Harder, Better, Faster, Stronger (Work is Never Over)
Street Fighter: The Miniatures Game - Production Process!
For the last several weeks, we have been working very closely with Capcom and our factory to get this incredible looking product up to snuff. Jasco Games met with the factory in person last week to go over card quality samples, miniature base coats, miniature proportions and all things production. We will show you a few of our preliminary samples and explain where we are in the production process in the content below. We love that you are joining us on the wild and exciting ride of game manufacturing!
1. As mentioned in our last update, the 3D sculpts are approved. Now we are sending pre-production painted models to Capcom USA and Capcom Japan for approvals of final physical colors. Capcom USA asked us to add Capcom Japan to the approvals process which may slow some of the approvals down slightly since we are working through 2 sources now.
2. Artwork Approval status: We have submitted all 322 pieces of original new art through the capcom approvals system. We are allowed to send 25 pieces of art, game components, boards, etc, every week and we are happy to say that all of the original artwork has been seen and commented on by Capcom. After each submission, we receive feedback and pass it on to our art team. The artist will be making all corrections based on Capcom’s comments and we will re-upload all changes into the Capcom approvals system each week. The process takes quite a while because art has to be sent in multiple steps.
Step 1 - Line Art: We are required to send comic style line work of every art piece for approval so that Capcom can approve the look and feel of the character, background and their moves.
Step 2 - Line Corrections: If there were any edits to be made, these will be sent to the art team to correct and be re submitted (This is part of the 25 piece per week limit). Step 1 and 2 continue until the art is approved.
Step 3 - Color approvals: Once the line art is approved, the colors are submitted to Capcom for color approvals. Capcom will be looking for details such as pan-tones matching the original character designs, faces matching their character look, checking for symbols, and iconic items, etc. and will send any corrections back for our art team.
Step 4 - Art is approved! When we have hit complete approval of the artwork it is now OK to place into card frames, boards, rule books, box art, etc! (These items will go into approvals one more time as completed game components before production and again after production).
3. The next step of approvals for our models is the physical color sample prototypes. We will have these over to Capcom for paint color approvals before we go into full production.
1. Our factory has given us an 8 week turnaround estimate to have all 39 plastic painted models in Capcom’s hands (and ours). We will be getting them piecemeal as they are completed so expect to see some sweet production samples during the next few updates! In fact, here is the first mini sample (THIS IS BASE COAT COLORS ONLY! DETAILS WILL BE ADDED SUCH AS HIGHLIGHTS & WASHES. THE STAND IS NOT THE FINAL BASE DESIGN):
2. As of 2/20/2019, the Chinese New Year holiday is no longer stopping production. Our factory is now operating with their full work force again!
3. Again mentioned in our last update - Paper and packaging will come last and only take about 4 weeks to complete including a waiting period for inks to dry. The completed cards, books, boxes, dials, etc, will then be shrink wrapped and set into ship-able box containers. We have started some of our paper samples already. Check out our card back first draft sample here:
This back will have some corrections made to it. It needs some die-line adjustments and some work with the factory to ensure that the awesome Spot UV coating you see that makes it shine in specific spots will always hit consistently on the artwork.
4. Pack Out is the final stage of production where all of the games are prepared for ocean shipping to our warehouses and fulfillment centers around the world. Pack out can take anywhere from a week to several and once it is complete, shipping containers are arranged and sent to all destinations around the world for fulfillment.
5. We have received an estimate production timeline from our factory which should really narrow down our total time left to get this product in your hands. They’ve told us we are to expect a ship date of 132-220 days from today. Shipping will take a little time as well (described in the next section). This estimate includes licensing approval times. This should give us a realistic timeline to go off of from where we are now.
Most of the major licensing issues that would cause production delays are behind us but this gives us as clear of a timeline as possible. We unfortunately overshot our March 2019 estimate due to extended licensing approvals. (For those of you following the UTS system as a whole, we have started the approvals process already on our next project to help speed that up in the future).
Shipping (repeated from our last update)
1. Freight: All of the games come to our fulfillment centers and warehouses first by ocean liner. We can expect up to 3 weeks of ship time here plus a hold for customs, inspections and further ground shipping once it hits the port of about 1 to 2 more weeks.
2. Shipping to your door: Once our centers have received the product, we expect 1 to 3 weeks to fulfill the games to the backers and late pledges. At this stage is when you will get your actual and current shipping invoice. Because shipping prices change drastically over time and can end up costing us huge losses if we miscalculate, we have decided to give everyone actual shipping on this campaign which also means you get to take advantage of our bulk shipping discounts. Shipping will be sent at this time once your shipping invoice is paid and completed, so keep an eye out for that e-mail when the time comes.
SHIPPING NOTE - We will not have shipping estimates until we have the general size and weight of the games from our factory. At that time, we will provide some general pricing in case you are interested in adding additional content to your order at that time. All over stock of product produced will be available (as supplies last) to our backers and late pledges first, so please keep that in mind if you are looking to take advantage. Remember this is a Kickstarter EXCLUSIVE product and you will not find this game in general retail. Extra allotment will only be sold at conventions and special events.
1. We are still waiting on artists to complete our rule book layouts and hope to show off the first draft very soon! As soon as we have a working PDF, we will share it with our backers! We count on you to ask us as many FAQ style questions as possible at this time so we can clarify and update our rule book before production. We will also be keeping a live PDF available after production in the case of inevitable FAQs over the lifespan of the game.
2. More Videos: Angry Joe has patiently been awaiting his color samples and board/terrain samples from the factory to start showing you all the game in all of its glory! As mentioned above, all of the models “should” be in our hands in the next 8 weeks. That is most likely the soonest we can expect full game play videos to begin consistently. Before that time, we will be doing updates and potentially some update videos to keep our fans and followers posted.
The following weeks we will have quite a few things to show off on all sides of the project. We plan to continue posting updates periodically as significant content comes in.
Thank you all again for your support and we look forward to sharing our next update with you with tons of new game components!
Your Jasco Games Team