Stretch Goal: Advanced Adversaries
"There squatted a stinking circle of the toadlike moonbeasts and their almost-human slaves. Some of these slaves were heating curious iron spears in the leaping flames, and at intervals applying their white-hot points to three tightly trussed prisoners that lay writhing before the leaders of the party. From the motions of their tentacles Carter could see that the blunt-snouted moonbeasts were enjoying the spectacle hugely..." (The Dream Quest of Unknown Kadath; H. P. Lovecraft)
Once this Stretch Goal is funded, we will augment some of the current entries in Sandy Petersen's Cthulhu Mythos for Pathfinder with unique versions, making them more horrifying than the 'normal' versions players may be expecting. Perhaps there will be special rules for deep one druids or moonbeast wizards... Help us fund this goal and you'll be able to find out!
Nothing gets GM blood flowing like plunking a dozen or more models down on the table and watching your players reach for their dice. It’s even more satisfying adding classes levels to these creatures and creating a truly diverse, dangerous, and memorable encounter . Instead of the players thinking they will be cleaving through a sea of enemies without thought, now the players realize they may need to think and plan.
Lovecraft’s tales are filled with intelligent entities. Indeed, beings that are more intelligent than humans are more common than otherwise. Most of them can’t fit into human culture (it’s hard to imagine an Elder Thing or Fungus from Yuggoth hanging out at Ye Ole Tavern). However many of these beings have training, even training far beyond what humans and other sentient races can conceive. Some are similar enough culturally to human to at least have class levels - such as moonbeasts or deep ones.