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Retro space exploration game in the spirit of Starflight and Star Control, set in an infinite procedural universe. Combat,quests,loot!
Retro space exploration game in the spirit of Starflight and Star Control, set in an infinite procedural universe. Combat,quests,loot!
Retro space exploration game in the spirit of Starflight and Star Control, set in an infinite procedural universe. Combat,quests,loot!
421 backers pledged $8,669 to help bring this project to life.

Beta 1.3

3 likes

Hi, team Approaching Infinity! I am going to get the beta out to the testers tonight. Here are the new features they'll be looking at:

  • added 3 new officer classes : operative, pathfinder, transmutor  
  • added "bloom caves" 
  • added "golden pollen", which spawns in bloom caves. It heals the away team, but increases your oxygen consumption
  • added "red honey" , which is dropped by some insects. It triples your melee damage, but increases your oxygen consumption.
  • added a new alien race called "Sil". 3 ships and 1 individual. No quests, but a new type of interaction.
  • added new planet monsters
  • changed: fake ID & comm jammer both reduce the effect of "questing for other races".
  • changed: when crafting space suits, it is possible to create one with a power that you already know.
  • changed: some trade goods now take up less than one cargo space, allowing you to carry more.
  • And the biggest, bestest, most controversial, most requested feature ever:

CHOOSE YOUR SHUTTLE LANDING SPOT!

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Not Your Space

Many of you have backed my new game that's on kickstarter right now, "Not Your Space", and I thank you for that.

It's a streamlined space real-time strategy game with customization as its key feature. Choose from an epic list of options for every new game. If you like the idea of a space RTS, but never found one you could enjoy, this might just be the one for you. Please take a look and back it if you're able.

John Dossa, Steven Gonda, and 1 more person like this update.

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