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The Blue Bomber blasts his way into the board game world!
The Blue Bomber blasts his way into the board game world!
2,639 backers pledged $415,041 to help bring this project to life.

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Support our friends: BattleCon Online!


Our friends over at Level 99 Games are in the midst of their Kickstarter for BattleCon Online. We're huge fans of BattleCon and have collaborated with Level 99 Games in the past, so we wanted to give them a quick shout out! Consider supporting what looks like a great project and help them make an amazing game even cooler by bringing it online:

Printer Update and Gencon


Greetings Blue Bomber fans!

Well, we're here again to show you the progress on the Mega Man Board game.  For those of you who didn't make it to Gencon and didn't get to see the advanced copies we had there on display and demoing.

For those of you who did make it, thank you for checking it out!  The printer said that there would be a chance that it wasn't going to make it to Gencon and we were happy that it was there.

Gencon 2015

Gencon was great this year.  On Tuesday night, the printer reps arrived with a couple of copies of the board game hot off the presses.  These were all done with the intent to get it at Gencon, and the results were great!  You can view the video of us un-boxing the game for the first time here.

We were allowed to have one of the great tables from Geek Chic to present our game on.  Geek Chic had a very big presence at Gencon this year, not to mention they had taken over a store in the mall near the convention center where they were showing off their tables and selling games.  Jasco Games was proud to have Mega Man™: The Board Game front and center in their store on the Wednesday before Gencon.  It was also the main part of our booth, and very active all convention!  People would wait for their chance to demo the game and see it in all its boxed glory!

Jasco Booth at Gencon 2015 with employees and volunteers
Jasco Booth at Gencon 2015 with employees and volunteers

We did work on a game play demo while we were at Gencon as well, however that video isn't ready yet.

News from the Printer

It has been quiet for things such as a final date from the printer, but we have received these things from the printer in regards to the box setup.  For those that don't know, we don't often actually make the plastic inserts, it's up to the engineers at the factory to make these.  Then they give you a great shot of how the game will be assembled in the box.  We can confirm (from many re-boxing during Gencon) that all the items fit very well back into the box after being assembled.

The main box is put together in several steps.  They sent us a PDF of it here.

They also gave us pictures from the expansion box, and the stretch goal box. You can see them below:

 And the stretch goal box:

Dice prints have arrived!


Greetings Blue Bomber fans!

We have been quiet, as there has not been much to report since the game went into production.  We have been talking with the printer mostly about various totals, which doesn't make for interesting news.  For instance, there are over 150,000 Mega Man models being made for the base game alone!  

Manufacturing Update

So we have dice to behold! Here is a small video showing off the dice:

 As mentioned, these are top of the line dice, and extremely cool to see. One thing that we've worked towards this entire Kickstarter is having the highest quality game. Not only has it allowed us to solidify our relationship with Capcom, we want everything in this game to look as good as possible on the table.  We have some great plans for the future of our board game!

Board Game at Gencon 

As noted in the video, the printer has said that there is a 95% chance that we will have the board game to show off at Gencon.  We will not be selling those copies, they will be to show off only. If you will be at Gencon, feel free to drop by, demo the game in person and see the insides of the box!

Other News from Jasco 

For those that aren't aware, Jasco Games has acquired the license for Street Fighter! The quality of the Mega Man game was instrumental in us getting this license and we have our backers to thank for this!  While this isn't direct news about Mega Man in particular, the board game announcement at San Diego Comic Con mentioned how good the Mega Man figures looked and the head of licensing even commented how great they were.  One might ask what else this has to do with Mega Man, but we will be announcing something at Gencon in regards to how Street Fighter and Mega Man can interact in the future! We will also have sculpts of the Street Fighter early sculpts for display and showing off the future board game there.  Be sure to drop by and get a demo!

A great day for Mega Man!


It's a great day here in the office. While most of the crew who are normally here are off at Origins game convention, at least one guy who was left behind has been working diligently with Capcom on the board game. With that, we've hit another great milestone!

That's right folks! The game graphics are now fully approved! This is a great step as we now enter the final parts of production.

Next Steps

So what’s next, you might ask? Well, that's a good question. We've been asked by Capcom to give them a pre-production sample so that they may see the rest of the insides. They did say that if it doesn't hurt the production schedule too much, so we're checking with the factory on how much of a delay that might give. Thankfully, color miniatures have already been started, and we've been handing over approved graphics already so the production has been getting underway to try and shave more time off the total production schedule.

When will we have the game?

Another good question. Due to the fact that approvals kept going on and on, we aren't able to get this out in Q2, but we're going to wait to get a final date from the factory before we start setting expectations. We have asked for that and when we get it we will let everyone know. We're hoping to have a few extra pre-production copies to show people at Gencon, and to show off the game to people who are at the show.

What about...

Let me stop you right there. I know what you're going to ask now, and let me just put this right here:

Mega Man™: The Board Game Rulebook

So we apologize for the time it took to get this approved, but because it literally has aspects of all things in the game, it had to be approved at the end of the game. After countless edits, some slight wording changes and updated graphics, we hope you enjoy and it gets you ready for your first games!

Once again...

We do appreciate everyone's patience on this project. It has been an incredibly long and arduous project, and we've learned a lot about the process along the way. We sincerely want to thank our backers for being patient while this game has taken shape. We've discussed at length how to avoid long delays like this on future projects, and while we will have announcements for other projects in the future, we're still focused on getting this game into our backers hands.

Update on Approvals, Unique Game Piece

Greetings Blue Bomber Fans!

So in the last update we spoke about the unique game piece, and how we had submitted the final graphics. We finally heard back from Capcom on several things, and we're here to update you with results.

Graphics Approvals

So apparently there is a new producer for Mega Man at Capcom. There has been some interesting notes on our graphics, but for the most part it's simply centering on the dice. We were asked to revise one of the dice faces last time, and now they're coming back with another. Originally, for our “Run” dice face, we evidently used unofficial artwork, but the rest of the dice faces were approved; with this latest pushback, we were now told that the “Aim” dice face was unofficial and couldn’t be used, but we learned at the same time the original “Run” face was official. We have 'officially' pushed back saying if possible we'd like the original “Run” dice face that we were told wasn't official but apparently now is as well as keeping the “Aim” dice face. This seems to be the big hang up right now. We have some emails going back and forth but are waiting to hear from Capcom on our dice proposals.

Color Game Pieces

Oddly, as the person who writes this update was starting the process, I received an email from Capcom approvals. And good news! All the color pieces have been approved! So we've already started production on all of them. The saga of this was that one of the Mega Man's had skin color on his neck, and Capcom wanted it to not be skin colored. However, when we told the factory, they decided that it was actually supposed to be an entirely different thing based on some artwork they saw somewhere and changed all the Mega Man pieces neck guards to be the same color as his chest. This of course, was not what we wanted, and we had to go back to them and then it took them a little while to get the models back to the original state and fix the one in question. With Fire Man, they wanted the flames lighter, removing the eyebrows from Oil Man, adjusting the pink on Rush to be lighter, and Sniper Joe to have a silver belt buckle instead of gold.

They asked us to submit when we had all of them, so even though we had the updated non-Mega Man pieces, we had to wait until we got the updated Mega Man. Now that the game piece hurdle has been finally crossed, we are now just waiting on final graphics approval and we hope that comes quickly.

Unique Game Piece

For the highest backers, we offered a unique game piece. This is something that we're producing through other channels since we need significantly less, and so therefore it's been started later. We used models as a base that had already been approved to try and speed the process. As you can see below in the images, we are having the unique game piece be Mega Man on his faithful companion Rush!

 We were waiting to make sure Capcom saw it first before we could show our backers, as they've requested to see things first lately.  However, now that they have seen it, we have it here to view.  They have some comments on how Mega Man is standing and some notes on Rush, you can see them here:

 Since we're not using a middle man this time for sculpts, our response time has improved greatly.  Today he gave us the following updates: