We have not been updating over the last month because we are heads-down in production. But here are some images with some notes:
First, as those of you who need replacement parts know, we were pretty much swamped with the need, but we have been devoting a lot of time and money to replacing all damaged parts. Here is an image of what is among the LAST replacement parts we need to ship out:
Yeah we know that we'll keep getting new requests for replacements and we'll still honor them, but we should be able to devote even more time to producing the NEW stuff now.
The new stuff is still coming along though - we are not letting it idle.
Above you can see a pile of the custom dice with our guardian spider-god watching over them. This is the plastic Atlach Nacha, not the prototype resin one. He is identical to the one you'll be getting if you bought his Great Old One pack, or if you are a backer who spent $200 or more. (The strange dice in the background are from our upcoming game Dicenstein. Not sure how they snuck in there. Consider it a sneak peek I guess.)
More stuff coming along
We will be ready to show you pictures of the actual boxes for the expansions in a few weeks.
Arthur is back from China and here is the report you’ve all been waiting for regarding timelines for the expansions. We want to be careful here, as our inexperience planning for the core game led to arrival estimates that were incorrect.
We want to be forthright, and give it to you straight.
As of right now, we expect everything in wave 2 – which means every remaining expansion, item, exclusive, etc., to ship all at once in August, 2015 (we hope early in the month).
For a while we did not dare publicly reveal an estimate, other than the general “spring to summer” shipment. Our original best guess when we began to work with LiYa was that it would ship out by the end of June. Now that Arthur has been to China twice to visit LiYa, and we are familiar with them we feel confident that early August is as good an estimate as we can give. While this is not as soon as we would like, we are happy that this represents a delay of only 1 month compared to when we first began working with our new factory. Please note that even this estimate could possibly change because unexpected delays are, by definition, unexpected.
We also want to let you know everything that is involved here. We need to produce 70,000 individual add-ons! The average DVM backer gets 19 items (more if she ordered t-shirts, art prints, etc.). If this number sounds low, it is because all 10 Independent Great Old Ones come in 3-packs( for example). We are still figuring out exactly how the shipping groups work. It is unlikely a DVM backer will get 19 separate boxes, for example, but rather certain expansions are grouped together in larger cushioned boxes.
Everything will be shipped in containers at the same time to 5 different hubs around the world. There will be a slight different in how fast each gets there (US and Australia are faster than Europe this time), but they leave China simultaneously. Once through customs at each fulfillment hub, they will be dispersed to your individual homes.
In a few weeks we will ask you to finalize your address in the Pledge Manager. If you are not sure where you will live by September/October, please consider putting in the address of a place you can access such as a relative, friend or business that you know will not change. We had a lot of address issues with the core game. Since that only ever involved one item (the core game), it was easy to rectify the problem. If we accidentally send a DVM to someone else's address, it would be a nightmare to figure out logistics and get the stuff to you. Because we had to print 70,000 items, we were not able to afford to print a lot of extras, so please quadruple check your address in the pledge manager as something that will be there for many months.
We are telling you up front that it is unlikely we will be able to ship you a new copy if the first one goes awry due to your own error (we'll still fix our own errors to the full extent of our capabilities).
Please do not attempt to change your address by messaging Sandy using the Kickstarter message system! He does not have access to the pledge manager address system. Either do it yourself (best) or mail email@example.com
We are using an experienced shipper, and the boxes are going to be far better cushioned for this shipping experience. My man who is handling the replacements is very excited about that last bit!
You'll notice that these figures are almost all the wrong color (Yog-Sothoth is beige, Father Dagon blue, etc.). These are just tests to check out the injection plastic molds, using whatever plastic colors they had handy. I think they are kind of festive, though.
We are moving along rapidly on the production for the expansions and addons, and we want to show you some of the progress.
When Arthur came back from China this week, he brought actual custom dice! They are nicely engraved, and look like this:
We also got the final version of the glaciers from the Primeval Map. Perhaps not everyone knew that they are transparent! They are tinted, both so they look more like real glacial ice, but also so that they are visible before you step on them and split your toe open.
Arthur, my son & our product manager, is in China right now moving ahead the work on the expansions & add-ons. BUT China has already sent us a bunch of plastic prototypes for the figures, so I am including some photographs here.
Our skilled art director is making a final pass on these items before approval, and we are actually being compulsive about ensuring their quality. So if you see something a little wrong about one of them (for example, we didn't like the blunt teeth in the Azathoth model), rest assured we noticed it too, and are addressing it.
These figures are made of the same kind of plastic, and are made from the same molds, as your upcoming figures! So this is the real deal! I hope you like them as much as we do.
In these photographs, you can ALSO see the resin prototypes for our Collectible bases - all backers at the Cultist level and higher will be getting a bunch of these bases for their Collectible figures, in four different sizes.
FInally, you can see the original photographs, taken by Pitpipo, a frequenter of our comments column, here and here.
Our new factory says that they are still ahead of schedule in producing the rest of your Cthulhu Wars add-ons and expansions, which is good news for us all. Everything is being shipped with a new fulfillment house, and the expansions are going to be packaged with plenty of padding.
Cthulhu Wars has by now been released to store shelves and so it’s time for our official release party. We want to invite you to celebrate with us.
When? Saturday, April 4th, 2015, 11 am to 5 pm
Where? Roll2play, 150 S Denton Tap Rd #114, Coppell, TX 75019; (972) 462-7788
What? Games, fun, and food!
Bring your Cthulhu Wars Proof-of-Purchase token to get a free smoothie! We’ll be showing off ALL the Cthulhu Wars expansions, the Gods War prototypes & expansion, the Orcs Must Die prototype, Theomachy and another project yet-to-be-announced! Check out the games, or just hang out with the team!
Orcs Must Die! The Boardgame
This is our next big project and we launch our Kickstarter campaign today! Petersen Games and Robot Entertainment are not only good friends, but have close personal ties (the folks at Robot did much of the playtesting feedback for Cthulhu Wars, for instance). Now we are working together to build a premier tabletop game!
Orcs Must Die! the Boardgame dares you to preserve your stronghold sieged by orcs. You get traps & weapons galore, and can team up with friends to obliterate the nasty orcs and their grotesque allies.
Orcs Must Die! the Boardgame contains dozens of great miniatures, including heroes, orcs, kobolds, gnolls, trolls, ogres, and more. Build an exciting fortress then watch as enemy armies bash through your defenses.
Orcs Must Die! the Boardgame actually consists of TWO separate games! One game is based on the heroic Order, in which you play heroes such as the War Mage or the Sorceress, fending off a terrifying orc onslaught. In the Unchained version of the game, you play monstrous heroes, such as Bloodspike the brutal, and face down the assaults of human warriors, their allies and trained beasts (lions, elves, bears, dwarfs, etc.)
If you own both the Order and Unchained editions, you can go head-to-head, leading your armies into the citadel of your enemy! Up to 8 players can team up against each other in the combined game!
Enjoy co-operative or competitive action, fun monsters and unique heroes. Our new Kickstarter campaign has plenty of great stretch goals and additional bonuses planned, including free digital perks usable in Robot Entertainment’s online games.
Glorantha: THE GODS WAR
We hope to launch The Gods War campaign early this fall, after we have finished fulfillment of the Cthulhu Wars backer pledges. With The Gods War project, Sandy Petersen moves into the realm of myth! Today, many games feature fantasy topics – but most simply feature the same generic elves, orcs, dragons, and so forth, struggling for dominance. In The Gods War the Gods themselves are battling as they face the end – or the birth - of the universe!
The Gods War is a competitive strategy game in which 2 to 5 players call minions, heroes, and gods to battle. You’ll build shrines, temples, and ziggurats, and acquire cosmic gifts. You’ll earn magic runes, seek to destroy your enemies, and conquer your enemy’s bases. Each faction has its own unique set of beings, runes, and its own Greater God(s). For example, the Darkness faction features trolls, the Mistress, shades, and the Hellmother; while the Sky faction has archers, the Emperor, star captains, and the Sun God. The game has a world-shattering “mythic” feel to it, rather than that of a “fantasy adventure”.
The Gods War is based on the vigorous realm of Glorantha, which is the basis for tabletop, roleplaying, and even digital games, as well as many works of fiction. Its depth and scope has been recognized by aficionados of both literature and gaming, and now it comes to you in all its astounding power. Fear not – no knowledge of Glorantha is needed to enjoy the game! (But if you are already a fan, it’s here at last!)
The game uses many of the same elements as Cthulhu Wars – it boasts a Power track, for instance. But it is not simply a fantasy-based version of the other game - the differences are many. You can befriend or bribe your rivals, for example, and the gameboard itself changes, as the universe draws closer to annihilation. The game includes Hell and the Sky as playable areas, so you can act in realms beyond mortal ken.
Our playtesters tell us that Cthulhu Wars and Gods War feel very different. One person stated, “Cthulhu Wars is a knife-fight in a back alley. Gods War is more like an elegant formal duel – both are bloodthirsty but they neither look nor feel the same.”
As with Cthulhu Wars the empires are wildly asymmetric, and every player has different strategic and tactical choices. You develop your empire during the course of play, as Runes and Heroquests accumulate to add new options.
As you’d expect from Petersen Games, Gods War includes a fantastic assortment of amazing miniature figures, many of huge size – as large as or even larger than those in Cthulhu Wars! For Glorantha fans this is a special treat, as we are producing some figures that have been impossible to acquire in the past, such as the Mad God, the Crimson Bat, and even Genert the Earth Titan.