VISIONS - a Christian MMORPG
Visions is a fun new mulitplayer online RPG set in ancient history being developed by volunteers. The Beta stage 1 is scheduled to release March 2010.
EDIT: October 26, 2009 - A fellow game developer, Graceworks Interactive, has donated more games to our rewards opportunities! Thank you for your support!
What do I get for Pledging to the Visions project?
It's the question everyone wants to know first! So we'll answer it for you first as well.
$3 pledge: Special Donor Only forum access.
$12 pledge: above+ 20 exclusive Desktop Screens to download (Visions), Download of Interactive Parables
$40 pledge: above+ Download of Chariots and a PDF map, 1 account with 3 months unlimited access, Download of Interactive Bible: James
$70 pledge: above+1 week pre-launch access, + Website supporter listing with link, 1 account with 6 months unlimited access, Download of Interactive Bible: 1 Peter* (* when available - late '09 or early '10)
$144 pledge: above+ 1 Ancient Roman coin, 1 year unlimited access for 1 account, Download of Interactive Bible: 2 Peter* (when available - late '09 or early '10)
$969 pledge: above+ 1 signed Visions DVD upon release, 7 total Ancient Roman coins, 3 accounts with lifetime access
$3000 pledge: above+ Name an NPC, 3 signed DVDs upon release, 12 total Ancient Roman coins, 50 total Desktop screens, 7 accounts with lifetime access (Something for the whole family!), Download of all future GraceWorks Interactive games.
$5000 pledge: above+ Name an NPC + Suggest a Quest (In honor of a loved one?), 5 signed DVD's upon release, 30 total Ancient Roman coins, 100 total Desktop screens, 12 accounts with lifetime access (Get your friends in the game!)
Visions is Awesome!
Visions is the flagship project that brought our team together. Visions is a 1st person 3D graphics MMORPG with a quest based and skill based gameplay in a persistent online world set in the 2nd century holy land. Visions is currently being developed by an entirely volunteer team.
By quest and skill based game we mean that the game mechanics are focused on interacting with the game world, and learning from a wide variety of skills for players to customize their character. Where most other online games have the play character kill a never ending hoard of enemies to gain experience and purchase levels from a trainer, Visions will have play characters learn their skills by completing quests, and then use their skills to improve their ability that skill. The skills they use the most will be the skills they are best at.
Players will have a vast variety of opportunities and experiences in the ancient world. They will be able to choose what role they wish to fill in society through a rich quest based Professions system. We currently have 19 professions planned. We have professions planned for all play styles: Adventurers, Competitors, Intellectuals, and Creative minds.
A major aspect of Visions is for players to experience history! There will be non-profession quests involving the Ancient Roman time period and regions. Our timeline begins at 100 AD with Emperor Trajan and will progress through the linear history so players who stay with the game long term will be able to experience history through a variety of successive Emperors. The quests will change as each new Emperor takes the throne, so the game will perpetually be changing. And yes, players who start later will miss the earlier emperors. A great amount of research is being invested into the game to create an immersive history experience that is as accurate as possible within the limitations of our technology.
And for those who wish to pursue spiritual enlightenment and experience Visions as a Christian game there are Scripture quests based on the King James Version of the Bible as originally planned as the foundation of the game. From these quests we derive the name of the game as well, as players will be able to travel backwards in the time of Biblical history through visions and dreams. Is should be noted that we understand no one likes to be clobbered with Bible verses around every corner and with every breath of the game. We play games to relax, to escape, and to connect with distant friends in an engaging environment. Our goal is first and foremost to create a FUN game, one that friends want to play together and that strengthens and encourages strong friendships. The Christian content fits into this relationship building experience, it will not overpower or interfere with the gaming experience.
We do plan to implement player housing, avatar customization, various mounts including chariots, a variety of clothing choices, and vast expanses of terrain to explore to appease even the most diligent wanderer. For our first Beta launch our goal is to include the Basic Skills stage of quests, and the city of Kourion on the island of Cyprus.
Due to the volunteer nature of our team, we have had to approach our launch plans with a somewhat unconventional solution. We have a 5-stage release planned for Visions which we feel is our best chance of success for getting the game into the hands of players. We will release the public Beta 1 stage with just the very first piece of the game content, the Basic Skills, and 1 city. The following releases will include the Novice, Journeyman, Master and Grandmaster skills, and will expand the terrain as far as our worldbuilders are able to create it across the Mediterranean. We anticipate the first very small increment is to be released for public play around March 2010.
You can learn more about Visions from it's own website at http://www.visionsgame.com
Where is the money going?
We are asking for funding through Kickstarter because we need some help with the final push to get to our first Beta to launch. We can all donate our time and talents for free, but we've found that just because we are working for free doesn't mean that companies will donate their equipment or services to us for free. So we need the money to pay for those things. Specifically:
Tech Hardware, including a game server
Utilities and bandwidth services for 4 months
Office Supplies for 4 months
Marketing for 4 months
We will launch our first Beta 4 months after the end of this funding drive if it is successful, and we will re-evaluate our situation at that point.
NOT IN THIS BUDGET:
TV Spot on Heart of America with William Shatner
Conference attendance expenses for marketing
Salaries for staff
We have only requested what we need to get the game done. Any surplus money pledged over our basic budgeting needs will go to meet these additional budgeting needs.
We have been invited to appear on Heart of America with William Shatner! However, there is a significant expense associated with this amazing marketing opportunity as well, and we're hopeful to obtain surplus funding to meet this need.
There are also 2 game developer conferences coming up between now and March, and we need funding to pay this expense as well. Conference attendance is important for reaching players with news of our game.
And finally, anything beyond these financial accomplishments will be distributed evenly among our staff as a token of appreciation for their many hundreds of hours they have contributed to the project. Some of our developers are continuing to contribute their time and talents despite being unemployed in this economic recession, and we really appreciate their dedication to the project. We couldn't make the game without their help!
OK, I must know! What's with the unusual Pledge amounts?
Thank you for asking! We thought it would be fun if we added a bit of mystery to our proposal. Each number represents a number that has some significance in the Bible.
3 = Jesus rose from the dead back to life again after 3 days.
12 = There were 12 Apostles
40 = Moses and the Israelites wandered in the wilderness for 40 years, Jesus fasted for 40 days, and he was with the Disciples for 40 days after His resurrection
70 = Jesus sent out 70 Disciples in pairs to teach.
144 = Revelations talks about the 144,000 redeemed who kept themselves pure.
969 = Methuselah was the oldest recorded man in history, he lived 969 years.
3000 = At the Pentecost more than 3000 people were baptized.
5000 = Jesus fed 5 loaves and 2 fishes to 5000 people (and they collected 12 basket fulls of leftovers when everyone was full)
- (39 days)