About this project
Original cyberpunk miniatures game with a strong storytelling element. Find the best way to be a better human!
- Board game with an evocative cyberpunk backstory
- Playable straight out of the box (ready to play)
- Ages 14 and up
- For 1-5 players
- Average playtime: 60-90 min.
- High-quality PVC plastic models (metal as an option)
Human Interface: Be a Better Human is a cooperative miniatures game for 1 to 5 players that plunges you into a deadly world of cyberpunk action. It is at once a standalone game and an expansion for Human Interface: Nakamura Tower and its add-ons.
Ready to play straight from the box!
Join forces to escape a high-security, illegal prison (black site) and gather evidence on the unlawful doings of massive corporations. Learn to effectively employ cybernetic modifications and combat software to defeat merciless defense systems and enhanced guard teams. Make battle in the real and virtual worlds at the same time, the prize often being to simply retain your own humanity for a little while longer.
The game will be a standalone, ready to play product, but may also serve as an expansion for the original HINT (Human Interface: Nakamura Tower) game. This time around, three modes of play are available: solo mode, cooperative mode, and skirmish mode in which players assemble their teams. Each player striving to achieve their own hidden agenda. In addition, special pre-made scenarios with non-linear plotting that branch out depending on players choice make for a nice treat for those looking for deeper immersion!
Note that anything marked with this:
is an Exclusive item for Kickstarter backers, with remaining stock available at conventions and special promotions only.
Board and miniatures
A meticulously designed board makes for an immersive experience in a dystopian world of the near future. Evocative illustrations depict hallways, offices, and clandestine corporate laboratories. All of excellent quality to please your senses as you play the game. All components are compatible with the previous game, Human Interface Nakamura Tower.
Human Interface: Be a Better Human contains a collection of awesome, unique-looking miniatures. The plastic models (as well as metal models found in the collector's edition) have been sculpted with an eye for detail and a modern cyberpunk flair. The sheer variety of characters coupled with the quality of casts will satisfy both those looking for cyberpunk-inspired models and discerning collectors and painters. If you're familiar with CMoN or Monolith products, the quality of our miniatures will be similar to those, and we'll do our utmost to exceed even that! Models may vary due to technical specification. Models are in the common 32 mm scale and compatible with other popular ranges.
Game mechanics are based on revised Human Interface Nakamura Tower rules. With the aid of players, the rules have been reworked to be even more clear and easy to grasp. The game flows in turns, with the heroes making their way across the board, using special abilities, and fighting in the net. In the final phase, the OPFOR forces governed by AI algorithms make efforts to impede the players' progress. A key part of the game is network combat resolved with the use of cards representing combat software. Achieving superiority in this phase will greatly impact the real world. Heroes in Be a Better Human have been divided into classes, granting them access to a wide range of equipment, weapons, and unique abilities. Only a well-put team of heroes with complementary skills can hope to complete the objectives before them!
- Skirmish mode allows you to build a team from any combination of available characters. Random objectives make each game unpredictable!
- Pick a hero with distinct skills and appearance. Universal character cards describe the hero's base attributes and allow to easily track their progress.
- Gain extra abilities through cybernetic implants and weapons. Weapon and equipment cards allow you to configure your gear to best tackle the mission.
- Put together the optimal configuration of combat soft to do battle in the net. During network combat, cyberwarfare cards represent offensive and defensive programs as well as viruses and traps to overcome.
Human Universal Dashboard
The player's unique universal card orders all cards and features that players will use during the game. Just replace the hero card, assign equipment and you can play whoever you want.
It wouldn't be cyberpunk without epic feats worthy of legends. Successful battle actions and hacking generate adrenaline points. Accumulate enough and unleash extraordinary abilities! But watch out, unused adrenaline may cause a temporary loss of control, making the character perform a spectacular action, though not necessarily the one you'd expect...
No dice are used in the game. Instead, we've devised a card system with numerical values and conditional actions. The card's value isn't it anymore, it may be worthwhile to swap it for an unexpected effect. Are you ready to make the call?
Story mode campaign
The box includes a separate booklet with a number of scenarios chaining together for a story-driven campaign. Based on your choices, the outcome of the story will vary... After each scenario, depending on its course and results, you are given points to advance your character or purchase better gear. Can you uncover the inconvenient truth concealed by the corporation? It's all in your hands now...
The game contains rules for assembling a team of heroes and handling random mission cards. This allows you to face up to unpredictable challenges without playing out the entire campaign. Additionally, each player draws their own objective, kept hidden from the others. While the team at large aim to complete a shared mission, it might be that in their ranks lurks a traitor, whose individual objective is to foil the team. In fact, the traitor may be more than one...
For all the wonderful backers that participated in our previous campaign we have a special gift! Because we're standardizing cards, all the character cards from the Human Interface: Nakamura Tower core game will be updated to the new standard and added free of charge to your pledge.
Postindustrial Games Ltd. is an independent developer and publisher. The core of the team is made up of a group of good friends from London and Warsaw, but we also cooperate with a large number of talented sculptors, graphic artists, designers, and writers. From Toronto to Tallin, and from Rio de Janeiro to Madrid, cyberpunk aficionados giving us a helping hand are many!
We've successfully released and shipped all the products from the previous Kickstarter campaign in April 2015. Thanks to a committed community and our own effort, we've delivered a high-quality product to the hands of backers from all around the globe. We've gained invaluable experience and always strive to better our services and products. Your support is a source of continuous motivation to make ever more interesting projects! Here's a selection of backer comments we've received.
Below some reviews of Human Interface Nakamura Tower
Shipping will be charged after the campaign is finished. This is to make sure that each and every backer gets the best price that we can offer. Below are approximate shipping costs by country, based on the weight of a standard miniatures game (about 4,5 kg volumetric weight). Please understand these are merely estimates and are subject to change depending on how much extra content we manage to unlock and cram into the box!
Please notice that any pledges confirmed after the pledge manager deadline will be shipped at a later date at a potentially higher cost.
Risks and challenges
This is our second Kickstarter, and we've managed to deliver our first board game, Human Interface: Nakamura Tower, in a reasonable time frame and to an excellent standard. We've also since released a number of add-ons and models enriching the world of Human Interface. For over two years, week after week, every Friday we've been publishing the latest on progress, new ideas, and more. Forthright and on-time communication has garnered appreciation from the player community that has supported and advised us. We're committed to upholding and improving this standard. As with all board games, there are potential production, shipping, and customs delays. To minimize the risk, we make sure to use only services of trustworthy partners, such as Ludofact. The game is 85% done, but depending on the number of stretch goals unlocked, we'll want to ensure that any new ideas added to the game are implemented perfectly before going into production. The game needs a few more test and some graphics to finish. Planned release date is 10 months from the day the campaign closes. Shipping Boxes will be shipped most likely using the UPS tracked priority service, in safe cardboard boxes with foam inserts.
We can refund you within 14 days of the campaign’s end, fees included. After that, we have a policy of no questions asked, though that’s minus Kickstarter and payment processing fees (which we can’t get back from them after 14 days). However, if we’ve begun packaging your pledge for shipment (usually 4 to 6 weeks before the actual shipping date), no refunds are possible. If a component cannot be delivered AT ALL, we refund that completely, including fees.
All refunds after the 14 days close of the campaign may be processed via Paypal or reversed via Stripe to your credit card at our discretion. Refunds within 14 days are reversed via Stripe to your credit card.
This project is being funded in English Pounds and any refunds processed will be in this currency.
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