If we hit our next stretch goal, we'll be including a T-Shirt in the 50€ Value Pack. Backers at the 50€ and above pledge levels will be receiving a copy of Disastles (signed or unsigned, your choice), an amazing poster with the box art, a vanity box, and one high quality comfortable T-shirt. If you'd like to know more about this bundle, here is a video:
Welcome to the Worlds of Old, a collection of planets that were once the homes of powerful civilizations, plagued by a myriad of apocalyptic disasters which led to the inevitable downfall of every kingdom unlucky enough to call these worlds home. Now, the Worlds of Old have become the premier scavenger’s hunting grounds, filled with all sorts of valuable treasures left behind by the ancient forgotten kingdoms. You are one such scavenger, venturing into these forsaken lands to seek your fortune! However, gathering these treasures is no easy task, as the disasters that shattered these worlds are still raging, and every disaster brings the total destruction of each planet closer. In order to protect yourself and your treasure, you must salvage the remains of the ancient civilisations and use them to build yourself a mighty castle! But be quick, as the end of the world is not the only obstacle between you and infinite riches. There are other scavengers out there too, and you never know what they will be willing to do to secure that treasure…
In Disastles your goal is to gather treasure while building a castle and surviving disasters.
You start the game by shuffling the deck and then taking off the top 20 or so cards. Take 6 Disasters and shuffle them into the larger pile. Place the smaller one on top. Then you lay out the top 5 cards from the deck next to each other. This is called the Shop. The player that was most recently in a castle (of any kind, bouncy castles included) gets the “First!” card and then you are ready to play.
Players then take turns placing a card from the shop in their castle, starting with the player with the “First!” card. After everybody has taken their turn, the “First!” card is passed to the next player, all remaining cards from the shop are discarded and 5 new cards are placed.
Alternatively to playing a card from the shop, you may take an action. Actions can be: swap two of your rooms; move one of your outer rooms; or use an action room in your castle.
You build your castle by making the connection points on the room cards match. You don’t have to match the symbols to place rooms in your castles, but doing so gives you significant advantages.
A lot of cards have text. Cards with text have highlighted connection points. For the text of a card to be usable you have to match its highlighted connection points with the proper symbols.
Building your castle in a smart way helps protect you from disasters. When a disaster is drawn, it’s played immediately and does damage to all players. You reduce this damage by one point for each matching connection of the corresponding type you have. If you take damage, you have to sacrifice a room in your castle, and if you ever have to sacrifice your throne room, you lose the game.
After the 6th disaster has been drawn the player with the most treasure in their castle wins.
We are working with Spielkarten.com to manufacture our cards. Spielkarten.com is the german subsidiary of Carta Mundi, the european manufacturer of Magic: The Gathering. All our cards are produced in Germany to the highest standard.
In regards to shipping we will be running everything from our home. Due to the small form factor of our game we can do packaging and worldwide shipping for only 3,77€. My wife will be in charge of our store and customer support. Meaning, whenever you are ordering a game or are looking for an answer you will be getting it directly from us. This plan is cheaper than working with a big distributor like Amazon.
By supporting us you aren’t supporting a big company that already has the resources to create their game and is just looking to use Kickstarter for pre-orders. We are a small family run business and all we want is to get our game into your hands so you can have some fun with it.
Finishing up the art will take 2-4 weeks from when the Kickstarter finishes. As soon as the art is finished we will send the game to our manufacturer. Printing should not take more than a few days. After Spielkarten.com finishes printing they’ll deliver the cards and from that point on we’ll start shipping right away.
Should we reach the Kickstarter goal for the browser based digital version of the game, development will start immediately. The game will only go live once all the art is finished and from that point on you will be able to find it on our website ThinkingBottle.com.
Our current plan aims to raise the funds needed to purchase 1500 copies of the game. We are printing 1500 copies because that is the smallest cost-efficient amount the company will print. Instead of doing 1500 we could also do 1000, but that would only be 600€ cheaper.
Since we are running this independent of big publishers we want to start out small. However, should there be a large amount of interest we’ll gladly print a larger batch of cards. All steps of our plan can easily be scaled up, so doing more won’t be a problem. The manufacturing costs also include a one time setup fee at our manufacturer for packaging purposes. This is required due to the small form factor of the game, regular packaging procedures won’t work for us and as such, our manufacturer has to buy and install a tool for this specific job. But once this tool has been purchased and installed we’ll never have pay for it again, so this fee won’t appear in future prints or expansions of the game.
Finishing the art
While the gameplay and balance of the game is all done, the art is not. We have already spent over a month working on the art, which I have paid for out of pocket but we are going to need another 1.5 - 2 months to finish everything up.
Storage, Packaging and Kickstarter fees
Storage and packaging are fairly straightforward. The game will be stored here, which is close to our home so we’ll always have access to it. For packaging we will be ordering these. Due to the small form factor of the game they’ll do absolutely fine and allow us to do worldwide shipping for only 3,50€.
As per Kickstarter fees: Kickstarter takes a base of 5% + 3% for processing. They also take a flat 0,30€ per contribution, which I have estimated as another 1%. Since this Kickstarter is truly just about getting enough money to make the game happen I had to include it in our calculations.
If you’ve been attentive you may have noticed that my calculations currently include a flaw: shipping. We are offering free shipping for the game but aren’t making up for the costs of the shipping in any other part of the Kickstarter. This is true. Assuming we reach our goal by only selling the 20€ copies of the game and we don’t surpass our target, I’ll be down about 1100€ just to pay for the shipping of the game. This is a risk I’m willing to take. Should this happen I will shoulder the cost of the shipping myself. While not the best solution, the most important thing to me is getting the game into your hands. I designed a cool game and Jeremy made some amazing art for it. I’m not here to make profit, I just want you to play something I’m really proud of.
Risks and challenges
This is a first for us. So, as with all Kickstarters, the usual risks apply. But I want to assure you that I have done thorough research on all of these topics and will try my hardest to make sure things move smoothly.
Since our shipping fulfillment center is my wife, shipping may take a little longer than if we worked with a big distributor. This really comes down to volume, but we’ll do our best to get you your copy as fast as possible.
If there are any significant delays we’ll keep you in the loop.Learn about accountability on Kickstarter
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