Dead Meat: Quarantine Zone America™
Dead Meat: Quarantine Zone America™
Dead Meat is an action-packed tabletop skirmish game, where human factions compete in the ruined wasteland of the zombie apocalypse.
Dead Meat is an action-packed tabletop skirmish game, where human factions compete in the ruined wasteland of the zombie apocalypse. Read more
About this project
Jasco Games is proud to present their newest project; Dead Meat: Quarantine Zone America™. Dead Meat is a 28mm, tabletop skirmish game set 4 years after a massive pandemic has toppled society and set man against man. While zombies are an ever-present threat, other groups of survivors pose a much greater danger – you’ll soon learn that the dead are the least of your problems.
This focus on battles between groups of survivors is one of the things that sets Dead Meat apart from many of the current offerings in the zombie game genre. While zombie-bashing is a lot of fun, the real horror of the genre comes from the lengths people are willing to go to in order to survive. Dead Meat brings this terrifying struggle to the tabletop.
The theme of personal horror goes beyond the game’s look and feel. The rules set has been crafted as a zombie survival game from the ground up, ensuring that each game has elements of drama, tension, and action that you have come to expect from the zombie genre. Check out the game summary below for more details!
Great game play and a strong backstory are all good, but we realize that high-quality, amazing looking miniatures is by far the most important factor in a miniatures game. We’re working hard with a cadre of talented sculptors to produce some outstanding miniatures that bring this twisted world to life.
to you by the creators of Mega Man™: The Board Game, Dead Meat: Quarantine Zone
America™ is the culmination of several years’ of game design and world building on the part of the game’s creator Ryan Miller.
Ryan’s a 15-year game industry veteran, having worked at Wizards of the Coast R&D as well as Games Workshop and Microsoft. He’s been a zombie fan since he first saw Michael Jackson’s Thriller in 1983! As a game designer and story writer, he’s always had a strong resonance with the genre, and Dead Meat is the result of his love of apocalyptic fiction.
Setting the game 4 years into the apocalypse allows us to show a different kind of apocalyptic landscape – where survivors have banded together into several factions, each with their own laws, ideals, and visions for the future of this fractured country.
Zombies: Not a faction in and of themselves, Zombies create a constant sense of urgency in the game. Read below to find out how zombies interact in the game.
Meat: Quarantine Zone America™ is a turn-based skirmish tabletop game. Players build armies representing their personal play style, and usually contain between 6-10 miniatures. There is no board or spaces necessary to play – you can outfit your table with terrain and cover however you see fit and battle over it!
While the heart of Dead Meat is all about the tabletop wargaming action we all know and love, it does contain several design elements that make it feel like a horror game, while also setting it apart from other miniatures game rules sets.
Every turn, each of your models gets a random number of action points that they can to spend to do actions, such as moving, aiming, swinging an ax or shooting a gun. If they end up getting few or no actions, this represents them hesitating in fear. Of course, they could also get several actions, which could mean a sudden burst of courage or rage! The random action point system brings a level of drama and action rarely found in miniatures gaming.
Of course, fighting can create a lot of noise. Guns are noisy. People crying out in pain or screaming in fear are noisy. All of this noise tends to attract hordes of undead, looking to spread their contagion and increase their ranks! While no player controls the zombies, they do get to deploy them at the end of their turns. The more noise your opponent’s team makes, the more zombies you will get to deploy on his or her side of the table, but the same is true for you! Learning where to place them is a large part of the strategy of Dead Meat.
Using zombies as a tactical element against your opponents, forcing them out of cover, or funneling them into lanes for you to better attack your enemy ensures that Dead Meat is a dynamic, fast-paced game. Players learn quickly that in order to survive, you must keep moving – finding good cover and staying there is a recipe for disaster!
For backing this project, we're starting our very own "Corpse Pile". This is a graphic that tracks the Stretch Goals that backers will receive. If your pledge level includes Stretch Goals, you can reference the Corpse Pile to see what you're getting. Different levels get different amounts as seen below. Backers who have a pledge level with applicable Stretch Goals automatically receive a Corpse Pile right away with your base pledge. We will add to the Corpse Pile as Stretch Goals are unlocked.
The pledge levels will receive the following amount of Corpse Piles:
- Brains - None
- Fresh Meat - 1 Corpse Pile
- Lone Survivor - 1 Corpse Pile
- The Buddy System - 2 Corpse Piles
- International Buddy System - 2 Corpse Piles (closed pledge level)
- Vector Carrier - 4 Corpse Piles
The Dead Meat: Quarantine Zone America™ base box has everything two players need to start battling in the zombie wasteland. Much of the fun comes from creating your own teams, so we will make more miniatures available in the form of expansion boxes. These add-ons represent additional forces you can muster to bring about different tactics to your games!
- To purchase an add-on, you follow these steps:
- Click on the blue "Manage Pledge" in the top right of the Kickstarter.
- Increase your pledge by the cost of the add-on(s) you wish to receive.
- Keep your pledge level selected.
- At the end of the Kickstarter, we will send you a Kickstarter Survey which you can use to choose which add-ons you wish to receive.
If you chose the "Fresh Meat" pledge level, you can choose two of the following boxes below for your pledge. For any add-ons, this is done by increasing your pledge amount by the box price.
Also, Jasco Games is the publisher of the Universal Fighting System CCG, and for this Kickstarter, we're making exclusive "Dead Meat: Quarantine Zone America™ promotional characters that you can get early with the purchase of our "Intro to UFS Bundle" (to our licensed territories). Contains two collector tins, the exclusive Dead Meat Promo cards, and one box of Red Horizon.
For Dead Meat: Quarantine Zone America™, we have two types of rewards that will happen when we reach certain markers. First, we have stretch goals. These are rewards that backers will receive when the funding reaches a certain level. These will be clearly marked as stretch goals.
The other markers are called unlocks, and those unlock additional options for add-ons for backers to purchase. This will include additional faction boxes, and new special rules and models. Our stretch goals will be displayed in the "Corpse Pile", which you can see below. We're including what is in the corpse pile right away with your base pledge, with any any pledge level that is allowed Stretch Goals. The pledge levels will receive the following amount of Corpse Piles:
- Brains - None
- Fresh Meat - One Corpse Pile
- Lone Survivor - One Corpse Pile
- The Buddy System - Two Corpse Piles
- International Buddy System - Two Corpse Piles (closed)
- Vector Carrier - Four Corpse Piles
We even have achievement goals for Facebook shares, Likes, and Kickstarter backers. The goals are dependent upon the game becoming funded, and so rewards will be given out if reached and the game reaches it's goal. Please be aware that the Facebook shares must be done via this Kickstarter page.
Jasco Games is pleased to announce that Ultra Pro, Storm Crow Games, and Level 99 Games are all sponsors to this project. We thank them for their support, and their help in making this project a reality!
Risks and challenges
As we found out with previous projects, from customs delays, to printing delays, to a shortage of the right types of paper needed, we've seen it all. There's always difficulty trying to deliver a project smoothly that has this kind of scope.
Our biggest challenge will be to keep the miniatures to the quality that we demand, and produce the highest quality figures for our backers. Printing challenges could potentially happen and slow down the project, and making sure colors in the print materials meet our standards as well.
We're in constant contact with our manufacturer and have great faith that we're able to meet any sudden problems head on and get them resolved.
With our Mega Man™ The Board Game project, we've hit snags in spots not even on our radar, and it makes us more prepared for this venture. As we continue moving that project into the final phases, the miniatures are with the manufacturer being engineered for colors as we speak, and the board and card graphics will be with the printer as soon as we can get everything through the approval process with CapCom.Learn about accountability on Kickstarter
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