Plans, Extras, Goals
We're at somewhere around 360% funded as I write this update, and I'm just about over the shock.
A few of you have asked if there will be any stretch goals, and my answer is a resounding "sort of...?"
I'm not generally a fan of stretch goals, as they add more moving parts to a complicated machine, and my primary goal is to get the game re-printed and back out into the known universe. Too often, stretch goals are a great way to delay a project. I really don't want to have to make a series of apologetic updates to all of you about how the books still aren't ready to go.
One of my objectives is to make this game highly accessible to someone who's never played before, especially the producer role. If you have the earlier editions, you will recall that there are some examples of show ideas. I've recruited some of my talented friends -- and my talented wife -- to create fully developed series "kits", taking a scattering of ideas and turning them into a cast of characters, sets, issues, story arcs, the whole deal, along with notes for the would-be producer about scene ideas. If you want to play and don't have a lot of time, you can grab one of these kits and start playing immediately. If you're creating your own series and get stuck, you can grab one and mine it for ideas. If you're a new producer and want some advice, you can see what the veterans have to say.
Next update, I'll give you a sneak peek at some early layout ideas. Here's a quick example of the helpful hints I want to add to the book:
Have a great week!