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A turn based, creature and hero focused, continental battle between factions with massive focus on evolution and strategy.
A turn based, creature and hero focused, continental battle between factions with massive focus on evolution and strategy.
A turn based, creature and hero focused, continental battle between factions with massive focus on evolution and strategy.
52 backers pledged $5,080 to help bring this project to life.

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Compendium of War - Brigandine: The Legend of Forsena Remake

$5,080

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Were proud to have a short quick demo, not all features implemented, but something for people to visualize. You can find it at the link below for PC as the demo platform.

Compendium of War Quick Demo

Also, here's a link to an interview we did that explains some things behind the game idea. No game play but it gives the reasoning behind the creation.

Compendium of War Interview with VeracityTrigger

Also Featured on DTong Sports Talk & Music Show! Listen to it here!

 


Compendium of War is a new fresh take on a classic game, Brigandine: the Legend of Forsena for iOS and Android on both Phone and Tablets initially with the goal to expand to PC and hopefully browser based in the future. For some time fans have been asking for a Brigandine 2 but alas this has not come to pass. 

Our focus is to bring a free game to mobile that players can enjoy and play through without spending a dime. In App Purchases will solely be for additional content that simply make the game more fun with customization. No purchases are needed though to play 100% through.

Story:

Consternation spread through the three nations as one by one members of their ruling families began to disappear. The nations, all self-absorbed by nature, tried to resolve the problems diplomatically, offering help and apologies to each other. However, these messengers never reached their goals, butchered on the way. Each province assumed that this was an act of hostility by the other – a clear admission of guilt for the kidnappings – and the three of them joined in battle. As they interrogated the prisoners they took that day, they realised that something was wrong, that far from slaying their messengers, the nations they were now fighting had been just as eager for peace as they had. But it was too late, blood had been shed, territories seized: the victors could not let their position of strength go and the losers wanted revenge. So the wars carried on, even as they realised that this conflict had been orchestrated by someone else, someone who wanted to see them weakened, someone with a terrible and inscrutable purpose. They fought and did not relent because they did not want to face whatever was to come when the war was over.

The Carnifair - a nation dominated by an artificial and gratuitous system of government. Huge beasts stalk their lands, attacking the villages of the province endlessly. For their protection, these settlements hire hero’s from the central guild, playing them for their protection. Little do they know that it is the guild themselves that create these monsters, desperate to ensure that their income and dominance in society remains intact, even at the expense of the progress of their nation and the lives of their people.

The Urbz - a city in constant motion. Not across the land, like the fabled desert tribes, but down. The land that the city was built upon appeared firm initially, but as the capitol grew larger and larger it began slowly to sink. Its citizens were unwilling to abandon the city of their birth and the favourable location it occupied, so they built up frantically, trying to outpace the rising earth. Over the years they have become a nation dedicated to this one purpose, architects supervising construction day and night whilst foragers swarm across its territory collecting the resources required.

The Stema - Many years ago a man was born. A man who saw within himself potential too vast for any one lifetime. Tantalized by the thousands of possibilities he saw, he slew himself, turning his dead body into a production line, birthing endless copies of himself. These, clones, the Stema, set about to realize the potential he had seen, all training themselves in different things, changing their environmental conditions to unlock new possibilities. They are a race ferociously unified and yet divided, all the same man, but each of them pursuing something different.

Evolution System

In Compendium of War we envision a detailed branching evolution system. You will have the choice of taking the creatures in many many different directions. Don't believe me. Check This Out! We will go into more detail on each creature as we progress!

And this is only the common creatures. Not the Kingdom specific creatures or heroes!

Future Content

 

We will be releasing more and more content as we go for free! Release 2 is planned for shortly after the launch to the public and will include 3 more fully playable kingdoms for your enjoyment as well as a multi-player aspect for crushing others in a with friends style single battle mode, and in a full game using the with friends aspect style.

That's:

3 Additional Kingdoms for a total of 6 Much larger map to include all the Kingdoms Single Battle Multi-Player support, with friends style (with time limit & AI) Full game Multi-Player support, with friends style (with time limit & AI) Additional items, weapons, armor, & more Additional Creatures, Heroes, & Evolution's

The Continent Sabaton is called "The Weeping Land" because it is an enormous geyser that flows for miles. Each Kingdom will have their place and will fight for dominance. No one knows where the water comes from.

The Battles will be 3 heroes versus 3 heroes. Each Hero will have his own monster horde. Movement and fighting will be based on a turn based system.

The Battle Map will be a hexagonal mapping system with various terrain that will include bonuses and penalties depending on the creature type in the location.

The Questing System will be interactive and allow for the player to manage the choices the heroes will take while on a quest. There is some randomness included to ensure that the player gets unique experiences.

Your donations are the chance to make a big splash and get into the game. Whether it's a simple donation, being in the credits, or participating in the alpha's or beta's, or getting free game currency for life, it matters.

Remolding a classic is a tough job! Enhancing it and placing it on mobile devices is even harder. If you can't donate, Spread The Word.

 

 

               

 

 

 

 Our History of Game development

1] “The Monolith” was a well-known Web based game initially but the fans also wanted a mobile version of it, we were successful in bringing “The Monolith” game on both on the App Store and on Google Play with additional achievements and features as per fans demand. It is ranked 45th in the U.S strategy game marketplace.

2] “The Adventures of Zip” is also one of our games where we offered 4 unique worlds and over 40 levels which kept the users engaged for a good amount of time.

3] “Beat the Heat” is a game that is developed for people who long for a life that's high-risk, high-octane, and high-speed. In this car chase game we offered daily bonuses, power- ups etc.

4] “Creature Catcher for Kids” was developed mainly for kids but it caught attention of users of all age groups because of its artwork.

Phillip - Game Designer & Lead Project Manager

Josh - Creative Writer, Project Manager, & Game Designer

Waqi - Graphic Designer

Igor - Lead Developer

Bit Bot - Team Mascot

Thank you all for your continued support. We appreciate all you can do and hope that people will come to love our game.

 

 

Risks and challenges

Testing is always a challenge and that is why we are allowing backers to join us in testing and giving us their input in making this game epic!

The more backers that test with us, the faster we can get the game out! Were launching no matter what, but with backer support, we can immortalize this game and get real players input.

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Questions about this project? Check out the FAQ

Support

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    Yea, that's right, the King Type. Alpha and Beta don't make you shrug, you want to remember this day. A Day of Days! So we'll send you a T-Shirt with it. Plus memorialized in the Kredits, Alpha, Beta Access! AAAAAnd Triple your donation in currency. $375 worth!

    We will also add a monster designed by you.

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    Your the Type that wants to, not only be a Donater, but a Supporter. This one's special, You get your own little hidden gem in the game. We will, with your approval, make a secret somewhere in the game that, when clicked, will give players a boost or bonus from YOU. Plus memorialized in the Kredits, Alpha, Beta Access! A...A...AAnd Triple your donation in currency. $525 worth! WOW

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    Artisan Artwork

    The Artistic type huh. Wellllll, it's good to see those that are interested in the Art! You get a complete Digital Portfolio of all the Artwork. From Concepts, to Completion, and failures. See what we approved, and what was lost in time. Plus memorialized in the Kredits, Alpha, Beta Access! D..D..Triple your donation in currency. $1050 worth! Need I say more.

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    The Type that like free things! Free In-Game Currency for all future Crucial Apps Games. *This does not apply to our eco friendly donating games for charities* But Everything Else! There are a ton in the works and a ton planned. These will be in all areas of the gaming market including RPG, Strategy, Find Things, Adventure, Action, Turn Based, Etc. Plus memorialized in the Kredits, Alpha, Beta Access! That's what I'm talkin about!

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Funding period

- (30 days)