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$14,290 pledged of $500,000 goal
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By Wisecrack Games
$14,290 pledged of $500,000 goal
backers

Responding to Clarification Request and a Major Announcement!

Hello, I’m Ken Wegrzyn of WiseCrack Games - one of the creators of Sam Suede in Undercover Exposure - a game that’s just HARD enough!  When I wrote that tagline, I never realized exactly how HARD it would be.

As many of you know, several years back, I had a vision for a NEW comedy adventure game.  Al Lowe even came out of retirement to support developing the concept of Sam Suede with me. And it’s also been an honor to get the recent support from a veteran designer like Steve Ince.

For years, I have been working to make Sam Suede™ in Undercover Exposure a reality, and I’m asking for your support to make that happen!

I just wanted to take the ideas that Al and I have already created, and, with the continued support of creatives like Steve Ince and an experienced developer (which I’ll announce in just a bit) deliver Sam Suede™ in Undercover Exposure into the hands of gamers so you can enjoy the kind of creativity and humor that doesn’t really exist in game play today.  That’s my main goal!

Because of the importance of the Kickstarter community, the wider gaming community, and the respect I have for the opinions of everyone involved, I’ve decided to address the issues that have recently been connected with Sam Suede™ in Undercover Exposure in this update. Truth and integrity are important to me and in the interests of all, our Kickstarter page now clearly shows everyone’s involvement.

For absolute clarification, Al Lowe created the original design with me.  Moving forward we are developing that design to completion with Steve Ince and an experienced developer. 

You, as part of the community, have shown us your power and it’s this power we hope to maximize in making the game the best we possibly can. Through Kickstarter, this community of gamers is the most important part of the team and a part we are happy to listen to throughout the project, which is why you can help make this a successful campaign.

Al Lowe is an eminent pillar of game development history. Everyone has great respect and love for both him and the games he has created over the years, especially me. I am also very proud of the Sam Suede design that Al and I created and excited by the opportunity to bring this to completion.

I am well aware that it is the community’s love of Al that prompted concerns. Not only were you right to bring them to our attention, I hope that you will continue to do so on any thoughts you may have that will help us deliver the game that you want.

Now as part of this first update, I’m excited to announce that our partner to bring Sam Suede™ in Undercover Exposure to life, is our developer, Wizarbox! 

Wizarbox’s experience in the adventure game genre and their attention to quality and detail made them a natural fit for our project. Their experienced team has a strong track record of developing and converting top content for several major publishers and clients worldwide. Games they worked on included Realms of Ancient War, Gray Matter, So Blonde, and Morgane and the Golden Turtle. They will be using the Unity engine that will help us deliver Sam Suede to PC, Mac, iPad, iPhone, and iPod touch.  We are very pleased to have Wizarbox as a partner for Sam Suede!

Thanks to everyone for your patience, and I trust that I have clarified matters to your satisfaction.  Also, a huge thanks to those that have already pledged, and to those who have not, please consider supporting the Sam Suede project!

Comments

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    1. Gamespygeek on June 4, 2012

      @Jennifer - you should have seen the page before. They had "Al Lowe Presents...." and then his pictures was plastered everywhere on the site. When I emailed Al he told me he wrote the design years and years ago and that is was so outdated he didn't want to work on the project since he's doing Leisure Suit Larry now. Then things blew up because these tricksters wouldn't take the stuff down. Apparently the legal stuff worked because it's gone.

    2. sVnsilver Sand, Dream Traveller on June 2, 2012

      @Benjamin: To their defense this has only been running for a few days, and I'm sure they've been bombarded with messages/emails. All the same, I hope your questions are answered soon. Some of mine were, but they were pretty broad questions.

    3. Jennifer McMurray on June 1, 2012

      @Gamespygeek I'm confused. Al's game design remains intact, so he is involved in the project. He gave his permission to use his name in conjunction with the project. So where's the lies? The media blew things out of proportion, that's all. There's no need for all the hate for this project.

    4. Benjamin Penney on June 1, 2012

      One good way to show that you're happy to listen to the Kickstarter community would be to answer questions / messages sent to this project. I have asked a couple and received no reply.

    5. sVnsilver Sand, Dream Traveller on June 1, 2012

      I, for one, appreciate the update. Thanks for that.

      @Gamespygeek: Hence, this first update is part of "getting their shit together." And they did so respectfully, props.

    6. Gamespygeek on June 1, 2012

      Reading your update, maybe nobody funded your game because it's not worth funding. Ever think of that? Maybe nobody is donating to your Kickstarter because they saw through the lies the very first day which is usually the highest earning day. You guys really don't have your sh** together.

    7. Riggo on June 1, 2012

      Thanks for the update! Upping pledge in 20 seconds.

    8. Wisecrack Games Creator on June 1, 2012

      @Floyd. Thank you so much for your support. Yes, I talked with Al personally regarding the Al Lowe edition And yes he agreed. We even decided on the restaurant.

    9. Floyd Turkowski on June 1, 2012

      Thanks for the update! $500,000 seems like such a long way away but there's plenty of time to gain some traction you think? I'm still concerned about the Al Lowe edition. Did he agree to this before the Kickstarter launched?