From North Wind Adventures, creators of Astonishing Swordsmen & Sorcerers of Hyperborea™, come two new, exciting adventure modules for the AS&SH™ game: The Anthropophagi of Xambaala™ and The Beasts of Kraggoth Manor™.
THE ANTHROPOPHAGI OF XAMBAALA
The Anthropophagi of Xambaala, by Corey R. Walden, is an adventure in HYPERBOREA designed for from four to six characters of 1st through 3rd level.
Visitors to the desert city of Xambaala, beware! When the city slumbers, dæmoniacal cachinnations roll in from its outskirts, and dull totemic drumbeats rumble in the surrounding waste. Vile shrieks and noises out of nightmares bring shudders to the spines of even those who fancy themselves heroes, and when the eventide bell tolls residents locking themselves behind stout walls—for something sinister moves during the dead time. But the people of Xambaala do not speak of the hellish noises that haunt their city; only furtive whispers hint that those who trust in the safety of the inn of Aramis D’Athak oft disappear, vanishing into the unknown. And the sounds outside the city walls grow louder . . .
THE BEASTS OF KRAGGOTH MANOR
The Beasts of Kraggoth Manor, by Tim Callahan, is an adventure in HYPERBOREA designed for from four to six characters of 3rd through 5th level.
Your party have travelled northeast from the great city of Khromarium, through the unforgiving expanse known as the Lug Wasteland. You undoubtedly seek greater riches in the north: ruined tombs secreting ancient artefacts, deep caves filled with long-lost Atlantean technology, or strange villages built atop sacred Hyperborean burial grounds that brim with pre–Green Death treasures. Finally, after having emerged from the treacherous bogs, you set up camp on a craggy outcropping that provides dry land and a modicum of protection from the crawling unknowns. Straightaway your attention is drawn by a nearby light source, a fire not more than 100 yards away. Through the cacophony of croaking frogs, buzzing insects, and hissing slimy things, a shriek of pain knifes through the air.
We have come up with some modest stretch goals for this Kickstarter campaign. More may be added while the project is live.
$12,000 = Inside Cover Maps. Printing on the inside covers is a traditional and well-received component of classic RPG adventure modules.
$15,000 = Additional Art. We will commission additional pieces of interior art to further improve the visual component of each adventure module.
$18,000 = Bookmarks. Every print customer receives a free 2 x 6-inch card stock bookmark inserted in each module purchased. These bookmarks will feature the cover art seen above.
Risks and challenges
Every Kickstarter project faces potential setbacks that can slow or even halt production. To mitigate the possibility of setbacks, I've taken several steps to ensure a positive outcome: The writing, cover art, cover design are complete. Interior art and maps are underway, and editing is underway. Once this Kickstarter funds, we will have layout, printing, and fulfillment to manage.
Stretch goals are another concern. Of course, the idea is to create stretch goals that provide incentive for additional funding, but it is easy to fall into the trap of dreaming up stretch goals that are difficult, costly, and/or time-consuming to produce. To this end, I've come up with modest, reasonable stretch goals.Learn about accountability on Kickstarter