Hyperion - 80s Sci-Fi Inspired RPG project video thumbnail
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£355 pledged of £15,000 goal
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By DYC Studio
£355 pledged of £15,000 goal
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About this project

NOTE: By 'PC' we mean Windows AND Mac.

ALL FOOTAGE SHOWN IN THE VIDEO IS WITHIN THE GAME'S ENGINE.

We do hope to improve the quality and graphics as that is what we are working on now.

We at DYC Studio have been building this game for almost a year now. It is entering a stage where everything works, and now we must work on the graphical quality, small details and story-line. We plan to release some time in: 2015

So what will it really look like?

The final game should look very similar to what was shown in the video, but with more detailed meshes and atmospheric effects that will push the next-gen hardware to its limits.

So with the help of a real-time radiosity algorithm or the Lightsprint SDK, we can achieve our goal of how it should look. Here is some concept art to get you all jumping:

Lighting is the key to the beauty, and volumetric clouds.
Lighting is the key to the beauty, and volumetric clouds.
A floating city (We can't really say anymore without spoiling the story)
A floating city (We can't really say anymore without spoiling the story)
The creatures will roam these barren lands at night
The creatures will roam these barren lands at night

What's the game about?

An 80's inspired Sci-fi universe full of beauty and mystery for you to explore. 

Basically, this is a first person role playing game with real-time combat (however we might add a third person view). What makes it unique is the gigantic randomly generating world and ability to sculpt the terrain and place items with boundless freedom. It will allow you to be as creative as you want.

Every player will experience a different world each time they start a new game.

The game is all about survival, being creative and whatever else you want. It is so immersive that you can create a persona for your character, or be yourself. Features such as different abilities to learn and master, non-hostile characters to meet, things to do, and ways to do them will all come together to define your character.

Maybe you want to be an explorer who tries to stay hidden at all costs, you can invest in a Locator and some sneaking skill. If you want to be a titan hunter, you can learn the skills and collect the equipment you'll need through other side missions. The possibilities are endless. Oh yes, I did say Titan Hunting, we're still working on that so we might showcase the mechanics in our next trailer. 

You enter the world of Hyperion as a miner, but you can progress into so much more. Surviving on the planet will need you to learn new skills all the time. Your main goal is to find a way back home, but that is easier said than done, the game will take you on a long but amazing journey to reaching this goal.

The storyline?

On your way to mine from a local planet, you are swallowed by a black-hole and emerge in an unknown galaxy, which is far away from home. You are spitted out of the void of the black hole not far from a strange planet which looks to be shrouded in a darkness you want to avoid. You request permission to land via your comms but there is no answer. With a sudden bang your whole vessel rocks and spins from a collision with a projectile. This projectile was fired purposely from the planet, there is no doubt. The vessel manages to succumb to the gravitational pull of the planet and you are forced to enter the atmosphere with no control of your ship. As you fall into unconsciousness from the unbearable experience you notice some structures peering out from the clouds you are about to tear through. On awakening you feel dizzy from the clean pure air you breath which is a dream-like experience for somebody who spends most of their time in a space suit. In shock you lift yourself to gaze upon a spectacular sunset over a desert beyond your burning vessel. You say to yourself "Well, let another adventure begin." 

(This narrative is NOT final and only gives tease of what the main storyline will be like.)

Like most RPGs there is a main storyline and a range of side missions you can do, however, we have kept repitition minimal and every single mission will have a beautifully crafted story that links to the main storyline. 

Soundtrack

The soundtrack will be an exclusively produced set of electronic 80's style synth wave music. It is going to be a big part of the project and we have some exciting collaborations with many great musicians set up for it. The music itself should be enough to blow your minds. 

Why do we need a Kickstarter?

Although we have figured out most of the main mechanics, there's still ALOT that we want to add. 

To achieve the most incredible graphics possible, we will need a real-time radiosity algorithm. Perhaps a license for the Lightsprint SDK will do the job.

Things like characters and wild-life animation need a Motion Capture Device plus software for it

Then we have to pay actors and voice actors

Our terrain generates procedurally, but needs more work. We'll have a more advanced procedural terrain which works flawlessly with the help of additional programmers

The more we add, the more help we'll need. So the budget is minimal for now, more funding than our set price will mean more features (like there wasn't enough already).

If you think you can contribute in any way, let us know!

What's next?

We are currently making a short film/trailer called Hyperion: Traveller's Guide, which will tell you all you must know about the game's incredible universe. Stay tuned to see it right here soon. 

Risks and challenges

Anything can happen when it comes to a studio as creative as ours. One of us might get kidnapped by the Mafia and we'd have to delay the release while we go and save them, but that's highly unlikely.

On a more serious note, we might run into licensing issues or problems with age restrictions, commercial distribution, etc. We have qualified lawyers on our team who are currently researching every aspect of releasing a game like this successfully.

If anything does set us back, we WILL release the game eventually. The worst case's would only delay us and if it comes to that, we would kindly ask for your patience and keep you updated as much as we possibly can.

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  1. Select this reward

    Pledge £10 or more About $17

    Cadet Package -
    A digital download of the full game when released.

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    Pledge £25 or more About $42

    Training Corps Package -
    Cadet Package + A digital download of the game's music album

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    Pledge £35 or more About $59

    Merchant Package -
    Soldier Package + Early access to in-game screenshots (online download)

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    Pledge £50 or more About $84

    Soldier Package -
    Merchant Package + A disk based copy of the full game on a platform of your choosing.

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    Pledge £100 or more About $169

    Assassin Package -
    Soldier Package + A garment from the main character's standard outfit (can't show you yet, but it's awesome!)

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    Pledge £250 or more About $422

    Marine Package -
    Assassin Package + receive a copy of the game's soundtrack on CD + Name one of the characters in-game

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    Pledge £500 or more About $843

    Explorer Package -
    Marine Package + design your own mission within the game + your name in the credits (Additional design: "Your Name") + A beta download of the game as soon as it reaches that stage.

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    Pledge £1,000 or more About $1,687

    Titan Package -
    Explorer Package + Add a feature of your choosing to the game (if it is possible, most things are in the world of Hyperion) + A statue of you on a mountain in the game + Alpha download of the game (Very soon!)

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    Pledge £5,000 or more About $8,434

    Hyperion Package -
    All of the above + Be named one of the game's PRODUCERS in the credits + A special in-game pack of guns, vehicles and equipment exclusive to Kickstarter + Celebrate the launch of the game at the DYC Studio launch party in Manchester, UK (Travel & Accommodation not included)

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Funding period

- (30 days)