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An exciting co-op board game in which post-apocalypse heroes confront the hordes of Hell.
An exciting co-op board game in which post-apocalypse heroes confront the hordes of Hell.
An exciting co-op board game in which post-apocalypse heroes confront the hordes of Hell.
2,498 backers pledged $514,427 to help bring this project to life.

Gift Cards - Sandy Design Corner

Posted by Arthur Petersen
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Sandy’s Design Corner – Rapid Fire & Sergeant Gift Cards!

We have termed the player upgrades “Gifts” under the concept that they are talents or blessings of some sort.

The Gifts are an extremely important part of the game. Your hero has his own tech tree, with his own unique upgrades, but every time you play, you’ll be buying different gifts to put into those slots, and that is a huge part of the game. (What this means in effect, is that every time your Hero levels up to the next slot in his tech tree, he or she is always gaining two bonuses: the inherent bonus or ability on the hero sheet, as well as the new gift received!).

We have introduced 5 new gift cards for the next Stretch Goal. They are intended to be shuffled into your mix, and drawn randomly with the rest.

All gift cards come in multiples. This is not only so it’s possible for two players to get the same card, but also so if a card gets discarded, there’s a chance it will come up again.

Sergeant (3 cards)

This card costs Luck. Spend 1 Luck in the Ambush segment. ALL Ambushes on the map increase their attack dice by one level. For instance, if you have 3 Army in a chamber, normally they’d roll 2d6. If you activated Sergeant, they’d roll 2d8 instead, which gives them a much better shot at killing Fiends and Cacodemons (not to mention lesser enemies).

This is a really great card, and its only drawback is that it costs Luck, which is in short supply. The lesson is, save your luck – don’t spend it all in the early game. You might want something like Sergeant later on.

Rapid Fire (2 cards)

The Rapid Fire Gift lets you take your 1d10 attack and turn it into 2d6, or your 1d12 attack and turn it into 3d6. Why would you do this? There are two reasons. First, because you are trying to mop up a bunch of weaker enemies, such as Limbo or First Circle minions. Rolling 3d6 lets you kill multiples and earn more courage. Second, because sometimes this gives you a better chance to score a hit on a more powerful demon. For example, 1d10 has zero chance of killing a Cacodemon, which has a toughness of 4+4, requiring two rolls of 5 or more. But 2d6 gives you 1 chance in 9 of killing it. That’s not much, but it’s better than nothing.

Or say you are battling the Hellhound, with its toughness of 4. If you’re trying to smack it with 1d10, you have a 60% chance of getting a hit. But with 2d6, you have a 46% of getting 1 hit, and about a 10% chance of getting 2. That’s slightly better, with an average of 0.66 hits per roll on 2d6 as opposed to 0.6 flat on 1d10.

And Rapid-Fire was custom-made to injure enemies like the Catoblepas, with a toughness of 2+2. You have a 44% chance of scoring a hit with 2d6 – a heck of a lot better than the 0% chance you have with 1d10. Anyway, it’s all math, so if you hate numbers, let someone else in your gaming group take this gift. Or you take it if you just want to mop up the small fry and harvest LOTS of courage.

 - Sandy

Where's the new Gift Card Look from Universal Head?

It's coming....

Comments

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    1. Sean on

      After a few of our PnP game I
      I had two gift suggestions of Lance Corporal that allows you to pay 1-3 luck to move 1 trooper per luck spent in your current area into an adjacent area.

      Shield of Heathen Gods- 7s rolled by demon attacks avoid damage and instead heal 1 health. 6s rolled by demon attacks cannot be absorbed.

    2. diversionArchitect on

      Professor Maxwell drools at Sergeant. Glad to see even more gifts!