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Primetime Adventures: Play the Greatest TV Show that Never Was
1,091 backers pledged $30,013 to help bring this project to life.

Plans, Extras, Goals

Posted by Matt Wilson (Creator)

We're at somewhere around 360% funded as I write this update, and I'm just about over the shock.

A few of you have asked if there will be any stretch goals, and my answer is a resounding "sort of...?"

I'm not generally a fan of stretch goals, as they add more moving parts to a complicated machine, and my primary goal is to get the game re-printed and back out into the known universe. Too often, stretch goals are a great way to delay a project. I really don't want to have to make a series of apologetic updates to all of you about how the books still aren't ready to go. 


One of my objectives is to make this game highly accessible to someone who's never played before, especially the producer role. If you have the earlier editions, you will recall that there are some examples of show ideas. I've recruited some of my talented friends -- and my talented wife -- to create fully developed series "kits", taking a scattering of ideas and turning them into a cast of characters, sets, issues, story arcs, the whole deal, along with notes for the would-be producer about scene ideas. If you want to play and don't have a lot of time, you can grab one of these kits and start playing immediately. If you're creating your own series and get stuck, you can grab one and mine it for ideas. If you're a new producer and want some advice, you can see what the veterans have to say.

Next update, I'll give you a sneak peek at some early layout ideas. Here's a quick example of the helpful hints I want to add to the book:

Have a great week!



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    1. Missing avatar

      Paul Bendall on

      I have to echo Kairam's comments regarding stretch goals. Improving the quality of the book is preferable to the addition of more and more material.

    2. Thomas Deeny on

      How about some reader-created stretch goals? Earlier this week, I tweeted that PTA doesn't really need stretch goals, but if people really want them I will write up my guide to running Primetime Adventures at conventions and game days, tentatively titled "Stealing from Jason Corley", if the Kickstarter hits the $25k mark.

    3. Kairam Ahmed Hamdan on

      Stretch goals can simply take the form of improved printed quality or graphic design.

    4. David Havelka on

      Fully support you on the lack of strech goals. I have seen many a gaming kickstarter get bogged down and ultimately lose money because of all the crazy strech goals added.

    5. Missing avatar

      Andy Leighton on

      I agree with Alexander - I find that font pretty hard to read. It is different to the font in the pull-quote boxes in PTA2 isn't it?

    6. Ricardo Tavares on

      I also suggest improving the overall artwork as a possible stretch goal. Something less cartoony than the previous editions, please.

    7. Alexander Williams on

      I love hint boxes, but for the love of all that's unholy, not in that font or anything like it. Especially on that grey tone, but essentially anywhere, it's just too evenly dark across the whole line, making it a right bugger to read without staring.

    8. James Boldock on

      I do think that you have hit the nail on the head regarding stretch goals!

    9. Mark Delsing

      Awesome! I'd left-align the text in that hint. Any thought of hiring a graphic designer as a stretch goal?

    10. Bryce Byerley on

      Smart, smart, SMART choice on the stretch goals. Stretch goals are where so many folks kill themselves when after reaching their goal. It's good to see you are keeping the workload realistic.

    11. Missing avatar

      Kasper Brohus Allerslev on

      I love it when designers actively make their games easy to run :)