Navigate the gritty world of a Revolution! Survive the streets and be aware of who you can trust in a city under siege. Read more
This project's funding goal was not reached on December 16, 2013.
About this project
The gaming veteran that helped create the cinematic look and feel for Grand Theft Auto III, Vice City, San Andreas, Max Payne I & II, Midnight Club Franchise, Manhunt, Red Dead Revolver, The Warriors, Alan Wake, and Homefront is now breaking new ground in gaming with the suspenseful action/adventure thriller 1979 Revolution.
Join the Revolution! Survive the uprising and betrayal. Based on actual events, 1979 Revolution delivers a deep narrative experience set in the gritty, tense underworld of revolution.
Starting its own revolution, 1979 Revolution pushes the boundaries of premium gaming. Offering mature narrative, with new media storytelling (historical assets, documentary content, graphic novel cinematics) and both suspenseful and engaging gameplay. All the while, natively designed for the touchscreen, 1979 allows wider audiences accessibility to the experience.
Visit 1979Revolutiongame.com for updates, rewards & news. https://www.facebook.com/1979revolutionthegame?ref=hl
- Exploration, Stealth, Decision Making, Mini Games, Collectibles
- Graphic Novel Style Cinematics
- Console Quality Production Value
- iOS, Android, PC/MAC
- Based on Real Events. Real stories, Pictures, Recordings/Footage
- Award Winning Cast
- 2 Hour Experience per Episode
- Native Design for Touch Screen
You play Reza, a young photojournalist in Tehran, during the electric and tumultuous days of the Iranian revolution in 1979. Without political or religious motivation, Reza is impassioned by the idea of change and embittered by the brutal loss of his cousin. He enlists in the revolution and becomes a key player in the ground movement to overthrow the monarchy. Only months after the victorious revolt, Reza is betrayed by the new regime at the hand of his best friend.
Visit 1979Revolutiongame.com for updates.
1979 delivers premium console quality gameplay that is designed natively for touch screen design. In the PC/Mac version special attention has been deliberately given to ensure the high quality standard in both graphics and experience. Built in Unity engine, the ultimate development platform used for creating games on IOS, Andriod, consoles and beyond, 1979 is a game intended for multiple platforms.
When designing the gameplay in 1979, we didn't want to re-purpose the same experiences of other titles. We take great pride in the fresh immersive experience that our gameplay offers - all the while keeping the player in a first person experience navigating and orchestrating a revolution. Whether you are avoiding detection by authorities, in a city under martial law, or you are forging new alliances to ensure your mission, or just shutting down the power grid - gameplay has been developed with great attention to creating a world of jeopardy, emotion and suspense.
- Exploration - Explore a city under martial law and avoid detection.
- Narrative experience - Experience a deep immersive story.
- Stealth - Hide and take cover from imposing threat of being captured by the police.
- Mini Games - unique mini games such as Triage, Shutdown Power Grid, Navigate-a-Riot, Lead Escapes, Rock Hurling, Dark Room Processing, Graffiti Tagging and more.
- Critical Decisions - Make decisions that affect the outcome of your character's story.
- Collectibles - Collect Real photos, recordings and intelligence.
- 1979 Revolution is available on iOS/Android, PC/MAC with a target release of 2014. However, as the funding grows, so can the game, with additional platform releases!!!!!!
1979 Revolution breaks new ground in gaming with its usage of real historical assets.
- Take photos of actual historical events and compare them with the real ones.
- Watch actual stock footage.
- Trade contraband recordings. Listen to them with subtitles.
Collaborator Michel Setboun is a French Photojournalist who documented both sides of the Revolution in Iran 1978-1980. When taking photos in the game, you can compare your photo with the one taken by Michel Setboun in that same time in history.
Cinematics -In order to create a more dynamic experience in 1979 Revolution, we decided to go with the art look we love - graphic novel style for the cinematics.
Our concept artist and cinematic artist, Mr. Phoenix (an alias), is a standout young artist from Iran who has been working with us for several years. Due to the political sensitivities that relate to 1979 Revolution, Mr. Phoenix had to flee Iran. While relocating to the far corners of the world, he still continues to create the cinematics and concept art for 1979.
Fully rendered 3D Animation- Creating console style animation as well as using facial and body motion capturing.
Environments - We've paid meticulous attention to creating the environments and characters to be authentic and period accurate. By sourcing a number of photos, public and private, and hearing personal testimonials we've pieced together what we can proudly say is a conscientous depiction of the Tehran in 1979.
Visit 1979revolutiongame.com for updates and announcements on our ever growing cast.
We are thrilled to announce our SUPER talented cast that have breathed life into the script. Characters you remember, from the outstanding Navid Negahban who plays Abu Nazir in Showtime's Emmy Award winning Homeland to the stunning Farshad Farahat of Ben Affleck's Academy Award winning movie, Argo. 1979 boasts gaming icons like James McCaffrey, the voice of Max Payne and Mathew Porretta, the voice of Alan Wake to join the cast.
Their support, creativity and dedication brings 1979's premium narrative experience to the next level! We look forward to announcing the names of the ever growing amazing cast.
The Iranian Revolution of 1979 is a defining story for me. When I was 10 years old my grandfather took me by the hand and brought me to the streets in Tehran so I could witness what was happening in our country. In 1980 my family left Iran for good. Since then I grew up in Canada, later to move to my hometown of New York City.
Today, Iranian newspapers have wrongfully called me a spy for the US government because I am making this game. This accusation means that I can no longer return to Iran to see family or expose my children to the rich and beautiful culture that has made me who I am.
With the continuing tensions between the West and Iran and then the arab spring, and revolutions taking place all over the world, I felt the time was right and there was an opportunity to highlight the universal themes of revolution. I felt I could contribute to the discussion in a way that would be entertaining, engaging, important and authentic. By turning the gamer's lens on Iran's Revolution of 1979 more people could engage with the complexities of the time and unwind history and ultimately demystify a people and country that is not often understood in the west.
Please visit 1979revolutiongame.com for updates on new members of the team.
New media studio based in New York City - with an animation studio in Toronto - founded in 2008. Developed by industry veterans who've worked on AAA games such as blockbuster franchises Grand Theft Auto, Max Payne, Bioshock, Manhunt, The Warriors, Alan Wake & Homefront plus iOs hits such as GEARS, Robokill 1 & 2 and Apocalypse Now comes a game that brings the high production value and deep narrative of AAA games to the touch intuitive screen of tablets and smartphones as well as PC/MAC and the console downloadable world.
iNK Stories creates Video Games, Graphic Novels, Documentary and Narrative films. We've got big ideas and the steam to achieve them.
We have the pipeline, down! Our expert team has completed a 20 minute prototype of 1979 Revolution. By creating a vertical slice and having all prototyping complete, we've encountered and addressed all the challenges already! As soon as we get the funding green light, we will be ready to apply all of our lessons learned and swing into full production to complete 1979 Revolution - Episode 1 - Black Friday.
- We've created an open dialogue with the relevant publishing and distribution channels.
- Our grass roots marketing team has been thrilled by the continuing interest from major press outlets. From CNN, BBC, Guardian, New Yorker, Kotaku and even Playboy - people have already showed us an unsolicited outpour of interest and support. We are excited to continue spreading the word so we can get the game into the hands that count - gamers! In the end we are not making the game for ourselves - we want YOU to enjoy the thrill ride of 1979.
- The funds raised from crowd funding will allow us to go into production and allow us to release in 2014.
Very simple, we are putting it all into the game. We see this amazing gesture of your faith as an opportunity to push the boundaries of gaming.
Making the prototype allowed the team to create and test the pipeline, now we need the funding so we can execute.
As of December 16, 2013 we are crowd funding on www.1979revolutiongame.com - were we are continually updating rewards, behind the scenes access and releasing breaking updates.
1979 Revolution is a game that is blazing its own path; with sophisticated narrative content, use of historical assets, new media mix of gameplay. Because of the exciting new way we are approaching gaming, Crowd funding allows us to speak to audiences directly and nurture an open diaolgue that can help us deliver, together, the best game! Crowd funding brings the ability to innovate without the censorship of big publishers. We are deeply grateful to our backers for being so supportive and generous. 1979revolutiongame.com is our mouthpiece to an online community of supporters, like you, who back inspired projects and people.
More rewards available on 1979revolutiongame.com
We don't want to get ahead of ourselves... however...
Having said that, we have a list of substantial and exciting additions for the game. Please stay posted for updates and details!!!!!!
Risks and challenges
Among the regular challenges that a gaming studio faces, we have some that are unique and specific to our project. One is staying true to the time period in art and story. With limited and delicate access to Iran, we have to reach out to individuals and institutions to find reference materials, like photographs, footage or personal testimonies to flesh out the world and the stories. Luckily, we’ve had our noses to the grindstone and we’ve been reaching out to many people in our network and creating an even bigger one - where we can access non public assets.
Because "1979 Revolution" is blazing its own path, the risk and challenge becomes in educating audiences about new media content. We have to over deliver to ensure that the content is alluring in ways that brings new audiences to appreciate the sophisticated, true events as the backdrop for gameplay.
Another challenge has become our own ambitions: bringing AAA gameplay to the tablet. Technological limitations in telling the ambitious story and gameplay that we have on paper. Fortunately our team is on it. We are picking our battles and finding ways to work within the technological limitations to bring new and exciting content.
Finally, as with all projects, a risk and challenge is staying within the confines of our budget. With the vertical slice under our belts, we have a realistic idea of the costs of making our game a reality.Learn about accountability on Kickstarter
So far so good. We've been in contact with Apple - sharing assets, etc. They have been both supportive and encouraging.
In addition to iOS - our first stretch goal will allow us to launch Android, PC/MAC. We are using the Unity engine which will allow us to easily port to these operating systems.
Yes. We plan on localizing the game into many languages. We will keep you posted on details.
- (33 days)