“After a strange vision this man published a tale of Carter’s vanishing, in which he hinted that the lost one now reigned as king on the opal throne of Ilek-Vad, that fabulous town of turrets atop the hollow cliffs of glass overlooking the twilight sea wherein the bearded and finny Gnorri build their singular labyrinths.” (Through the Gates Of the Silver Key; H. P. Lovecraft & E. Hoffman Price)
Gnorri are amphibious Dreamlands ‘merfolk’ that are fully playable on land as well as in the sea. While some have two arms, many have three or four arms, giving them many exciting combat options and access to exotic weapons. In the book, we will explore the full potential of this humanoid-hybrid as a playable character race in Pathfinder.
These amphibious beings are able to survive on both water and land, and carve out extensive grottos into coastlands. They are perfectly able to communicate with and interact with other species in a friendly manner, and when they do have conflicts with humans, for example, it is resolved in human fashion, with a war or a negotiation. Their extensive access to undersea treasures makes them desirable trading partners.