The Stars Align Today!
Planet Apocalypse launches as the sky moves in synch. Today the Blue Moon, the Blood Moon, and the Super Moon all combine for the first time in over a century. The Blue Moon occurs when two full moons happen in the same calendar month. Today. The Super Moon occurs when the full moon is at perigee (it’s brighter). Today. The Blood Moon occurs during a lunar elipse, when the moon appears to turn red. This happens as well, though it won’t be visible in the USA till late Wednesday night.
Also, it's my youngest granddaughter, Zariah Alice's first birthday!
Thank you all!
We are so appreciative of your support! Planet Apocalypse has funded with amazing speed, and we are excited for the ride ahead. We have lots of surprises and treats for you all lying in store.
Sandy’s Background in Co-op Gaming
This is the most complex and in-depth co-op game I’ve ever designed. If you’re wondering what other co-op games I can take to my credit, let me list a few:
- Arkham Horror – yes, I know you’re thinking “Isn’t that by Richard Launius?” and of course it is. Richard is a terrific designer, and I count him as a friend. When he first wrote Arkham Horror, back in 1987, I had the privilege of being the game’s developer. As such I had to write the final version of the rules, design the monsters, tweak the areas, etc. etc. That’s what developers did back in the day.
- Doom, Doom 2, Quake – yes I know that first person shooters are now famed as competitive duels, but when I worked at id Software, and we developed Doom, Doom 2, and Quake, we designed it as much or more for co-operative games as deathmatch. Try playing these games as a team and you’ll see. I did 20 of the 27 levels in Doom, 17 of the 32 levels in Doom 2, and about a fourth of the levels in Quake. I also was responsible for naming the levels, ordering the levels, figuring out weapon & monster stats etc. Of course, since this were computer games, they were a group effort. The Carmacks & Johns did the amazing work to create the systems and appearance, but it fell on me to turn their art & programming into a game.
- Orcs Must Die: the board game – this was launched by us in a Kickstarter campaign back in 2015. It is a fully co-operative game in which you must survive against hordes of orcs and monsters. It is a much lighter game, strategy-wise, than Planet Apocalypse.
Sandy’s Design Corner: why isn’t there a head-to-head version of Planet Apocalypse?
After all, even Orcs Must Die and Doom had player-vs-player aspects. Why not Planet Apocalypse? Well, this may be one of my shortest design corners ever. The answer is simple – because by NOT letting a player be the demons, I could have the demons be as terrifying, as extreme, and as over-the-top as I wanted. It’s that simple. The demons in Planet Apocalypse have such striking designs I wanted their reality in play to equal the terror of their appearance. I think I’ve succeeded, and I hope you agree.
Try Planet Apocalypse NOW!
Seriously. You can download a print-and-play version right off the main campaign page. The only thing you'll need to provide is dice.
While the art by Keith Thompson and the fantastic miniatures are certainly highlights of this game project, the gameplay itself is outstanding, and we really think it can sell the game.
We think this is one of the most intense and fun co-op games ever designed, and so we want to prove it to you in the best way possible - by letting you play it for yourself to see! Just download the rulebook and these files, then print the files and play!
We've just uploaded a new version of the Print and Play that divides the two core game maps into 8.5x11 inch pages so you can print them and piece them together!