A great day for Mega Man!
It's a great day here in the office. While most of the crew who are normally here are off at Origins game convention, at least one guy who was left behind has been working diligently with Capcom on the board game. With that, we've hit another great milestone!
That's right folks! The game graphics are now fully approved! This is a great step as we now enter the final parts of production.
So what’s next, you might ask? Well, that's a good question. We've been asked by Capcom to give them a pre-production sample so that they may see the rest of the insides. They did say that if it doesn't hurt the production schedule too much, so we're checking with the factory on how much of a delay that might give. Thankfully, color miniatures have already been started, and we've been handing over approved graphics already so the production has been getting underway to try and shave more time off the total production schedule.
When will we have the game?
Another good question. Due to the fact that approvals kept going on and on, we aren't able to get this out in Q2, but we're going to wait to get a final date from the factory before we start setting expectations. We have asked for that and when we get it we will let everyone know. We're hoping to have a few extra pre-production copies to show people at Gencon, and to show off the game to people who are at the show.
Let me stop you right there. I know what you're going to ask now, and let me just put this right here:
So we apologize for the time it took to get this approved, but because it literally has aspects of all things in the game, it had to be approved at the end of the game. After countless edits, some slight wording changes and updated graphics, we hope you enjoy and it gets you ready for your first games!
We do appreciate everyone's patience on this project. It has been an incredibly long and arduous project, and we've learned a lot about the process along the way. We sincerely want to thank our backers for being patient while this game has taken shape. We've discussed at length how to avoid long delays like this on future projects, and while we will have announcements for other projects in the future, we're still focused on getting this game into our backers hands.