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Crack the bank or defeat the robbers in this asymmetrical, tower defence style cooperative board game for 2-5 players!
- 1 vs Many - Modular - Asymmetrical Perfect Crime is a 1 vs. many game of building and breaking banks set in the modern day.  It’s tense, it’s gritty, it’s multilayered and it’s as authentic to real life bank robberies as we're allowed to make it.
- 1 vs Many - Modular - Asymmetrical Perfect Crime is a 1 vs. many game of building and breaking banks set in the modern day.  It’s tense, it’s gritty, it’s multilayered and it’s as authentic to real life bank robberies as we're allowed to make it.
602 backers pledged £22,103 to help bring this project to life.

Delivery Update, Fresh Illustrations, Essen debrief

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Hello Perfect Criminals!

Wow! It's been a busiest October ever! The first half was taken with getting everything ready for Essen & the second half has been spent processing everything that happened & making sure nothing got missed (of course things get missed). We really are a very small team! Thank you for bearing with us!!!

Shipping and delivery

I want to get this bit up first because, well, it's difficult to write but there is no other way of saying it - I'm really, really sorry guys but we're not going to be able to make delivery in November. The end of August plan was to have all illustrations completed at the end of next week (the final part of production along with the rulebook), two weeks for those print items, 5 days for transport and then shipping but we just can't make this happen. Why is this? As is often the case, there's no one specific reason - Nick is still working on illustrations (we still have 39 backer illustrations remaining), Ian is still working on design elements (rulebook, scenario book and money) & I'm still tweaking mechanical elements based on feedback we received from demo sessions in Essen. Basically, everything has just taken longer than I (or Ian & Nick for that matter) expected.

So when are we looking at? Speaking with we've agreed that Christmas is a realistic end date (bear in mind he is working full time as well as illustrating!), I want to get wet proofs of all the cards before we sign off (we had to seriously lighten all the cards for Essen printing so with that in mind, it would be foolish not to doublecheck how they appear in print) and I also want to have enough leeway for us to consider Asian printing because, depending on what happens with the US election next week the exchange rates might well shift in our favour, meaning we would be able to get a much bigger bang for our budget and a higher quality game (componentwise) for you all. So, I think mid February is where we should be looking - realistically without everyone killing themselves!

Perfect Crime will be our most ambitious game yet - not just from a content point of view but from the level freedom it gives you as players and all of this extra time will be used to very good effect. We are all working our socks off to make Perfect Crime, not just the best game it possibly can be, but a game that will completely rock your idea of what games can be. Seriously, this is going to be the best game we have ever made, it's totally different from anything else I saw in Essen and it really will be all the better for a slightly later delivery date.

I know that some of you will have backed this in anticipation of being able to give it as a Christmas present, so for everyone who is in this situation we are designing a special card so you can print out something physical to give on the day (I know it's not the actual game, but hopefully it'll be better than nothing).

From 74 demo sessions over 4 days, Perfect Crime was played by ~250 people in Essen and we revived ~60 separate feedback sheets. Reading through these, I _know_ that Perfect Crime is a game players totally loved and I know you guys are going to as well.

New illustrations

I do have more illustrations to show you however so without further ado:

Shakedown: A way of getting exra money for the robbers, but at the cost of generating more evidence. Shakedown: A way of getting exra money for the robbers, but at the cost of generating more evidence
Shakedown: A way of getting exra money for the robbers, but at the cost of generating more evidence. Shakedown: A way of getting exra money for the robbers, but at the cost of generating more evidence

 

Fixer: Used by the robbers to quickly get what they need
Fixer: Used by the robbers to quickly get what they need

 

Loandshark: Can give the robbers a quick cash injection, but paying it off...
Loandshark: Can give the robbers a quick cash injection, but paying it off...

 

Ex Services: Stealth Specialist: one of our Mugshot illustrations, it's harder for the bank to see this crew member
Ex Services: Stealth Specialist: one of our Mugshot illustrations, it's harder for the bank to see this crew member

 

Corrupt Cops: The Locksmith
Corrupt Cops: The Locksmith

 

Corrupt Cops: Evidence Clerk: allows the robbers to 'get' extra weapons & equipment by raiding the evidence locker
Corrupt Cops: Evidence Clerk: allows the robbers to 'get' extra weapons & equipment by raiding the evidence locker

 

Mobster Crew: The Enforcer (my favourite illustration to date)
Mobster Crew: The Enforcer (my favourite illustration to date)

Essen

Of course the other big thing that happened in October was showing Perfect Crime in Essen. As we were in Hall 7 (quite far from the entrance) I was worried that we'd be a bit quiet this year, but from the second the fair opened enthusiastic players hit us like a wall. Seeing space in front of the booth was rare and I've honestly got no idea how many people we spoke to but it seriously must've been in the thousands.

My main mission was meeting with distributors and publishers interested in licensing; so when I wasn't demoing I was back to back with meetings - the majority of which were very successful. Although its a little early to tell, we had so.much.interest(!) & have been having some pretty solid conversations so fingers crossed!

Ok, so obligatory post-essen illness & all the URGENT!EMERGENCY!URGENT stuff out of the way, I'll be back to the ~once a week update schedule with more artwork from now as it should be coming in fairly thick & fast. Also, I'll be uploading Perfect Crime to tabletopia over the next two weeks so you guys will all be able to play for yourselves (if we'd had a different October this would have happened by now & it's high time). I'm still waiting to get images from some of our Mugshot backers so please! could you check your emails and get an image over to me as soon as possible if you haven't already. I am sorry we are running behind but we are all working incredibly hard to get Perfect Crime finished and juggling a huge number of aspects at the moment - I promise it will be worth the wait!!! -Henry-

Tom Hoefle, Jonathan Day, and 12 more people like this update.

Comments

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    1. Missing avatar

      Lance Simpson on November 8, 2016

      I don't disagree with Michael or Ben, however, when you launch a Kickstarter you are effectively taking on investors. Yes there are disclaimers and no there are no guarantees but there is, in my opinion, an obligation to deliver on your original agreement or keep your backers (investors) in the loop as to the progress being made. Every campaign seems to want to create two sides, I want it now vs I want it perfect. There is a middle ground.

    2. Michael Frank on November 7, 2016

      @ben turner said it well. I want a good quality game produced the way YOU want it to look and in a way you will be proud of. Don't worry about backer dismay. They'll get over it as soon as they get their Perfect game!

    3. Jan Kučera on November 7, 2016

      Good luck during production. As Lance Simpson wrote, I am totally fine with bringing bad news about the delay as long as I have some info about the project. Personally for me the fun in Kickstarter is to looking forward (and anticipation) and being part of the campaign. Your posts doesn't have to be long essays as long as you can share your excitement (and troubles of course) along the way on bringing Perfect crime to life. Good luck

    4. Ben Turner
      Superbacker
      on November 6, 2016

      Would much rather get this game produced well than delivered early. Have too many botched KS games, pushed through late (but not late enough) from pressure from annoyed backers, which then have poor rulebooks, bad cards or other annoyances. My view - take your time and produce the amazing game you wanted to produce - and as long as there is an occasional updates, there is zero time pressure from this backer.

    5. Missing avatar

      Lance Simpson on November 6, 2016

      Thanks for the update, disappointing in part to say the least. Please hold true on the update schedule. Getting bad news isn't fun, but going a month with nothing is worse. Looking forward to seeing the result of the teams' effort, keep it up.

    6. Missing avatar

      THIJSSEN.R on November 6, 2016

      Good luck to all of you with all the work on this ambitious endeavour.
      Waggle Dance and Cornish Smuggler also turned out great.
      I'm sure it's gonna be worth the wait!