Delivery Update, Fresh Illustrations, Essen debrief
Hello Perfect Criminals!
Wow! It's been a busiest October ever! The first half was taken with getting everything ready for Essen & the second half has been spent processing everything that happened & making sure nothing got missed (of course things get missed). We really are a very small team! Thank you for bearing with us!!!
Shipping and delivery
I want to get this bit up first because, well, it's difficult to write but there is no other way of saying it - I'm really, really sorry guys but we're not going to be able to make delivery in November. The end of August plan was to have all illustrations completed at the end of next week (the final part of production along with the rulebook), two weeks for those print items, 5 days for transport and then shipping but we just can't make this happen. Why is this? As is often the case, there's no one specific reason - Nick is still working on illustrations (we still have 39 backer illustrations remaining), Ian is still working on design elements (rulebook, scenario book and money) & I'm still tweaking mechanical elements based on feedback we received from demo sessions in Essen. Basically, everything has just taken longer than I (or Ian & Nick for that matter) expected.
So when are we looking at? Speaking with we've agreed that Christmas is a realistic end date (bear in mind he is working full time as well as illustrating!), I want to get wet proofs of all the cards before we sign off (we had to seriously lighten all the cards for Essen printing so with that in mind, it would be foolish not to doublecheck how they appear in print) and I also want to have enough leeway for us to consider Asian printing because, depending on what happens with the US election next week the exchange rates might well shift in our favour, meaning we would be able to get a much bigger bang for our budget and a higher quality game (componentwise) for you all. So, I think mid February is where we should be looking - realistically without everyone killing themselves!
Perfect Crime will be our most ambitious game yet - not just from a content point of view but from the level freedom it gives you as players and all of this extra time will be used to very good effect. We are all working our socks off to make Perfect Crime, not just the best game it possibly can be, but a game that will completely rock your idea of what games can be. Seriously, this is going to be the best game we have ever made, it's totally different from anything else I saw in Essen and it really will be all the better for a slightly later delivery date.
I know that some of you will have backed this in anticipation of being able to give it as a Christmas present, so for everyone who is in this situation we are designing a special card so you can print out something physical to give on the day (I know it's not the actual game, but hopefully it'll be better than nothing).
From 74 demo sessions over 4 days, Perfect Crime was played by ~250 people in Essen and we revived ~60 separate feedback sheets. Reading through these, I _know_ that Perfect Crime is a game players totally loved and I know you guys are going to as well.
I do have more illustrations to show you however so without further ado:
Of course the other big thing that happened in October was showing Perfect Crime in Essen. As we were in Hall 7 (quite far from the entrance) I was worried that we'd be a bit quiet this year, but from the second the fair opened enthusiastic players hit us like a wall. Seeing space in front of the booth was rare and I've honestly got no idea how many people we spoke to but it seriously must've been in the thousands.
My main mission was meeting with distributors and publishers interested in licensing; so when I wasn't demoing I was back to back with meetings - the majority of which were very successful. Although its a little early to tell, we had so.much.interest(!) & have been having some pretty solid conversations so fingers crossed!
Ok, so obligatory post-essen illness & all the URGENT!EMERGENCY!URGENT stuff out of the way, I'll be back to the ~once a week update schedule with more artwork from now as it should be coming in fairly thick & fast. Also, I'll be uploading Perfect Crime to tabletopia over the next two weeks so you guys will all be able to play for yourselves (if we'd had a different October this would have happened by now & it's high time). I'm still waiting to get images from some of our Mugshot backers so please! could you check your emails and get an image over to me as soon as possible if you haven't already. I am sorry we are running behind but we are all working incredibly hard to get Perfect Crime finished and juggling a huge number of aspects at the moment - I promise it will be worth the wait!!! -Henry-