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$53,670
pledged of $7,292 goal
backers

All or nothing. This project will only be funded if it reaches its goal by .

By Kim Bjørn
$53,670
pledged of $7,292 goal
backers

All or nothing. This project will only be funded if it reaches its goal by .

About this project

Hello!

My name is Kim Bjørn and welcome to the PUSH TURN MOVE Kickstarter campaign!

Like many others I have been following the development of music technology for years. As those years passed, I began to imagine combining my interest for design with my love of gear - in order to write a comprehensive book about interface design in electronic music.

PUSH TURN MOVE shows all kinds of equipment but the ambition goes further: It provides a categorization of musical gear and software and explores the functional, artistic and aesthetic world of user interfaces in the context of making electronic music.

Initially the book was born out of my own passion. However it has now developed into a multi-voiced project since it presents the diverse thoughts of a long list of innovative makers, artists and companies who conceived or use these great music making tools.

Quite unique is that a string of significant brands have joined the book side by side to share their knowledge about the growing family of instruments and software for making electronic music.

So what exactly is PUSH TURN MOVE and why do we seek funding on Kickstarter? The answer is that PUSH TURN MOVE is a niche book, not aimed at a mainstream audience. Watch the video, take the tour below and please support the book by selecting a reward if you like the idea.

Kim Bjørn, Copenhagen, April 2017

 

About the book

 

Meet the makers, artists and designers

Apart from systematic sections and overarching subjects PUSH TURN MOVE features exclusive interviews with those, who seldom get the chance to talk about this topic: The makers, artists and designers. I have already interviewed the below range of people and brands - and when more are confirmed, I will keep you updated!

  • Dave Smith, Dave Smith Instruments, legendary synth-maker.
  • Suzanne Ciani, Buchla artist and electronic music pioneer. 
  • Roger Linn, Roger Linn Design, legendary maker of the Linndrum, MPC-grid, Linnstrument and others. 
  • Keith McMillen, Keith McMillen Instruments.
  • Jordan Rudess, Artist, Keyboard player in Dream Theater, Founder of Wizdom Music (GeoShred and other iPad apps). 
  • Richard Devine, Notable sound designer and modular artist. 
  • Olivier Gillet, Mutable Instruments (Eurorack Format Synthesizer Modules). 
  • Ean Golden, DJ and controllerist, founder of DJ TechTools and designer of several DJ-related products. 
  • Ableton: Gerhard Behles, CEO and Founder. Ed Macovaz, Head of Design. Jesse Terry, Push Product Owner.
  • Brian Crabtree, Founder of Monome - iconic grid-based controllers and now also Eurorack products.
  • Moldover, Artist and controllerist, originator of several controllers and collaborative instruments.
  • Axel Hartmann, Product- and synthesizer designer (Matrixbrute, 20, Blofeld, Microbrute, Moog Phatty, and more) 
  • Dorit Chrysler, Thereminist, composer, producer, and singer. Co-founder of the New York Theremin Society and America's first school for theremin.
  • Native Instruments: Gösta Wellmer, Head of UI Design at Native Instruments and others.
  • DiViNCi, Producer and artist.
  • Skinnerbox, Electronic music makers and software designers.
  • Teenage Engineering, CEO Jesper Kouthoofd
  • + Arturia, Roland, Synthstrom Audible, Elektron, Sonic Geometry, Make Noise and others

 

  

Facts

+280 pages in full color. Hardcover. Dimensions: 24.5 x 24.5 cm (9.6 x 9.6 inches). Printed in Denmark on 130g acid free quality paper.

 

Overall chapters and structure

  • Foreword by electronic music pioneer Jean-Michel Jarre
  • Sound: How is sound visualised in music soft- and hardware?
  • Control: How can you shape sound through tangible and digital controls? Learn about different controls (knobs, faders, touch strips, buttons, screens etc.) and their variations and possibilities.
  • Layout: How do you organise an interface for sound-creation? Get an overview of design principles and techniques for designing interfaces of electronic music instruments and controllers. 
  • Concept: How has different instrument-makers solved the challenges of visualising and controlling sound? See examples of hardware, software, apps etc. of Digital Audio Workstations, Grid-based sequencing, Modular Synthesizers, Collaborative tools, Radial, Gestural interfaces etc.
  • User: How do you design the best possible experience for musicians? Learn about user centered interface design, usability, workflows, experience design etc.
  • Time: How did we get to where we are? Read about the evolution and revolutions of electronic music interfaces - from the Theremin and EMS VCS3 to Buchla, the Minimoog, TB303, Yamaha Tenori-On, Monome, Ableton Live and various other hard- and software that have shaped electronic music making through the times. 

 

Reward overview 

About the T-shirt and Soundpack

 

 

Examples from the book

Synthesizers and modules
Synthesizers and modules

 

Overview and categorization
Overview and categorization

 

Portable controllers
Portable controllers

 

Makers and designers talk about their creations
Makers and designers talk about their creations

 

Iconic interface designs in the world of electronic music
Iconic interface designs in the world of electronic music

 

Exclusive interviews with artists about their instruments
Exclusive interviews with artists about their instruments

 

User centered design and interface design principles
User centered design and interface design principles

 

Modular sound design
Modular sound design

 

Interface design principles
Interface design principles

 

Controls and concepts
Controls and concepts

Timeline

 

 

Team

PUSH TURN MOVE is written by Danish designer, author, lecturer and electronic musician Kim Bjørn and edited by Mike Metlay, editor at Recording Magazine and Paul Nagle, reviewer at Sound on Sound Magazine. The whole project is kept together and on track by music industry Project Manager Lars Juhl.

 

Risks and challenges

As an author and designer, I have written and designed more than a handful of books before, so I know the process and what to do. All files involved in production are backed up regularly to two different hardware locations and one cloud service.

More than two thirds of the book and almost all the interviews are already done, written and designed.

Two experienced editors, Mike Metlay from Recording Magazine (US) and Paul Nagle, reviewer from Sound on Sound Magazine (UK), will do editing during June and July while I do photo-editing and corrections.

The printing will be done in a reputable printing facility in Denmark, which is specialised in book printing. They have printed some of my books before, and that's why I chose them: They are easy to communicate with and delivers outstanding quality. I have already had an extensive communication with them and booked the printing to be done from 6th of August.

The fulfilment is done by professional companies, who have done excellent handling before - amongst others for Attack Magazine. They will be responsible for sending most of the books out.

For the record: The book is completely commercial-free, content is selected by relevance to the overall purpose of the book. We are in close contact with the artists, makers and designers contributing to this book and they trust us in our aim to deliver the best.

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