The initial funding goal has been reached! Thankyou to all of our backers who have made this possible!
We are currently working at having more artwork done for you IMMEDIATELY so you can see it on the Kickstarter page. Also, further information is being added to the FAQ and a copy will also be inserted into the main page for easy access.
March Against Darkness is a completely new role-playing game that is all about overcoming the feeling of being powerless, or succumbing to it. This game uses a new dice mechanic that enables it to be picked up quickly by players not used to role-playing games and also streamlining the experience so seasoned players can get on to playing instead of being bogged down with bloated rules.
Players who enjoy Game of Thrones, stories of Beowulf and Hercules, or have played darker fantasy games will be right at home with March Against Darkness.
Characters start off as lowly commoners, nothing more than a town farmer or maybe blacksmith. Through their adventures they will face powerful challenges whether mundane or magical and solve them in whatever way they can. Due to the systems static amount of hit points etc, there is a real feeling that it was the player who succeeded and not the system.
Another important part of March Against Darkness is its accessibility to the end user. Not only are we trying to keep the book at only $20, but it will be coming in a paperback form factor. This allows players to grab their copy when an opportunity arises to play and go to a game store, friends basement, etc with as little fuss as possible. Even the game system itself has been made easy for new players to jump into and get their character started within a few minutes!
The dice used in this system are all six-sided. Different faces have different values with some being zero. This allows the system to always have a chance of failure no matter how powerful a character is. Higher-tiered dice have a more likely chance of rolling a value, while still having a chance of failure. Characters that have existed for a long time have a much better chance of rolling a high value, but a newer character will always have a chance (though not as good) to succeed at the same task.
There will be no set leveling system in March Against Darkness in the sense that there is no “Level 1” or “Level 15” characters. Players gain experience points by completing challenges and overcoming obstacles. Experience is based off of the Ability of the target not their level. For instance, if a monster/NPC has a high Attack score he will yield a fair amount of experience, while slitting his throat may provide only a small amount due to his low senses. Persuading him also has benefits as you are beating his Knowledge. This allows Players to gain experience no matter how they choose to handle a situation. Players redeem experience to increase their abilities and to learn new skills for use in combat, crafting, persuading and many other things.
There are 4 main kingdoms across the land, in various states of war or peace throughout the timeline. Barons, Abbots, and knights are all present and the entire structure of medieval law and daily life has been carefully researched. Names for people and towns are based on facts, so there will be no “nonsense names” just because they sound fancy or medieval. Monsters and other creatures have been designed from those of ancient legends and fairy tales, ready to haunt the dreams and savage the bodies of would-be heroes. There are no basic skeletons and goblins here, but a horde of evil much worse.
A truly massive selection of weapons and items are available in the game world with over 50 weapons (not including upgrades/modifications, improvised weapons or torture devices) and more than 40 pieces of armor to protect you from the forces of evil. Options to customize your character are nearly endless when more mundane objects such as clothing and general adventuring gear are added.
A full timeline including the lineage of kings, family trees, and persons of renown will be included to add a huge amount of depth to the game world. Alliances between the different factions and their wars are detailed up to the current point in time for Game Masters to draw history from or to build a story within. There will be several adventures included in the book, all from different periods within the games history. The first will be during the Clansmen’s settling of Heparch on the mainland, while another will center around the later sacking of Stowcaster. Several smaller scenarios will also be included for quick use in any campaign such as: witch trials, missing persons, and the search for a murderer.
Players interact with a world on the brink of being dragged screaming into the night by creatures of unimaginable malice. Fishing vessels are torn apart or left deserted to float endlessly, children are stolen from their beds under the light of the moon, and undead beings circle above weary crusaders like vultures in the night waiting for them to slip into a deep sleep for their last nightmares of their sins in war...
$4500 - More artwork will be added to the March Against Darkness rulebook. Additional creature sketches, character portraits, and locations will be brought to life by our amazing artists! Additionally, folding card miniatures will be made to represent your characters and any monsters/creatures/characters they may encounter.
$5500 - Hardcover copy of March Against Darkness will be available. These can be purchased separately or added as an upgrade to your existing physical copy.
$6500 - Custom dice!!! Specially cast dice will be made to replace the sticker sheet included with the book.
$8000 - "Odyssey", the expansion to the core book will be made. This book will include detailed descriptions of many more places across the lands, new non-player characters, monsters of unimaginable power, and spells capable of tearing apart the stone beneath your enemies feet. The expansion will also reveal the homeland of the Clansmen and finally unveil the grand cities beyond the Sea of Bone!
+$3 - Additional sticker sheet (12 6-sided dice required)
+$8 - Game Masters Screen (double sided)
+$12 - Full color game poster
+$12 - Dice bag
+$15 - PDF copy of March Against Darkness
+$18 - Additional physical copy of March Against Darkness
+$25 - MaD t-Shirt, black with deer skull and logo
+$100 - Custom campaign for your gaming group, illustrated with a physical copy
PledgesPledge $15 or more
COMMONER - You will receive a PDF of March Against DarknessPledge $20 or more
MAN AT ARMS - Physical copy of the game!!!Pledge $40 or more
SQUIRE - Physical copy of the game, full color poster, and a Game Masters screen.Pledge $60 or more
KNIGHT - Physical copy of the game, full color poster, Game Masters screen, plus early Beta PDF access and input towards refining the game through our online forum.Pledge $75 or more Limited (10)
BARON - Physical copy of the game, full color poster, Game Masters screen, and early Beta PDF access. You will also receive a LIMITED EDITION signed copy of the Beta book.Pledge $150 or more Limited (30)
ABBOT - Physical copy of the game, MaD T-Shirt, full color poster, Game Masters screen, early Beta PDF access, and a limited edition Kickstarter Hero mug. You will receive a custom illustrated adventure for your game group tailored to your taste. Not only that, we will send you a physical copy of the booklet!Pledge $300 or more Limited (15)
BRINGER OF DARKNESS - 4 Physical copies of the game, MaD T-Shirt, full color poster, Game Masters screen, early Beta PDF access, a limited edition Kickstarter Hero mug and a custom adventure for your game group. A town of your specification will also be built inside the game world, and a Baron of your likeness (or design) will rule over it and be illustrated inside the book!
Pledge $500 or more (5)
LORD PROTECTOR - Everything from the Bringer of Darkness pledge level, a framed art print of your towns Baron, a limited edition signed copy of the Beta book AND a full multi-session campaign over Skype with the creators. Finally, any unlocked rewards you will receive FREE!
Risks and challenges
March Against Darkness faces some of the typical challenges of all game projects (print quality problems, etc). Our greatest challenge is having the artwork done on time and to the high standard of quality we expect. We also have a backup printer for our book in the event problems arise so the physical copy will reach our backers with minimal delay and without print issues.Learn about accountability on Kickstarter
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