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Glorantha: The Gods War board game combines asymmetric strategy with fantastic plastic figures.
Glorantha: The Gods War board game combines asymmetric strategy with fantastic plastic figures.
Glorantha: The Gods War board game combines asymmetric strategy with fantastic plastic figures.
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Sandy's Design Corner: The Minions (Barbarians & Broos)

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6-8 Player Map Progress

Just over $20,000 to go and we'll proc the 6-8 Player Map (see the Quagmire Update). We're half-way through the challenge and going strong. Thank you all for your help getting the word out. 38 hours to go! 

 

Sandy's Design Corner: The Minions

The Barbarians
The Barbarians

 

Storm’s Barbarians do not have a special Gift or ability associated with them. They are, nonetheless, critical units for Storm’s empire.

The most obvious reason they don’t need their own Gift is that they already benefit from Storm’s other useful combat tricks – out of Storm’s 6 Gifts, 5 are battle- or movement-oriented. They have a nice one-two punch.

Step One: build your Ziggurat, leaving you with no Temples.

Step Two: leap a Barbarians from the Ziggurat to various undefended enemy Shrines, up to two Areas distant. You can send your Champion too, if you like.

Step Three: your enemy can only muster a unit to defend one of his shrines. Attack an unprotected one, and replace it with your Temple, via Insurgency. If your Champion was sent, he can use Single Combat to dispose of a defender in his Area.

Step Four: leap from your new Temple to another target.

Please note that even if you are suffering under the effects of your Honor weakness, it is still a pretty good deal to be planting your Temples on the map in place of enemy Shrines. Anyone else who wants to place a Temple by conquest has to send 2 units to ensure success. 

 

The Broos
The Broos

 

Chaos’s Broo Minions also don’t have their own Gift, but they of course have two special features. First is that Chaos gets 6 of them (everyone else only gets 4 minions). Second, the Magna Mater is able to spawn all of them when she uses her Irruption ability. In effect, for the cost of a Chaos Nest (1), you get 6 broos, and it’s nasty indeed.

Often this army is led by Magna Mater herself (and later, the Mad God) and it is a terrifying force, sweeping all before it. Unfortunately this may happen too late in the game to gain the full effect, so you have to balance getting the army out early with keeping your Chaos Nests up and running. After all you have only 6 buildings – the other factions have 10.

Another useful feature of the Broos is that because they are cheap to acquire, you don’t care if they get killed. In fact, you like it – because this boosts the Mad God. You really have no reason to spare the Broos’ lives, and may as well hurl them boldly against the mightiest enemies.

Wyvernsrose, A V Jones, and 76 more people like this update.

Comments

    1. Rich Fleider Collaborator on August 26, 2016

      Hey, you should always lead with your strength.

      Also, his other arm ends in a hoof. I'd pay money to watch him eat spaghetti. You know, from a safe distance away outside of grappling range.

    2. Missing avatar

      Chris Lemens on August 26, 2016

      For those who were wondering about the broo sculpt, the broo in the image corresponds to the sculpt: he is standing with his groin thrust outwards (cuz he's a broo) and he's got a tentacle instead of an arm hanging behind him (cuz he's a broo).