Guard Illustrations, Project Plan (inc. delivery date), Graphic Design & a Callout for Proofing
Hello Perfect Crime Kickstarters!
I was hoping to get this update out last week but we had a bit of a setback at the start of Feb: namely that our website completely died on us, which would have caused issues for Grublin if we couldn't take any orders(!) so I've had to prioritise some very rapid upskilling.
At any rate, that's pretty much finished now and Perfect Crime progress (playtesting, illustration, graphic design & production organisation) continues unabated so, as is custom, I'll start this update with illustration progress!
The new workflow that Nick is using seems to be working much better and the sketches you saw in the last update are now getting completed.
So far we haven't had any Guard illustrations to show so let's change that now!
In the last update I talked about getting an updated project plan out for you all. Well, as you can imagine with a game with as much depth as Perfect Crime, this isn't a simple thing and as I was building it, I realised this was too big to share via a Kickstarter update so I've put it on the website instead.
You can see this via: www.grublin.com/blog/perfect-crime-eta
You'll notice that we have a very small, but important change to the launch date, but there's good reason for this (which I'll get onto in a second) and I promise this will be the last one.
In order to speed things up, we will be printing in Europe which is a bit more expensive, but we can cover and I won't stand for any further delays. In terms of which manufacturer we're going with, I can't say this right now as I'm currently in the process of haggling final prices with manufacturers but it will be in the EU - I'm expecting to be able to give more information on that next update.
The final production date we are all working towards is the wk. comm. 3rd April - working with a 6 week production turnaround this puts us starting shipping wk. comm. 15th May and completing that the week after.
As you'll see from the Launch Schedule, this is the area where the most work is left to do so, I'm going to be working alongside Ian all of this week - to keep things moving and to ensure we don't hit any more delays.
I'm going to be helping Ian with the aspects that I'm able to help with, namely vectorising the blueprint boards and handling the typesetting on the rulebook. The rulebook is the thing that I'm most concerned about here as this should have been all laidout and in proofing weeks ago, but like I said, we simply can't have any more delays here. By handling the typesetting, I'll be able to update proofing changes directly which will considerably speed that whole process up. Ian is still going to be signing off on everything I'm doing here so we won't see a drop in quality - it's not ideal, but I think it's the best workaround.
Straight after the original campaign completed and you had surveys to fill out, I added a question asking who would like to help proof the rulebook for Perfect Crime. Well, I haven't forgotten about this, so I'll be inviting everyone who wanted to be included the very second the rulebook is ready, which will be first week of March at the latest.
Obviously circumstances change, so I'm not expecting everyone to be available, but what I did want to say is, if you're reading this and think you'd like to get involved then let me know and I'll get an invite sent over to you also once we start.
Everyone who helps with proofing will get a print credit in the rulebook, so if you'd like to see your name in print and are happy to give us a hand in return - it'd be really appreciated!
Ok - it's going to be a lot of hours this week but I know it'll be worth it. You guys don't want a throwaway game that you've kinda played before, you want an exceptional game that is completely unique, stuffed with exceptional artwork and where the attention to design detail has been total.
Perfect Crime is that game and it is blisteringly badass =D
We're almost there!!!