Today is a special update, instead of one stretch goal. We have a DOUBLE STRETCH GHOUL! That means that not only are we going to increase the amount of Mythos Ghouls in your Horde Kit, and we are simultaneously going to unlock Mythos Ghouls as a PLAYABLE CHARACTER RACE in Pathfinder.
If we continue to grow the way we are, we’ll unlock both of these great stretch goals in no time! So get out there and tell everyone that you want Mythos Ghouls as a playable race!
Lovecraft’s mythos ghouls are immortal, but not undead. In fact, they often feed on undead, treating zombies or mummies much as handy meals-on-wheels.
They are, often, immune to normal undead innate powers. But his mythos ghouls are more dangerous than any mere undead, even to humans. They are actually connected to other sentient races – their babies are adaptable, and neutral in appearance, and they can swap them for our own, “trading places” as it were. While most commonly swapping with human babies, they can swap babies with elves, dwarfs, and other species. The kidnapped infants are raised as ghouls, and the transplanted ghoul changeling becomes part of human (or other) society, adapting its appearance to look like the host species, but corrupting all around him.
In addition, even an adult sentient, under the influence of ghoul contact, can transform over time into a true ghoul.
The other ghoul ability, which is utterly terrifying, is that they don’t just eat corpses – they absorb knowledge from the corpses they eat. In general, the older and more withered the corpse, the higher percentage of knowledge they can gain. So fresh corpses are really only good for filling the belly, while a millennia-old pharaoh’s mummy is a treat indeed! Thus, ghouls specifically seek out the bodies of famous leaders, geniuses, and wizards, sharing the feast among several ghouls, all of which now take on part of the knowledge of their prey.
Some ghouls as a result are wiser in knowledge than any mere mortal could ever be.
Mythos Ghouls as player characters – while Mythos ghouls are clearly malign, carnivorous entities, they are not necessarily evil, any more than a hyena is evil.
Of course, yes they sometimes eat people, but not (usually) their friends. They are also able to communicate with and interact with humanity, and even make treaties and pacts. After all, they can have the knowledge of deceased human diplomats to guide them.
A player character ghoul has some basic choices about how he got that way. For example:
- He might be a ghoul changeling, left in a cradle in his stepparent’s home, only recently made aware of his heritage.
- He might be a stolen baby raised as a ghoul, of normal healthy parentage, but now with ghoulish traits.
- He could be a human (or other sentient) who has had extensive contact with ghouls and started “the change” over to ghoul-hood.
- He could be a pure ghoul who ate a corpse he particularly liked, perhaps an adventurer, humanitarian, or famous counselor, Now he is interested in human or other civilized race’s society. Desiring to join these civilized people and develop friendships through adventuring, exploring, or at least studying these societies for a few decades.