With just over 60 hours to go, we need ALL of our fans to pull together to make this happen! Get your pledges in today, and let's make this happen!
We are a group of college students who grew up playing video games, and we want to bring the joy and good times we have had playing games to the public. We have combined our passions and our skills to team up and create Amoeba, which we hope will be one of the coolest and most fun mobile games you have played in a very long time.
Gooey is an Amoeba in a research lab who has been marked for destruction. He manages to break out of his dish, and must escape the lab before the AI which runs it can track him down and destroy him. Along the way, he meets other trapped Amoeba and frees them, absorbing their powers. Using the absorbed powers, he overcomes obstacles and faces challenging enemies while racing toward freedom.
Cate Colgan (yes, you can follow her on Facebook) just called to let us know that not only did she back us, she also purchased us an Elite Developer Pack from the Ouya Kickstarter Project. This means that the question of whether or not we'll develop for Ouya is now a definitive yes, and that we'll have first access to that platform alongside major gaming companies! Thank you, Cate!
Update 1: Ryan made some gameplay clips!
Here's a rough cut of some of the gameplay. As you can see, we're still finalizing some of the artwork, and need sound, but we wanted you to see some of our work in progress:
So here's the thing. We are all going to school, and we have part-time jobs, too. With your donations, we'll be able to finish the project faster, get paid a little bit (right now we are all working on this project for free), and maybe sleep an extra hour or two each night. Ok, so we probably won't sleep an extra hour. We'll be able to get in an extra hour or two of game time (i.e., research) because we won't be slaving at a really meaningless part time job!
What your contributions are spent on:
Software licensing - we're building our games on the Unity 3D Pro game engine, with Unity Team server. The licenses cost around 2k per seat, plus plugins. We also use a stack of other design tools that all come with their own price tag.
Upgraded server - we need a full dedicated server to host our Team Server software, and to host browser based versions of our games. It will run about $2500 a year.
Additional hardware - One of our goals is to make our games work across every platform, so it would be nice to get some additional test devices.
Promotional swag such as our Kickstarter rewards
Groceries, Red Bull, 5 Hour Energy Shots, etc.
We appreciate all the initial support, and we're excited about the future!
Initially, we're releasing this for Android, but we want all of our games to be completely cross platform compatible. Fortunately, Unity3D does a really good job of porting to different systems, which is one of the reasons we chose it. We're shooting to release browser based versions around the same time as the mobile versions, so anyone running Chrome or other similar modern web browsers will be able to play it on their computer as well, regardless of OS.