About this project
Thanks for the Support! 100% Funded! We'll include a free dice bag with every set! Adventure Series Unlocked! Education Expansion Pack Add-On Unlocked! Let's unlock the Sci-Fi Series! (See FAQ #2 for instructions on how to add-on playsheets). ***NOTE***ALL PLEDGE LEVELS ABOVE $50 TIERS RECEIVE ALL PLAYSHEETS FREE!!!
Play Smarter/Learn Faster
Use PlaySmart Dice in fun and original games we have developed, existing board games and RPGs, and help introduce them into your local schools with games that are great in classroom settings.
Why? traditional dice are surprisingly inefficient at reinforcing math fact fluency (what we used to recognize as mastery of basic arithmetic and times tables), and kids hate traditional learning tools such as flash cards. And when we game, we should try to maximize the impacts of fun, tactile play on long-term memory.
PlaySmart Dice remove the "easy" number operations, and emphasize harder to learn number combinations to ensure students become fluent on math operations that are critical to higher levels of achievement.
The Dice: The PlaySmart Dice set includes two "Mean 11" dice, twelve-sided dice with numbers 3 through 8 occurring twice, as well as two "Mean 13" dice with the numbers 4 through 9 occurring twice. The dice are big - 25mm - and fun to roll.
These dice also teach a natural sense of probability distribution and can be adapted to more advanced games involving the hardest to learn multiplication combinations as our child gamers grow.
Fun Tabletop Games (see game videos below):
Lucky 11 Vs. Mean 13: Players roll head to head to see who hits their target number quicker. Play to best of 3, 5, 7, etc. A fun micro-game that is a great decision-maker in family environments. Builds math fluency better than coin flips or rock/paper/scissors.
Double Done 151: A push your luck number tally game where players roll a blue "Mean 11" die and a red "Mean 13" die. First to 151 wins. Roll as many times as you want on any turn, but watch out! Double number rolls wipe-out your total to zero! Freeze your total above any increment/multiple of 25 to ensure future wipe-outs only go back to that number. Press your luck if you are behind, play more conservatively if you are ahead!
Score 24!: Roll all four dice up to four times in an attempt to get a sum of 24. Choose to keep certain face values on any roll, and get 0-6 points each round depending on how many rolls a player uses and the combinations achieved. Play until one player reaches a total sum of 24 from tallied round scores.
Add Two, Takeaway Blue: Learn harder sums and differences by adding two "Mean 13" dice and subtracting one "Mean 11" die and tally results. Players alternate turns and first one to a hundred wins!
Prime Time (video coming soon): A more advanced game. Sometimes called "Scrabble with numbers." Roll 4 dice up to three times, keeping any desired face results at any roll. Add, subtract, multiply or divide numbers to achieve the highest prime number result possible (prime numbers 1-100). Tally consecutive prime number results and first to 1,000 wins. Use timers between rolls for more advanced players. Game comes with prime number chart.
The Playsheets: themed games that are great for one or two players.
Solar System Explorer is part of the educationally themed sheet packs offered in original pledge tiers. Play reinforces math fluency in an extremely engaging and memorable way. Keeps players busy for a good while, and even early elementary school kids learn to play in minutes!
This playsheet (below), "Defeat the Hydra," is the first in a line of a fantasy and sci-fi group that will be part of an add-on if it generates enough interest. We will post that stretch goal very soon! By the time players finish this game, they have practiced (and anticipated) dozens of harder to learn number sums while making associative links to memorable game play.
Game Play Video Samples for Base Table Games and RPG game application (RPG video is last game video):
Lucky 11 Vs. Mean 13 game video
Double Done 151 game video
Score 24 game video
Add 2, Takeaway Blue game video
Mean 11 Dice Used in RPG Play (using conversion tables- see FAQ for more details on use)
Other Base Game Video Samples (coming soon to video if we can get the clips small enough--kickstarter has a data size limit in this space) Tell us what short clips you would like to see on the following games and we will update based on your preference: Tai Kwon Dice (face-off/bluff game), Double Done tournament/classroom version, and our theme-based play sheet number combination games such as Space Blasting Heroes, Galaxy Explorer, Endangered Animal Rescue, and World Traveler (PDFs to be made available if certain stretch goals met)
Initial run/mold of 5,000 (min order), 25MM "Mean 11" Die Sets: $1,500.00
Initial run/mold of 5,000 (min order), 25MM "Mean 13" Die Sets: $1,500.00
Approximate cost of shipping: $1,000.00
Prototype Costs: $480.00 for 30 25MM black laser etched sets (sets used in classroom groups to be distributed as gifts to "beta backers")
Project Costs (sunk costs not included):
Patent filings for base "Mean 11" and "Mean 13" sets, six-sided and hybrid constructs (one 3 and one 9 with all other numbers appearing twice): $525.00
Video production and props: $235.00
Graphic design and Logo: $350.00
Risks and challenges
Potential Risks: Although timelines and standards of product quality are always a risk when dealing with international manufacturing, Matt Fleming of DoubleSix Dice has been a great mentor on this front, and has graciously agreed to help me avoid potential pitfalls he learned during his successful dice Kickstarter campaign. We plan to use the manufacturer he has vetted and had success with after experiencing challenges with others.
All Kickstarter content copyright Jim Moran and PlaySmart Dice 2016.
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Basically we have identified number combinations (identified by their sums on two dice) which are the approximate probabilistic equivalents to rolling certain results on a D20. So if you needed to roll, say a 17 or higher during game play, you could look at our tables and tell the player which sums he/she would need to roll, or let him/her pick from a group of sums that is the near equivalent of the 20% chance one would have when normally trying to roll a 17 or higher (note our dice tables give slight advantages--between a fraction of 1% but less than 3% to the roller for a given result). We think giving kids a slight advantage for doing this work justifies the advantage--just think of the life-long recall they will have of harder to learn sums because of the association with intense game play! They also get a very early sense of probability distribution while they are at it!
You can add a playsheet pack (if we met our stretch goal for that pack) by pressing your "Manage Your Pledge" Button (must be a pledger to add-on and logged in) on your backer page, and increase your "pledge amount" by $10 for every pack you want to add (base education series, Fantasy Adventure series, expansion pack education series, etc.). Only backers who are on tiers of $15 up to $26 can add-on, and backers already receiving the 5 base education sheets do not need to add that one. Higher tiers will get the sheets anyway (Tiers of $50 and over), and the $9 tier will not have the correct dice to play all the games. When the project concludes, you will receive a survey that will ask you questions so that you can explain what playsheet packs you would like to add with your increased pledge. If you miss out on this phase, current backers will have a chance to add more sheet in pre-order phase but we cannot guarantee the same price.
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