Updates across the board - delivery - LOTS of illustration - game development
Hello Perfect Crime Kickstarters!
I've got updates across the board for you all this week, the most important being about delivery. We really are approaching completion on Perfect Crime!
Ok, first things first: I'm really sorry guys, but we're not going to be able to make dispatch in February. This last week I was hoping to carry out a comprehensive re-run of all our production quotes but I'm afraid this simply hasn't been possible as I've had to devote more time to other aspects of this project as well as some time on more general Grublin stuff.
The long story short is that, well basically, we're still rushing too much and we're all completely done in. Since before Christmas, Ian and I have been pulling 90+ hour weeks sat next to each other working on Perfect Crime - there's only so long either of us can keep this up before quality slips. Nick has been devoting pretty much every evening to illustration, and although the illustrations are looking amazing, I know he's at the limit of what he can do here as well.
I know this is a difficult thing to read, but really we are so close! Work on Perfect Crime has.not.stopped. at any point and all of us are 100% committed to giving you a insanely high quality game. Over 100 unique illustrations, every single component perfectly themed throughout, from a gameplay point of view I've wanted players to experience the thrills, the anticipation, the tension, the dangerous alliance that you have all experienced watching a bank robbery movie - this game totally, totally, totally does that!!!! We even have shotgun wielding meeples!!! I know I'm bigging this up, but seriously it's all true and this is the closest analogue I have ever experienced to a magnum opus - Perfect Crime _WILL_ be worth it.
So when are we talking about? Speaking with Ian and Nick and bearing in mind production leadtimes, I think Easter is where we're looking at.
More Illustrations from Nick!
So that's the bad news out there first - time for some good news I think =) As I mentioned, to say Nick has been busy is a gross understatement - I have more illustrations to share!
We now have illustrated 'Leaders' for each of our Robber Crews....
Special Ability: every two Mobsters in his crew generate extra money ;)
His special ability is cheap recruitment of new characters (as if you haven't already guessed that from the illustration)
He's so cool! (The Gentlemen Robbers are fast becoming my favourite crew)
The Mob obviously would be bringing in 'outside talent' for specialised jobs like Safecracking ;)
Knows where to get all the good kit =)
Changing illustration workflow
Up to now Nick has been working exclusively on one illustration until completion. Each illustration has a couple of different stages which you can see in the gifs below:
We've had a chat and Nick would like to change this, so now he's going to be completing each stage for a whole load of different illustrations, then progress through the different stages from there. So, this is the pencil stage for the next 18 illustrations (bear in mind these are still 'roughs' so not the finished article!):
Game design Update
I've been able to get a LOT of playtests for Perfect Crime down these last few weeks, partly because we have the majority of game assets (card design/tokens/icons etc.) in place and partly because we're approaching completion (the time is now!).
As of last night, we had our sixth playtest of Perfect Crime without a single core component needing changing, which might not sound like a huge amount, but I've been making minor changes (1s to 2s, 5s down to 4s sort of thing) for a while now and it's very much looking like all that has now stabilised. Naturally we'll keep on with the playtesting, but I'm really seeing this as pretty much wrapped. In fact, normally with games I have a right nightmare with playtester fatigue (there is only so many times you can play one game, especially if the designer is asking you to play in a specific way because they have a certain scenario they want to test) - with PC, I'm getting playtest groups that have been at this many, many times already asking ME for more plays...most unusual!
It's frighteningly easy to be putting all the hours in on something, only to suddenly realise you haven't really told anyone what you're doing. This is what happened to me last week and I can only hold my hands up and promise to do better. That's what these last two updates are about - I won't be making that mistake again.
Next week I'm going to be away from the computer as so won't be able to answer comments / messages etc. I'll be back on the 24th and will have another update for you all that week where I'll be detailing everything that's happening with production, and our completion timeline in general. Ian has made good progress with the rulebook so I'm hoping to be able to update on that - maybe even being able to move to proofing and of course there will be more illustrations from Nick. You guys have all been so supportive and so patient throughout this campaign - Perfect Crime would not exist without you and your support - this is your game as much as it is mine, Ian's or Nick's - once again Thank You All =)