Eternal War of the Candy Realms!
A silly and casual family appropriate game with a flexible fuel and loot system designed around a candy cartoon warrior theme!
Check out our low price and minimal shipping costs!
Eternal War of the Candy Realms!
The draft and battle game where your family can fight for real candy loot!
EMPIRE OF THE SIX CANDY REALMS, March, 2018 - Nearly every holiday inundates kids with heaps of tiny candy bars & treats; Halloween, Easter, Valentines, Christmas, New Years, Birthdays...
You've watched children divide up the loot before, fight over their favorites, or even indulge their OCD side a bit by laying it all out carefully.
A modern take on a classic game!
This is not just a simple little pathway-following adventure that promises more than it delivers... this is a full on sugar-fueled brawl for candy loot... that is easy to learn, but hard to master. Okay, but honestly NO ONE really wants to win ALL the candy.
I do get that... I think most kids and adults will understand that the humor in the game comes from reversing the feeling of having a deluge of too many sweets while allowing them to roleplay a different mindset.
I think most games will be an opportunity for sharing and for friendly silliness, and the idea of sportsman-like winning is an important idea explored in the game manual.
Eternal War of the Candy Realms features a full Tarot-inspired-and-sized deck of 78 original characters, each one sporting their own set of stats and a rare special attack to keep things interesting.
The twist that makes this game unique is that each character is activated with some sort of fuel, with the mechanics designed around using real sweets as part of the strategy and reward system. But the system is flexible, so if you don't feel like going through the trouble of using real candy... you can use many other kinds of easy fuel substitutes.
Tarot decks generally sell for $35 - $40, so I feel that the price of $30 for this deck PLUS 10 large cards, manual, box, AND dice is a very competitive price.
What's the gameplay like?
Players battle over characters to collect the strongest defenders of the Empire, and to gain control over the 6 Realms.
The first player to win 4 Realms, wins the game and all the loot that belongs in those realms! This way, the winner is only ever getting slightly more than half the total candy, and even the losers shouldn't go home empty handed.
Here's an intro video of the basic gameplay:
What if we don't want to play with real candy?
Pancreas shutting down? On a diet? No sweets? NO PROBLEM!
The candy loot substitution system makes it even easier to use ALMOST ANYTHING as FUEL for your chocolate dipped nightmarish combat scenarios!
A cheap and simple substitution is to cut up color construction paper into sets of equal sized rectangles. A more complex substitution would be to use everyone's favorite colorful plastic construction toy parts. Marbles, coins, poker chips, meeples, novelty toys, buttons! The limit is your imagination.
Why is using real loot such a great thing?
This is a GREAT new game style, because it allows players to bring strategy into a real world direction, by competing to win real candy loot!
That is an exciting and fun idea... imagine making up a play style designed around YOUR favorite sweets. You could play a heel, and trick winners with sabotaged candy, or invent a wrestler persona outfit for a tournament game! You are only limited by your imagination.
One of the things I'd love to try doing with Candy Realms, is to run actual tournaments at game shops!
Each player would have a set amount of candy loot "buy-in" to compete, but they get to choose exactly what they want to bring to fuel their cards.
And the winner would take home a prize of some kind! I would definitely award the player with the best costume or loot strategy.
I first had the idea for this game when I was a young kid. I remember playing other classic kids games, one of which has a similar theme, and thinking that it would be fun to make a game where the colorful parts and game bits were made of real sweets, or to make them part of the gameplay strategy somehow. So a few years ago, I realized that I had the game design tools necessary to really make that game.
I also noticed that there aren't a lot of games aimed at kids these days, and I thought it would be fun to make the art design very lush and textural and colorful, like real sweets.
I wanted to keep it light hearted and silly, and used a lot of gentle puns and parody so its fun for kids or adults.
Let's talk budget and goals!
I know how much work goes into a funded Kickstarter, so I waited until the game was 100% FINISHED AND PLAY-TESTED by dozens of groups, before even starting this Kickstarter.
The only stretch goal is that if I sell over 1,000 copies of this game, I will be able to afford to include a free 100+ card "Candy Loot Substitution" micro-sized deck.
I'm keeping my backer options limited to only 2 levels simply because I am being realistic and pragmatic. I doubt you want Candy Realms brand bookmarks and toilet plungers! ^__^
Because its being professionally printed by one of the best card printing companies around, I am confident that I can handle as many orders of the game, as backers are willing to make.
I am proud of this project, it represents decades of consistent effort, and I think the twist makes it truly unique and worth trying. I am excited to share this game with people here!
Here's the actual budget for the printing, at various levels of funding:
The chart above calculates all the costs of PRODUCING THE GAME, but does not include the Kickstarter fee (about $200 minimum in this case), the Payment Account fee (another $100 or so), and it doesn't include the cost of SHIPPING TO THE CUSTOMER ($6 a game to American backers, more for international shipments).
So if you are worried that it looks like I am charging to make a huge profit... I AM NOT.
I only really make a profit on this game, if I sell 250 or more copies. And all of my profit will be going into funding my next project, which is based around thermocasting. I'm saving up to buy a tool for my home business!
The funding goal of this kickstarter is set at the minimum that if it succeeds, I've already calculated the costs and can deliver you a great new game, printed professionally; including a full color custom box and rules manual, within a month or two maximum.
About Molly Michelle "Porkshanks" Friedrich: Drawn down by Cthulhu's minions into a bizarre terrifying maze of pulsing flesh, Molly has made a name for herself scrawling out frightening visions of parallel worlds, here-to-fore only glimpsed from the corner of your eye, darting from shadow to sewer grate while you blink.
Risks and challenges
Risks and challenges
This is my second game.
Hi, I'm Molly Michelle "Porkshanks" Friedrich, and I think this is the best game I've ever made, so far.
When I'm not being an Angellic protector of The Garden of Eden, I like to find ways to entertain myself and others. I've been working on game design for decades. I've contributed to numerous published works, in a few RPGs you've heard of and a couple you problably haven't, and made a handful of different settings for personal use with my friends... but the first game I published all on my own from scratch was called Katalyka, and it had a funded Kickstarter in 2012.
I screwed up, and was only able to send out about half of the completed games to backers, before the budget ran out. so I used my own funds to send out games to the backers.
I feel I've learned from that experience and I believe I'm ready to bring you an awesome new game, WITHOUT budget issues.
I was permanently injured in a vehicle accident in 2003, so my ability to raise funds to solve problems is very limited. I want to show I've learned from my previous mistakes, and also fulfill my promise to both new and old customers to bring them the best game I could make.. this time without any problems.
I've had a successful career as an artist, selling over 400 unique jewelry pieces to customers all over the world, over 1000 foam novelty cartoon prop items, having participated in numerous gallery shows, being covered by newspapers, magazines, and websites, and even having work shown in the Museum of the History of Science and Industry at Oxford University in England. Other than the troubles with my first Kickstarter, I've only had one outspoken unhappy customer, so I don't want to leave a partially failed Kickstarter as my legacy!
My first kickstarter was too ambitious, had too many parts, and was overly complex.
One of the driving design fundamentals of Eternal War of the Candy Realms was to only use a few simple game mechanics with a really fun and unique twist!
I tried printing Katalyka myself. It had over 4 decks with a total of 361 cards! No one was printing decks that large back then, so I decided to do it myself. WHICH WAS A HUGE MISTAKE. I ordered $800 of the wrong (and un-returnable) cardstock paper for my 4 color laser printer, and had to get a different printer and it just became a mess and I ran out of funds before I was able to fulfill everyone's order.
Eternal War of the Candy Realms is 100% finished and fully playtested for a year, its very concise but flexible, and its already being printed professionally by a leading card manufacturer (at my cost), so there won't be any unhappy production surprises!
I was being driven sane during the production of Katalyka.
I've worked thru my differences with life, and defended my crazy peaceful life, and I'm not being driven dangerously sane any more.
I don't use my game designs to coerce or manipulate anyone, and this game is no exception to that. I feel its a great wholesome experience, appropriate for ANY age, race or religion.
This time, I have carefully calculated all costs with the printer (see chart above), and have already tested the game with dozens of different players for over a year, because:
I want to inspire all potential backers to feel safe knowing I WON'T fail them.
Thanks!Learn about accountability on Kickstarter
- (30 days)