Cthulhu World Combat combines turn-based strategy gaming with H. P. Lovecraft's cosmic horror! Read more
This project's funding goal was not reached on December 3, 2012.
About this project
you so much to all of our backers for supporting our Kick starter.
Even though we fell short of our goal, this wasn't a failure.
After hearing the abundance of feedback from our backers and fans, we learned that an IOS game isn't the way to go.
We still very much
want to create a great game for the fans...
So we are introducing a new Kick starter in the near future for an all-new original Cthulhu board game!
We want to keep the core idea of Cthulhu World Combat, but translate it into a strategic board game.
The game is themed on the topic of the Great Old Ones warring over Earth.
The map is of Earth, divided into regions (kind of like Risk, except with larger zones - Africa is only 2 areas, for instance).
Right now there are four factions - Cthulhu, the Yellow Sign, the Crawling Chaos, and the Black Goat. Each faction has around 20 little plastic figures, in 5 different shapes. For instance, the Black Goat faction has cultists, ghouls, fungi from Yuggoth, dark young, and Shub-Niggurath for its units.
We're currently working on the art, going through more vigorous play testing, and are getting close to a final prototype.
We have big plans for this game and really want to make something the fans of H.P Lovecraft, and strategy games are going to be excited about.
We hope to see your support again for the board game.
Follow us at CthulhuWorldCombat.com for upcoming news on the board game!
Sandy Petersen and the Team!
We've listened to your outcry! An Android and Kindle version of our game will be released even if the stretch goals aren't met. We want to provide an opportunity for as many fans to be able to enjoy the game as possible.
Here's a link to our official update page, feel free to leave comments. We want to make this game the best that it can be, your feedback is important to us!
“Cthulhu Still Lives …” H. P. Lovecraft
More than a half-century ago, Howard Phillips Lovecraft changed the face of the horror genre forever. Since then, Lovecraft’s works have influenced or inspired every modern horror writer as well as hundreds of horror films, from Alien to In the Mouth of Madness to Hellboy. His most famous creation is the Cthulhu Mythos, a cosmos filled with alien and interdimensional horrors. Lovecraft encouraged other authors to use the Mythos in their own writings, and it has spread like a fungal growth, inspiring books, comics, movies, and of course, games.
In the Mythos, a terrifying variety of alien entities, species, and even gods are constantly threatening humanity’s existence. But humanity is not seen by these beings as an enemy – more of an irrelevance. These alien horrors do not even always obey the natural laws of our universe, and have inconceivable powers. To our perception, they seem foul and horrible, but their actual motivations are unthinkable.
Inspired by this work, Sandy Petersen got his start in gaming by developing a tabletop roleplaying game based on the Cthulhu Mythos. This game was named Call of Cthulhu after one of Lovecraft’s stories and has proved a cult success over the years. His upcoming game, Cthulhu World Combat, is the next chapter in this beloved mythos.
With your help, we hope to expand the game to other platforms someday, and this process will be greatly accelerated if we meet the appropriate stretch goals.
Today, our mission is to create a great strategy/horror game for the iOS system (iPad/iPhone) that Lovecraft himself would be proud to play. Cthulhu World Combat is the first Cthulhu Mythos product in which YOU play as one of these alien gods yourself. The game takes place after the Old Ones have returned to the Earth. You strive to occupy the world for yourself, and compete with the other forces of destruction A.K.A. your friends. Only one can control the ruins of Earth in the end.
Like the Cthulhu Mythos, turn-based strategy gaming has survived the test of time. From Empire to Civilization to Heroes of Might and Magic, we have enjoyed these games. The idea behind Cthulhu World Combat is to take this basic game system and apply it to the Cthulhu Mythos. In terms of gameplay, Cthulhu World Combat probably resembles the Nintendo product Advance Wars more than any other game, but, predictably, Sandy Petersen’s twisted mind has added some significant innovations.
If you are not familiar with Advance Wars, it is a top-down turn-based strategy game in which the players produce aircraft, tanks, and ships and then try to destroy their enemies and capture their base. The most obvious difference in Cthulhu World Combat is that you are producing monsters, cultists, and other such creatures instead of mechanized weapons. In Advance Wars, all factions have access to the same weapons. But in Cthulhu World Combat, each faction has its own loyal monsters unique to it.
Cthulhu World Combat is a multiplayer game, though it also supports singleplayer. Turns are short, lasting only a few minutes at the most, so you can take a short break to play a turn at any time during the day or night. You can have many games going on at once, as with other turn-based iOS games such as Words With Friends.
Behind every great project, there is a talented team driven by a shared dream. Our dream started over 30 years ago, when Sandy got his start in the game industry in the early 1980s, where he first designed paper roleplaying games. His best-known work from that time is the cult game Call of Cthulhu, which has been translated into many languages and is still played world-wide. He also worked on many other roleplaying projects, such as Runequest and Elfquest, and was instrumental in the creation of dozens of supplements and game aids.
In 1988, he left paper games for the computer game world. He has worked for Microprose, id Software, and Ensemble Studios, where he was involved with Civilization, Doom, Quake, and the Age of Empire series, among others.
Eventually Sandy partnered with the techno-whiz Drew Fisher of Barking
Lizards Technologies, with the shared goal to unite his design lore with the
convenience of mobile gaming. With Barking Lizards' expertise, Cthulhu World Combat will not only be a terrific social game, but will be easy and fun to play with modern hand-held systems.
With the support of a core team of industry veterans, Sandy’s passion for both digital gaming and Lovecraft will be combined in their dream project – Cthulhu World Combat.
This team has a proven track record, and our members’ games have sold tens of millions of copies worldwide, and has received dozens of awards from the game industry.
Board Games, Roleplaying Games, & Film:
The Whisperer in Darkness film \ Petersen’s Guide to Creatures of the Dreamlands \ Petersen’s Guide to Monsters \ Arkham Horror \ Ghostbusters roleplaying game \ RuneQuest 3rd edition \ Elfquest roleplaying game \ Call of Cthulhu \ Over 30 paper game supplements and products from 1981-1988
Age of Empires 3 \ Halo Wars \ Quake \ Age of Mythology \ Rise of Rome \ SiN \ LUXOR \ Doom \ Tony Hawk 1 N64 \ Doom 2 \ X-Men Legends 1 \ Symbian \ Civilization \ Age of Empires 2 \ Dr. Floyd’s Desktop Toys \ Star Trek Elite Force II \ The Titans \ Sid Meier’s Pirates The Conquerors \ Sponge Bob PSP, PS2 \ Spiderman N64 \ Hexen \ Heavy Metal F.A.K.K. 2 \ Elder Scrolls Oblivion \ J2ME, Brew \ Duke Nukem 3D \ Snakes 2 NGI Symbian \ Lightspeed \ X-Men Legends 2 Symbian \ CounterStrike CZ / Xbox \ C & C 10th Edition PC \ SiN Episodes \ Activision Anthology PS2, PC \ Fallen Shadows \ Darklands \ The Bank iOS \ Osiris Legends iOS \ Command HQ \ Super Collapse! 3 DS \ Girlz Really Rock DS \ Monster Truck Madness N64 \ Fox Motocross J2ME, Brew \ El Tigre DS \ Blair Witch \ Hyperspeed \ Sword of the Samurai \ Midnight Mysteries \ Shrek 2 Mobile J2ME \ The War Chiefs \ Spiderman 2 Japan-PSP \ Bratz Diamonds DS, GBA \ Zoey 101 DS, GBA \ Marvel Ultimate Alliance GBA \ Create DSiWare \ Bratz Babies GBA \ Muhammad Ali J2ME, Brew \ Tony Hawk 2 N64 \ Bratz 4 Real DS \ Rock University PS2,Wii,PC \ 25 to Life \ Bob Esponja PSP \ Bratz Diamonds DS
Part of what makes this project and team so special is that Tom Sullivan has signed on to help!
Those of you who remember the old Call of Cthulhu game and its supplements should be well aware of the terrific art of Tom Sullivan. He illustrated products from Shadows of Yog-Sothoth to Petersen’s Field Guide to Monsters. He is THE definitive artist to illustrate the Mythos and its horrors. He has worked on many projects, including a majority of the effects created for the cult films The Evil Dead and Evil Dead 2, plus he did significant work on Army of Darkness. Those who purchased the Special Edition of the Evil Dead DVD received a copy of Tom’s great Necronomicon tome, complete with illustrations.
In Cthulhu World Combat, Tom will be illustrating all-new visuals for the game. His illustrations will be design inspiration, and also be used as Kickstarter prizes. Also, Tom will be hand-crafting an all-new Necronomicon tome, which will house various Lovecraftian writings plus include a light strategy guide to the game, a behind-the-scenes look at the game’s making, and unique art from the creative team. Who knows, there might even be a surprise or two from Great Cthulhu himself!
The Necronomicon tome will be included as a downloadable PDF for some of the reward funding tiers. If we reach our final stretch goal, it will be made available for fans to enjoy in print.
As you can see, a lot of talented people want to make this game! More than anything!! Part of our journey leading up to this moment came from Sandy’s trips to game conventions every year, and his personal connections to Cthulhu fans from around the world (after all he is one of them.) One of the most common questions he gets asked is, “When are you going to do something with Cthulhu again?” Here are Sandy’s own words about this:
“Up until now, I had to answer this question lamely, muttering something about ‘Someday’ or ‘I guess Cthulhu isn’t mainstream enough for my company to let me do it’. But now is the time. I have partnered with a small group of like-minded, talented developers, and now I can do a Cthulhu product that I am really excited about. More than anything, I want to make this game, and so does the team. We have grandiose ideas for expansions and elaborations, but they can only happen after the first step – getting Cthulhu World Combat off the ground.”
And it’s not just the Mythos that has caught our love, but the strategy game accompanying it. So the game will be as strong as the topic. Along the development cycle (around 6 months), we will continue to keep you updated on the progress, with updates, game visuals as they come online and a running blog which will help keep you engaged in the process.
Our long-term plan is given below. Please inspect the stretch goals. Not only do we want to bring this game to life, we are trying to ensure that it can be experienced with all worlds, factions and characters of the Cthulhu Mythos on every platform you like. Help us reach these Stretch Goals and you too can participate in the release of a horror not seen on this planet in eons.
If your love for Cthulhu and strategy games weren’t enough incentive, we are throwing everything but Sandy's suspenders, your way. As a shameless THANK YOU in helping us make our dream game, you too will be rewarded with these amazing prizes.
Tons of goodies, and if you want to know more about each item, check out the list on the right of the page. More information to come in the next few weeks... who knows, we might add more items to sweeten the deal.
Special Shirt Add-On
We are excited to announce a Cthulhu World Combat T-Shirt Add-On! There are multiple shirts to choose from, including an original "Cthulhu-Tarian" just in time for the election! You can choose one shirt, just add $20 to your donation! The full list of characters will include at least one from each faction!
There are tons of fans who want to see this game made, and we know we're the right team to accomplish the mission, but don't take our word for it...
Over the last several years traditional game publishers have become increasingly “risk-averse” in funding new IP. As a result a lot of interesting and profitable concepts never see the light of day. Sadly, the traditional investing community is also far less likely to fund concepts of a frightening or horrific nature. When Sandy and his team try to present a Cthulhu-based product to potential investors, they are usually more puzzled than entranced. We have also tried to present the concept of the light strategy game, with more success. But one thing we have found is that investors nowadays are extremely unadventurous in areas where their minds dare not travel.
Kickstarter is an evolution in the way that new ideas go from paper to product that may someday obviate traditional seed funding and early stage investing. Not only does it allow new idea an improved chance for birth but it gives anyone the power to be part of something new with little risk. The Cthulhu Mythos is loved by horror fans around the world but is woefully under-represented in today’s vast catalog of available video games. With the help of Kickstarter, we plan to address this egregious omission and take it several strides further.
Risks and challenges
Given the experience of the team we have assembled, all of the typical execution risks are not only understood but have already been addressed. In addition, technology, tools and a prototype have been developed so all money we receive from our honored investors on Kickstarter can go directly to the implementation of our dream.
So, regarding risks -- it’s all about making a great game! Below is a list of issues we are currently anticipating. We have talked a bit about how we plan to address these.
1) If every faction has its own unique line-up of units, how will the game be balanced? Won’t some factions be stronger than others? One of Sandy’s main design tasks throughout his career has been to balance units and factions for strategy games. He has spent many thousands of hours doing this, and is confident he can pull it off with Cthulhu World Combat as well. We want to create a great game and work with the player community (of which we are part) to seek out issues and eradicate them quickly and without mercy.
2) If an opponent delays in his response, several hours or days could take place between turns. How will players remember what they were doing? In a simpler game like Chess or Words With Friends this isn’t usually a problem, but in a strategy title there is a lot going on. When you fire up Cthulhu World Combat to react to an opponent’s move, the game starts out by actually showing you that move in double-time. You can replay it, plus you can replay earlier turns if you need your memory refreshed. In fact, you can replay the entire game up to the present point if you wish, pausing it or speeding it up as necessary. Thus you will always be able to see exactly what has been happening and plan your strategy accordingly.
3) One of the flaws of games such as Advance Wars and Civilization is the tedious end-game – at some point it is obvious that one side is going to win, and then the play is simply dragged out until finally the end comes. Sandy has addressed this issue with a feature known as the Ritual of Annihilation. When one player has significantly more controlled gates than his opponent, he can enact the Ritual. This ceases all his production, but sets up a timer. When the timer counts down a certain number of turns, then he automatically wins. His opponent can cancel the Ritual by recapturing enough gates, but of course you can try to block this. In this way, the end-game is an exciting race for whether you can finish your Ritual before your foe’s counterattack succeeds, rather than a boring slog.Learn about accountability on Kickstarter
Actually our plan is to do an android and Kindle version as soon as possible. In looking over the kickstarter page we created, I see we blundered in not saying when it would happen. The plan is for us to do one right away if we reach the stretch goal. If the kickstarter campaign succeeds, but we do NOT reach any stretch goals, then we STILL plan to do an android version, but it will be delayed by a month. Or two.
- (40 days)