The aim of the First Aid Training app is to teach how to react in case of emergency. Usually, when we think of first aid skills, we only think of the gestures (CPR, recovery position, etc.), but it's more than that. First aid skills include analyzing the situation, knowing how to react properly, preventing the source of danger, etc. And these skills can be taught using a serious game. Teaching the basics of first aid using a game, in schools, on the workplace, could save lives.
The First Aid Training is a 3D game using high-end graphic quality to put the trainee in the most immersive realistic virtual world. Using point and click interaction, the trainee can interact with the environment objects (unplug a socket, open a door, turn light on, move scraps, etc.) or the persons (ask them how they feel, check if they are breathing, move them in recovery position, do a CPR, etc.).
If you totally don’t know how to react in emergency situation, the First Aid Training app will teach you using a glossary and training scenarios. Once you feel ready, try to achieve evaluation scenarios and watch your efficiency reports.
- Planned platforms: PC, Mac, Linux
- Release date: Q2, 2020 on PC, Mac and Linux, Early access Q1, 2020
- Realistic scenes: we want to create the most realistic scenes possible to immerse you in this simulation.
- Realistic scenarios: scenarios are written by a professional rescuer based on his experience and the situations he has encountered during his career.
- Randomly generated scenarios: some random changes are made if you play the same scenario multiple times. Once the victim will be unconscious, once the victim will have a heart failure, once the victim will be just stressed. You can’t simply memorize actions to do, you have to understand the situation to react properly.
- Realistic first aid gestures: all gestures shown in the First Aid Training app are perfectly correct and verified by professional health workers.
- Glossary: all information needed to complete scenarios are available in the glossary. You can read it at any time.
- Evaluation: at the end of each scenario, reports will be generated, thus you can follow your learning progression and know what are your strengths and your weaknesses.
- Entertainment learning: you are not in a boring classroom where you listen an instructor. You act and understand all the actions you perform, that is the most effective way to learn.
First Aid knowledge is invaluable for both you as the individual and for your community. It enables you to assist persons who become injured in the event of an accident or an emergency situation until help arrives. First Aid skills can be useful at home, at the workplace or in public locations, therefore the more First Aid there are certified people in a community, the safer that community becomes.
As unpleasant as it is to talk about accidents and emergency situations, there are not completely preventable or avoidable. If an accident happens in the workplace, in your home or in a public space, being a helpless witness to an emergency situation can potentially worsen the situation. Becoming First Aid certified not only benefits you as an individual but it extends to your family, friends, co-workers and even the community as a whole.
This is why it is very important for as many people as possible to have at least a basic knowledge of First Aid.
In its most basic form, First Aid is the initial assistance given to a victim of injury or illness. Basic First Aid knowledge is comprised of relatively simple techniques and procedures that can be performed with limited equipment and is typically carried out until professional medical assistance arrives.
The importance of First Aid must not be underestimated.
The largest benefits of First Aid are:
- It allows those trained with the potentially life saving ability to assist an injured or ill person during a variety of emergency situations In situations such as someone ingesting a harmful substance, suffering from a heart attack, a seizure or stroke, involved in a motor vehicle accident or caught in a natural disaster, a person trained with the very basics of First Aid can be of extreme importance in assisting the injured person(s) until emergency responders arrive.
- Knowledge in First Aid benefits to the individuals themselves regardless of whether an emergency affects them directly or involves people they live and work with. First Aid often lessens the severity of an emergency in a given time and place.
- While everyone can benefit from First Aid knowledge and training, it is an even greater benefit to those working or living with individuals who require ongoing special attention or treatment such as children, persons with physical or mental disabilities, persons with chronic illness, persons with disorders such as epilepsy, the elderly, persons involved in recreational activities such as swimming or people working in dangerous environments such as a factory or construction site.
We use the power of a game to teach: this is serious gaming. It’s a lot more funny than a classroom with an annoying teacher. You can learn at any time: 10 minutes during the lunch break, on the couch with your laptop, or in the plane. Enjoy your learning and you will learn better and quicker.
With our system of scenario randomization, no chance of boring situation: you always have to understand and apply your knowledge to save the casualty’s life.
In a specific case, you hesitate and don’t know how to react? Simply run the training mode and choose by yourself the scene. Messages will be displayed to guide you step by step to fully complete this scenario. Then switch to evaluation mode and exercise your knowledge.
The great side of using a virtual world and virtual casualties to create scenes and scenario is to switch easily from one to another. Actual first aid training courses are in a classroom. If the training organization is important and wealthy, you can expect specific training equipment, maybe a training car, but no more.
The First Aid Training app regroups dozens scenes, dozens different casualties and dozens different pathologies (and more with stretch goals). The game will mix all the available data to create a random and unique scenario.
You hear a big noise in the room next you. When you come in, you can see your friend body, laying on the floor, next to a plugged fan where you can see sparks coming out.
- He has been electrocuted and is his heart stopped.
You walk in the street, and a young man fall down off his skateboard in front of you. The fall was really brutal and now he is complaining about his leg.
- He broke his leg.
You are in your car and and a pedestrian has just been hit by a car next to you. The pedestrian is laying on the floor and doesn’t seems to react.
- When his head hit the car, he lost consciousness. Few minutes later, he wakes up and says everything is fine. But he has an head trauma and must be rescued.
The glossary will contain all the knowledge you need to react adequately to an emergency situation, including the behavior to adopt and the plan of action to follow. It will be written by a professional rescuer to ensure everything is correct, up-to-date and easily understandable.
Like any good book, it compiles all needed informations about each subject. You don’t know what to say to 911 operator? Don’t panic, it’s a training, you can read the glossary.
The glossary will be improved and completed during all the development and using your feedback. Our way to explain how to react in front of an epileptic crisis is not comprehensive enough? We will change it quickly.
Different situation requires different reactions. A car accident and a domestic accident are not managed the same way. The first step in any intervention is to analyse the environment to ensure everything is safe.
With our random scenario generation, a body laying on the floor in a bedroom can be caused by many different factors. Maybe this man has been electrocuted? Maybe he had an heart failure? Maybe he tried to commit suicide by gas? Maybe an anaphylactic reaction? We don’t know and we have to be sure the place is safe for us.
Evaluating the scene accurately is one of the most important factors in the management of an incident. You should stay calm. Identify any safety risks and assess the resources available.
Remember, if the danger is still present, you could be hurt too and two casualties instead of one is not a good thing...
The point and click system is the good compromise between comprehensive choices and focusing on what to do instead of how to do.
Using a classic first person interface, the player is able to interact with the world using its mouse. Left mouse click is used for moving and interacting with objects and characters and the right mouse click is used to move your point of view to examine the environment.
The first person interface will immerse yourself into a stressful situation. You are in the eyes of the witness of an accident and you have to react. Have a look at the situation, click on highlighted objects and characters: you can interact with them.
An interaction with something will open a circle of actions, choose one of them and the simulation will react. The circle of action can have submenus, allowing many choices for a single object. Be careful, sometimes, a lot of choice are available, but you need to choose the good one to perfectly achieve the scenario: don’t apply a bandage if there is no blood visible, that is a waste of time.
You can do anything you want, the game will react properly: what happens if you call 911 and you don’t know what is the issue? what happens if you put yourself in danger? what happens if you do rescue breath and the victim is already breathing? The game will let you do any action you want, but the scenario will be adapted and the end will change.
We are not in a linear scenario system. We are working with a graph, able to link every action to another and managing every possible flow of process.
Our philosophy is to keep the trainee immersed in the virtual course. What is more frustrating than “you can’t execute this action at this time”? Instead of this annoying sentence, we think the trainee must continue the scenario, and finally learn by its mistakes: you put the victim in recovery position and it needs a CPR? Don’t worry, put it back on its back and start CPR. You will see by yourself what this waste of time will imply.
Virtual reality is even more immersive than usual 3D games, it puts you at the heart of the situation. First Aid Training can be improved using this technology: imagine yourself totally immersed in a scene where you have to save someone’s life. Have a look around you and analyze the area by moving your head. Use your hands to interact with bodies: place it in recovery position, do chest compressions, feel the pulse of the victim in your hand, anything is possible with VR.
We made a first prototype using virtual reality headset and it looks very promising. The VR ready version will be a stretch goal, let’s hope we reach it.
Since we are going to self-publish the game and are asking for the help of the community, we are also willing to give something back and develop the game with the community.
Our backers can influence the development, help us improve the game, and give us feedback about our game mechanics.
If you want to help us to make this project real and allow more people to be trained to first aid skills, you can. We need you for alpha and beta tests: some of you will be solicited to send feedback about these early stages versions. This will help us a lot to improve the game and to earn learning efficiency during scenarios.
We are using Unreal Engine to power our game. It’s a powerful, out-of-the-box toolset that runs on all major platforms and allows us to concentrate on the game instead of the technology.
Unreal Engine affords us with unparalleled macro and micro details, including unlimited viewing distance, HD textures on all objects, and a lot of environment realistic details.
Allegorithmic Substance and Quixel Megascans are used to create breathtaking realistic assets such as rooms, cities, cars, characters, etc.
We plan to release the game on all major platforms: PC, Mac and Linux. You will be free to choose any platform when the game will be released on as your reward. Regarding Early Access to the game, at the moment we can guarantee it only on PC, however we will do our best to make it available on as many other platforms as possible.
Isara Technologies is a small but experienced 3-man indie team, consisting of Alexandre Lombard (Programmer and Graphic design), Charles Gaumet (3D artist) and Thomas Martinet (Programmer).
We are a young startup, we already have released few industrial project - mainly virtual reality software and serious games - which gave us a strong experience with the Unreal Engine software. We also released a lot of Unreal Engine plugins and assets on the UE4 Marketplace, which are used to help other developers to work with the Unreal Engine software.
We are also professional teachers at Université de Technologie de Belfort Montbéliard (France) where we we share our knowledge about software engineering, computer graphics and virtual reality.
Isara Technologies is really fortunate to have collaborators working with us on specific tasks (such as music, sounds, character animation and motion capture) and help us create amazing stuff.
While we can put together a prototype on our own, we certainly can't build an entire game in any reasonable amount of time by ourselves. The more money we get, the larger the team we can put together to turn this thing into a reality. The 40k, after taxes and rewards, will help us at least assemble a small team and keep us clothed, fed and housed.
Another thing to keep in mind is that the rewards shouldn't be viewed as a way to "buy" First Aid Training. Instead they are a way for you to help make the project a reality. WE will definitely be needing help from people to build the project and without your support and donations, there isn't really a way for us to make that happen.
How long will it take?
The plan is to release a full beta around the turn of the year and have an official launch May of next year. As it stands currently, it will include all the things we’ve shown in the video for domestic accidents, but should we continue to get more funding we can add even more.
Does more funding mean more stuff?
Absolutely! We can hire a bigger and more diverse team so that we can add support for more scenarios and potentially even cooler things than what we've shown in the video. Have a look at our stretch goals table.
And why should we believe you can deliver?
We’ve been programming professionally for 6 years, during which we've achieve a lot of projects (3D, VR, simulators, learning apps, etc…). We are professional teachers (in a French University) in computer science and we are professional french rescuers (firefighter). We have the knowledge and the will to achieve this wonderful project. We recently both created Isara Technologies company in order to work on bigger projects that are important to us.
Should our Kickstarter campaign fail, it will mean that we were wrong, that people are not interested in playing a game with the ability to teach how to save lives. We would be disappointed, and as we need to live, we will have to start considering working on something else and would not be able to carry out the project. We are, however, positive that our project is meaningful and will help a lot of people.
- Demo: You will be able to download and play to the first demo of the First Aid Training. Only one scenario will available in the demo.
- Credits: Your name will be added to the contributors of the game, in the credits.
- Digital copy of the game: You will be able to download and play a copy of our game.
- Digital manual, Soundtrack, Wallpapers: You will get PDF copy of the game manual, complete game soundtrack in mp3, and permanent link for downloading wallpapers of the game.
- Alpha access: You will in-effect become part of our development team, getting access to the earliest barely playable version of First Aid Training. Your comments and observations will help to shape the game.
- Beta access: This is similar to Early access on Steam. We are hoping we will be able to use the Steam platform itself.
- T-Shirt: You will receive a T-shirt with First Aid Training motifs.
- Name an NPC: You can give your name to an non-playing character. Maybe this character will be a casualty… Maybe not.
- Talk with creators: You are allowed to chat with creators to give them some ideas, and maybe get exclusive content.
- Design a level: You can give us details in order to level design an emergency situation. For instance: someone broke his leg by falling in stairs, in front of your house.
- Executive producer: Your name will appears in credits as an Executive Producer of the game.
- Have a ride: You are invited to come in Belfort, France, in order to have a motorcycle ride with game creators.
- Very big thanks: Ok, if you reach this reward, that means you have our vision of the future: where first aid skills are taught at primary school and where everybody can save someone’s else life without any hesitation. We don’t have physical reward for this, but you helped us a lot. Thanks.
If you scrolled down this far, we hope you have some energy left to scroll back up and back us! Thank you from the bottom of our hearts for supporting us.
Risks and challenges
The biggest risk for us would be falling behind schedule and releasing the game later than we planned. We’ve constructed a carefully laid-out strategy to prevent such an outcome, complete with detailed game documentation, clearly defined milestones to achieve, etc. But video games require a great deal of R&D - especially ones that want to innovate - and no one can predict for all potential possibilities or problems during such a process. Production delays unfortunately happen all too often in our industry.
Our most resource-intensive features are our learning management system and specific characters animations. These are mechanics we’re implementing in ways in which few people on our staff have much direct, prior experience, and there are risks associated with that. We may run into implementation issues in executing those systems, requiring us to work around them.
The good thing for us is that we have strong financial backing, which greatly mitigates any chance that we will run out of money before completing our project, even if unexpected obstacles arise during development. Moreover, in the potential event we’re forced by such time constraints to remove some features from the game in order to meet our release date and stay on-budget, we would most likely be able to include those features through a later patch or further acts of the game.Learn about accountability on Kickstarter
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