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Retro space exploration game in the spirit of Starflight and Star Control, set in an infinite procedural universe. Combat,quests,loot!
Retro space exploration game in the spirit of Starflight and Star Control, set in an infinite procedural universe. Combat,quests,loot!
Retro space exploration game in the spirit of Starflight and Star Control, set in an infinite procedural universe. Combat,quests,loot!
421 backers pledged $8,669 to help bring this project to life.

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    1. Kahuna Kevin on

      I hope this at least makes the ongoing Mac support stretch.

    2. Missing avatar

      Steven Wall on

      I was planning on backing this at a lower tier, and at the last minute, but I decided to do it now anyway. Auto Explore is go!

    3. Jesse Dylan Watson on

      Really glad to see this funded! Very modest goal, so I hope we can hit a lot of the stretches. I'd personally like to see this on Steam Greenlight, but I know that might be beyond the scope. Happy I found out about this project!

      If you guys like RPGs, check out Guido Henkel (Planescape: Torment, Realms of Arkania trilogy)'s Deathfire. It's been greenlit on Steam, but it is far, far short of its funding goal, and it looks awesome. Only a couple days left to go on it. :(

    4. RagerX on

      Funded! Now for those stretch goals. We need auto-explore bots. :D

    5. FedoraG4mer on

      Awesome guy Jim Shepard pointed me in the direction of Approaching Infinity. And I am glad he did. This is a wonderful spin on a more "traditional" roguelike and I quite enjoy it.

      So I covered it on my "Kickin' It" kickstarter spotlight video series :-)

      This needs to be funded! :-)

    6. Bennie Hero McCool on

      Been playing the demo all day, loads of fun and well worth my $10 already!

    7. Luke Hughes on

      I like your emphasis on 'help'. You will keep people that way since they can get into easily. It would be nice if text identifying things that are happening to you (or objects you are finding) could appear on the GUI showing the object so you don't have to contact look down to the text area..
      Good luck, hope you are posting whereever you can so you can get the $$ you need. I have backed you.

    8. Bob Saunders 2-time creator on

      Thanks a lot! It's a great milestone. Still a long way to go in the grand scheme of things, but we're working on it!

    9. Kahuna Kevin on

      Congrats on reaching past 50%!!!

    10. Bob Saunders 2-time creator on

      Hi, You can send me a personal email at Saunders72{at}hotmail[dot]com if you want to keep this going. (That goes for any of you!)

    11. Tired Gamer Syndrome on

      I'd be happy to give you more information on Prospector and just talk to you about it.

    12. Bob Saunders 2-time creator on

      Ok, I'll respond to that! No, I'm not the creator of prospector, but I have talked to him, and played it a little. Never got past one planet. Basically, Prospector opened my eyes to the fact that you could do something like "star trek the roguelike", or whatever.
      Approaching Infinity has been called "a Starflight-like", or "EGA Trek and Elite had a space baby." So yeah, AI has its influences. But this is definitely my take on it, and it's meant to be accessible.

      What happened to me in so many games is that I would try them, and then say, "OK, this is a cool idea, but what do you do?" I've tried to help the player avoid that feeling as much as possible. With the tutorial, loot, monsters, quests, graphics, sound, feedback, tool-tips, in-game messages, etc. I'm trying to avoid that "What is going on?" feeling in players.

      Approaching Infinity has a lot in common with prospector, but it has a much different focus (from what I've heard... I don't know much about prospector from personal experience.)

    13. Tired Gamer Syndrome on

      i'm not saying it is bad that it is like Prospector. I'm actually excited about that! I loved prospector and would love if he took a few ideas from it. It'd make me super happy to be able to explore, mine, ect... planets freely

    14. Missing avatar

      Henry Akeley on

      So, what have we here...a StaRfLight - like? Brilliant stuff. Plus, a modest goal, playable demo, experienced designer - seems a Kickstarter 101...whats not to like.

      I love Prospector, and sure, this game might look similar to some, but they`re ultimately different. And anyway, it`s not like SF RL is a crowded genre, so the more the merrier I say.

    15. Paul Hocker on

      Holy Cow! I just realized there was a Demo.

    16. Tired Gamer Syndrome on

      Taking inspiration from Prospector? OR are you the old dev from Prospector?

    17. Bob Saunders 2-time creator on

      Yes, indeed, Game Saves will be in the Beta, one of the first features implemented, but not before that. The alpha is for demonstration purposes, and it continues to evolve, but I feel that game saves are not needed to properly showcase the game (and I want to offer backers some exclusive content, because you deserve it!)

    18. Barry Pitcher on

      Really enjoying the demo. When will the save option be available? If it is a Beta thing you can consider my pledge upped :)

    19. Gabriel Hernandez on


    20. Alexander Pavlovsky on

      This game looks very promising. Good luck man.

    21. Zwarteziel on

      Great to see AGK being used so creatively. Good luck with the campaign!

    22. Simon Ernst on

      The new music is great! So much hope and curiosity in there :)
      All the best for the Kickstarter!

    23. Eeve Somepx on

      Go Bob, best wishes! :D