About this project
The very first board game based on the work of Neil Gaiman!
‘A Study in Emerald’ the board game takes as its inspiration the world conjured up by Neil Gaiman in the award winning short story. This is an alternative reality where fiction has become fact. The Old Ones have not only returned but have been ruling the earth for centuries. Opposition is rising, though, as humanity fights between itself to decide its future. Sherlock Holmes and Professor Moriarty are but two figures caught in this struggle.
Martin Wallace has concocted possibly his most subtle, complex, and downright evil design yet. If you know what you’re doing after the third game then you have not understood the rules!
The game takes an original slant on the deck-building mechanic. Instead of buying the cards you want you have to bid for them with influence. The range of cards is massive, with only a few duplicates. You can employ secret agents to carry out your plans, or quietly subvert a city to your control, call up monsters from other dimensions to destroy your enemies, or raise an army of zombies. No two games will ever be the same.
This game will initially only be available via Kickstarter or direct from Treefrog Games, it will not be going into general distribution. We may or may not publish a second edition of the game for general distribution, but if we do the earliest you are likely to see it is 2015.
To find out more about how the game plays download the game overview below:
http://www.treefroggames.com/print/study-in-emerald-overview.pdf (pdf file 3.9MB)
To find out more you can go to the Treefrog website:
£30,000 – gets the game published.
£50,000 – we add a poster based on the artwork.
£80,000 – eight custom designed wooden zombie pieces.
£120,000 – 12 Bonus cards designed to expand game.
The artwork for ‘A Study in Emerald’ is already in the process of being created by the highly talented team at The Tower of Art, aka Anne Stokes, John Woodward, and Geof Banyard.
You can download a pdf file of the rules here.
The game is still in development so some rules may change before the final version is released. Only English language rules will be included with the game. We hope to be able to put translations into other languages on our website.
These are the standard components without any of the stretch goal items.
Full coloured, mounted game board
One hundred wooden influence cubes (twenty per player)
Seventy five wooden control discs (fifteen per player)
Two wooden markers
One hundred and twenty eight good quality playing cards
Two punched boards containing over seventy counters
Unfortunately as the game has only been recently developed not many people have had the chance to play it, and no copies have been sent to notable reviewers. Having said that, the game is listed on Boardgamegeek and some people will have posted comments. Please remember that the game is still in development so there will be some minor changes to versions that have been played in the past. If you want to take the time to play the game yourself you can download the files from the Treefrog website and make your own version.
The games will be printed in Germany, to their normal high standards. Shipping costs are included in the price. There are no additional shipping costs based on address. Wherever you live, that’s where we will send the game. Treefrog will arrange with order fulfillment services in North America, Europe, and Australia.
You can add additional copies of the game for £45 per copy. (This price includes shipping anywhere in the world.) Just add £45 per copy to your pledge.
If you have already pledged but want to add additional copies of the game, just click the MANAGE PLEDGE button when you've logged in to Kickstarter, then increase your pledge amount by multiples of £45 for each additional copy of the game without changing your reward level. The price includes worldwide shipping.
Once the game is ready to ship we will ask pledgees for their addresses. We hope to have the game ready for October 2013. Treefrog will print a number of additional copies to sell at the Essen Games Fair and directly from our website. Please note that everybody will receive the same version of the game, with the exception of those people who manage to snag signed copies.
Video designed and created by Adam Jones.
‘Bless the Children’ performed by the Pineapple Thief, courtesy of Snapper Music plc and The Pineapple Thief.
Risks and challenges
The biggest challenge with the game is creating the artwork. When you have a lot of different images in a game the production costs rise dramatically. This is the main reason for choosing to release the game on Kickstarter. The main risk, as with most projects, is unforeseen issues that may delay production. However, there should be enough time to make sure the game is released in October.Learn about accountability on Kickstarter
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