About this project
To learn more about Alpha Bandits and Wiggity Bang Games visit: www.WiggityBang.com
In this exciting and cutthroat word game, players race to score the most points by building words of three or more letters with double-sided letter tiles. But beware the ALPHA BANDITS!
Those devious Bandit Tiles let players grab, flip, banish, swap, end round and block to win the game!
BASIC GAME: Each letter and Gemstone in play is worth 1 point each. Score positive points by forming words of 3 or more letters. Get negative points for unused letters or for words of 2 or less. Get double word points (positive or negative) when you play one of the two rare Gemstone tiles. Points are added up at the end of each round, with the winner of the game receiving the most points after four rounds of play.
ADVANCED PLAY: Players may elect to advance to higher levels of play by using the colors on each side to double a word score, by forming words in designated categories or by using a random game timer.
WATCH A FULL GAME BEING PLAYED:
Each game comes with all this stuff, including the real 'gems' of ALPHA BANDITS, which are the 112 double-sided tiles. These high quality tiles are compression molded, debossed and hand-colored.
During this campaign we've been asking the community which color we should go with: white or black tiles. We have many people wanting the white and most people wanting black. And it's too tough for us to decide, so we plan on producing both white and black tiles and at the end of the campaign we'll send you a survey so you can choose which color you want to get! And if you aren't good at making tough decisions (like us), just add an extra $10 to your pledge to receive 1 set of the other color (includes an extra black bag too).
After 18 months of development, ALPHA BANDITS is ready to bring to market. Currently the game is:
- Game mechanics are 95% complete. We will review feedback from the 5,000+ print and play versions we are distributing during the campaign and adjust the game play if necessary.
- Artwork is 90% complete. We will finalize the artwork after the campaign ends based on feedback and the final color of the letter tiles (white or black).
- Game manufacturing. We have sourced the manufacturing with a company we have been using for almost 10 years. They have already made the molds for the letter tiles and waiting for the finished artwork to proceed with game manufacturing.
- Funding. Wiggity Bang has already paid for the initial letter tile molds, which is the most expensive portion of the game setup in manufacturing. Funding to start the initial production run and marketing efforts will be supported by a successful KS launch.
Here's a video of Matthew creating the prototype used in the KS video (if only he could do dishes this fast).
Almost ten years after creating the original Quelf board game, Wiggity Bang Games (WBG) had some soul searching to do. On a mission to respark the spirit of their first epic game, the team set out on a journey that ultimately brought them to a small cave nestled in the shady hillside of Ittoqqortoormiit, Greenland.
With watery eyes and six arms flailing about, the quest was made complete when they rediscovered the meaning of laughter. And, just as expected, it took the form of an ancient box of letter tiles strapped to the back of a miniature billy goat. Those letter tiles and the other contents of that sacred box ultimately became the basis of the next three games that co-conspirators Jeremy, Robb and Matthew are destined to unleash upon the brows of gamers worldwide.
We've come a long way in the past ten years and looking forward to many more good years ahead! The first of many games to come is being launched here as ALPHA BANDITS. The next games will undoubtedly feature miniature billy goats or "gnome removal", hopefully both (we are still working out the details).
Jeremy Fifer (designer): Jeremy's days are filled with programming in various languages, designing ridiculous games, happily writing and purveying all things creative. But it's when he's helping others bring their creative ideas to fruition that he's truly inspired. Jeremy lives in sunny (freezing) Manchester, New Hampshire, with his wife Tiffany, two teenaged hobbits Ben and Maddy, and a very mysterious pet alien (in the form of a cat), Snax.
Robb Earnest (designer): In college Robb got his first taste of celebrity booking concerts for some of the biggest names in music, including Sheryl Crow, Beck, No Doubt, Rage against the Machine and many more. After graduation he switched gears to work in the film industry. Some of his film credits include Fightclub, Mulholland Drive, What Women Want, Ali, Jackass the Movie, Team America, Contagion and Magic Mike. Robb truly enjoys his day job, but nothing compares to the joy he gets thinking of people laughing so hard that milk shoots out their nose while playing a game he created. Robb makes his home in L.A., along with his lovely wife Marcia and sons, Owen and Tyler.
Matthew Rivald (designer, illustrator, company rep): If you are receiving messages or updates from Wiggity Bang, it's likely coming from Matthew. A native of San Diego, Matthew earned an undergrad degree from U.C. San Diego and an MBA from San Diego State. When he's not designing and illustrating games, he's teaching business classes at Miramar and Southwestern College. Matthew is happily married to the lovely Jean and the proud papa of his two boys Jack and Alex, who bring him joy, happiness, and, sometimes if he's lucky, chocolate chip cookies.
If you are a retailer interested in getting wholesale information about the game, please contact us at: http://www.wiggitybang.com/retailers.html
Risks and challenges
We have been in business for 10 years and have consistently provided reliable and timely delivery on our products. We will make every effort that backers of this campaign will get the best product possible created and shipped on time. Back with confidence.Learn about accountability on Kickstarter
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