funding goal and production costs were simply too high to be realistic. It's our hope that this PDF supplement, offering 50 of the monsters from the original book, is a more achievable goal.
By funding this project, you are allowing us to get the funds necessary to make Folklore a beautifully designed, fully illustrated digital supplement. To be transparent about development, we want to offer a monthly video series that documents our progress for all of our backers to enjoy! Enter... Monsters of the Month! With a monthly video series beginning in September 2018, you'll never be in the dark about what's going on -- and if we can entertain or educate you in the process, all the better! You will also get a link to our resident concept artist's weekly live-stream for their artwork for the book! One of our biggest goals is to share this journey with all of you, and to give back to the community that's supported us.
Stretch Goal #1 (Unlocked!):
Tomagean, the ornery old blacksmith of the city of WildHaven, has handcrafted a gift for you! If we hit this goal, we will deliver a set of printable paper miniatures to every backer of the campaign. This set of six 1-inch miniatures will feature six of the most compelling and iconic creatures of Folklore, easily printable from your home or office!
Stretch Goal #2 (Unlocked!):
Dracosis is a powerful Vampire Lord and has long kept a detailed record of all of the minions he’s captured, employed, or otherwise come across in his dastardly exploits. At $4000, Dracosis’ many tomes of knowledge will be unleashed into Folklore! These in-character blurbs will include Dracosis’ personal report sand experiences, reflecting on his monster minions’ temperaments and abilities in an insightful (often comical) way.
Stretch Goal #3 (Unlocked!):
Baebhamina, a cunning hag of great notoriety, has been working on something special. Putting messy quill to dirty parchment, the witch has undertaken creating something of a living memoir — a cookbook for her many masterful potions, elixirs, and brews. Monsters have long since been used as resources for potions, spellcasting, and weaponcrafting, and the creatures of Folklore are no different. If we hit this stretch goal, we will add an apothecary section to monsters, detailing the practical and arcane uses for the many creatures’ various horns, eyes, teeth, hides, and guts. Can the adhesive hide of the Kelpie be put to use? Will the skull of a Wendigo double as a fearsome crown that bestows supernatural abilities? What does the vile black blood of a Rake do when brought to a boil? We have no idea… but Baebhamina might!
Stretch Goal #4 (Unlocked!):
The Devil's Dozen
In addition to the creatures of Folklore, the Devil's Dozen will add a satanic set of 12 demonic entities into Folklore. These completely original demons, each with their own themes and domains of occult worship, will haunt their own special section of Folklore, brought to you by the support of our backers!
Stretch Goal #5 (Unlocked!):
Folklore: The Soundtrack
We're very excited about this final stretch goal: The aim of Folklore is to bring a harrowing, atmospheric experience to your Fifth Edition campaigns... and what better way to add to that then with an audio experience? If we hit this final goal, every backer of Folklore (including earlybirds, PDF, and physical backers alike) will get a small soundtrack of original scores, based around select creatures and scenarios found within Folklore.
Risks and challenges
Now that Folklore is being offered digitally (instead of our original campaign, which offered a print run), there are no foreseeable risks. As soon as the supplement is finished in Q4 2018, you will receive the PDF via Dropbox or as a complimentary download on DriveThruRPG.Learn about accountability on Kickstarter
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